12-15-2017 11:11 AM CET - IT, New Media & Software
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Business Opportunities in Global Wearable Computing Industry 2017

Press release from: Wearable Computing Market



Albany, NY, 15th December : Recent research and the current scenario as well as future market potential of "Global Wearable Computing Market Research Report 2017" globally.

In this report, the global Wearable Computing market is valued at USD XX million in 2016 and is expected to reach USD XX million by the end of 2022, growing at a CAGR of XX% between 2016 and 2022.

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Geographically, this report is segmented into several key Regions, with production, consumption, revenue (million USD), market share and growth rate of Wearable Computing in these regions, from 2012 to 2022 (forecast), covering
United States
EU
China
Japan
South Korea
Taiwan

Global Wearable Computing market competition by top manufacturers, with production, price, revenue (value) and market share for each manufacturer; the top players including
Apple Inc. (U.S.)
Motorola Holdings LLC (U.S.)
Google Inc. (U.S.)
LG Corporation (South Korea)
Archos SA (France)
Huawei Technologies Co. Ltd. (China)
Xiaomi Inc. (China)
ZTE Corporation (China)

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On the basis of product, this report displays the production, revenue, price, market share and growth rate of each type, primarily split into
Computing
Display
Networking
Others

On the basis on the end users/applications, this report focuses on the status and outlook for major applications/end users, consumption (sales), market share and growth rate of Wearable Computing for each application, including
Fitness and Wellness
Medical and Healthcare
Enterprise and Industrial
Infotainment
Others

Table of Contents

1 Wearable Computing Market Overview
1.1 Product Overview and Scope of Wearable Computing
1.2 Wearable Computing Segment by Type (Product Category)
1.2.1 Global Wearable Computing Production and CAGR (%) Comparison by Type (Product Category)(2012-2022)
1.2.2 Global Wearable Computing Production Market Share by Type (Product Category) in 2016
1.2.3 Computing
1.2.4 Display
1.2.5 Networking
1.2.6 Others
1.3 Global Wearable Computing Segment by Application
1.3.1 Wearable Computing Consumption (Sales) Comparison by Application (2012-2022)
1.3.2 Fitness and Wellness
1.3.3 Medical and Healthcare
1.3.4 Enterprise and Industrial
1.3.5 Infotainment
1.3.6 Others
1.4 Global Wearable Computing Market by Region (2012-2022)
1.4.1 Global Wearable Computing Market Size (Value) and CAGR (%) Comparison by Region (2012-2022)
1.4.2 United States Status and Prospect (2012-2022)
1.4.3 EU Status and Prospect (2012-2022)
1.4.4 China Status and Prospect (2012-2022)
1.4.5 Japan Status and Prospect (2012-2022)
1.4.6 South Korea Status and Prospect (2012-2022)
1.4.7 Taiwan Status and Prospect (2012-2022)
1.5 Global Market Size (Value) of Wearable Computing (2012-2022)
1.5.1 Global Wearable Computing Revenue Status and Outlook (2012-2022)
1.5.2 Global Wearable Computing Capacity, Production Status and Outlook (2012-2022)

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2 Global Wearable Computing Market Competition by Manufacturers
2.1 Global Wearable Computing Capacity, Production and Share by Manufacturers (2012-2017)
2.1.1 Global Wearable Computing Capacity and Share by Manufacturers (2012-2017)
2.1.2 Global Wearable Computing Production and Share by Manufacturers (2012-2017)
2.2 Global Wearable Computing Revenue and Share by Manufacturers (2012-2017)
2.3 Global Wearable Computing Average Price by Manufacturers (2012-2017)
2.4 Manufacturers Wearable Computing Manufacturing Base Distribution, Sales Area and Product Type
2.5 Wearable Computing Market Competitive Situation and Trends
2.5.1 Wearable Computing Market Concentration Rate
2.5.2 Wearable Computing Market Share of Top 3 and Top 5 Manufacturers
2.5.3 Mergers & Acquisitions, Expansion

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