openPR Logo
Press release

Virtual Reality Gaming Accessories Market Size- Trends, Analysis & Forecast Report From 2017-2025

11-27-2017 09:46 AM CET | Advertising, Media Consulting, Marketing Research

Press release from: PMR

/ PR Agency: PMR
Virtual Reality Gaming Accessories Market Size- Trends,

The enchanting world of gaming has been augmented by the arrival of virtual reality technology, which offers gamers an immersive 3-D experience through devices such as VR headsets, controllers, VR treadmill, etc. Persistence Market Research has studied this interesting market of virtual reality gaming accessories and presented the findings, forecasts, and insights in a new report titled “Virtual Reality Gaming Accessories Market: Global Industry Analysis 2012 – 2016 and Forecast 2017 – 2025.” This report presents detailed revenue forecasts of the global VR gaming accessories market by components, platform, sales channel, and region and throws light on the various factors boosting revenue growth of the global market over an eight year assessment period from 2017 to 2025.

The global virtual reality gaming accessories market is projected to reach a market valuation in excess of US$ 31 Bn by the end of 2025, up from an estimated US$ 9.5 Bn in 2017, witnessing a CAGR of 15.9% in terms of revenue. The global virtual reality gaming accessories market is expected to create an incremental opportunity of about US$ 21.5 Bn between 2017 and 2025.

Request to view Sample Report: https://www.persistencemarketresearch.com/samples/16492

Global Virtual Reality Gaming Accessories Market: Segmental Forecast

The global virtual reality gaming accessories market is segmented on the basis of Components into Headset (Mobile, Tethered), VR Controller (VR Glove, Gun Controller, Haptic Controller, Handheld Controller), VR Treadmill, Gaming Suit, and VR PC Backpack. On the basis of Platform, the market is segmented into Gaming Console, PC, and Smartphone. By Sales Channel, the segmentation includes Organized Retail Chain, Unorganized Retail Chain, and Online Store. Regional classifications include North America, Latin America, Europe, Asia Pacific, and MEA.  

In terms of value, Asia Pacific is projected to be the most attractive regional market in the global virtual reality gaming accessories market during the forecast period, with high Y-o-Y growth rates. The APAC virtual reality gaming accessories market will reach a market valuation of just under US$ 14 Bn by the end of 2025 and witness a CAGR of 17.7% in terms of value. North America is the second largest regional market with revenues to the tune of US$ 8 Bn expected by 2025 end, with a CAGR of 15.8%.
 

By component, the Headset segment is anticipated to be the most attractive segment during the forecast period, with market revenue estimated to stand at about US$ 12 Bn by 2025 end.

Among the platform segments, the Smartphone segment is likely to lead the global virtual reality gaming accessories market, with revenues anticipated to cross US$ 14 Bn by the end of 2025 at a growth rate of 14.2%. Revenue from the PC and Gaming Console segments is expected to increase significantly between 2017 and 2025. The Gaming Console segment is expected to register high Y-o-Y growth rates throughout the forecast period. In terms of CAGR, the Gaming Console segment leads in this category with a growth rate of 19.1% during the forecast period.
 

By sales channel, the Online Store segment is projected to be the most attractive segment in the global market with a CAGR of 13.6%. In terms of value, the Unorganized Retail Chain segment is poised to witness substantial growth during the forecast period and register high Y-o-Y growth rates.

Request to download and view ToC @ https://www.persistencemarketresearch.com/toc/16492

 Global Virtual Reality Gaming Accessories Market: Key Player Insights

The report profiles some of the top companies operating in the global virtual reality gaming accessories market such as HTC Corporation, Google Inc., Sony Corporation, Microsoft Corporation, Virtuix Holdings Inc., Samsung Corporation, Nintendo Co Ltd, Oculus VR LLC, HP Inc, and Xiaomi Corporation. Key market players are adopting strategies such as new product launches and continuous product upgradation to enhance sales growth and business revenue and also to expand into new markets. Companies are also leveraging new innovation strategy to reach potential customers in emerging markets.

View Report https://www.persistencemarketresearch.com/market-research/vr-gaming-accessories-market.asp

About Us

Persistence Market Research (PMR) is a third-platform research firm. Our research model is a unique collaboration of data analytics and market research methodology to help businesses achieve optimal performance.

To support companies in overcoming complex business challenges, we follow a multi-disciplinary approach. At PMR, we unite various data streams from multi-dimensional sources. By deploying real-time data collection, big data, and customer experience analytics, we deliver business intelligence for organizations of all sizes.

Contact Us

Persistence Market Research

305 Broadway

7th Floor, New York City,

NY 10007, United States,

USA – Canada Toll Free: 800-961-0353

Email: sales@persistencemarketresearch.com

Web: http://www.persistencemarketresearch.com

This release was published on openPR.

Permanent link to this press release:

Copy
Please set a link in the press area of your homepage to this press release on openPR. openPR disclaims liability for any content contained in this release.

You can edit or delete your press release Virtual Reality Gaming Accessories Market Size- Trends, Analysis & Forecast Report From 2017-2025 here

News-ID: 833142 • Views:

More Releases from PMR

Online Apparel Market Gain Impetus due to the Growing Demand over 2016 - 2026
Online Apparel Market Gain Impetus due to the Growing Demand over 2016 - 2026
The ecommerce sector have observed extraordinary growth over the past few years. The growth was primarily driven by prompt adoption of technology led by inclining use of devices such as tablets and smartphones as well as access to internet through 3G and broadband which ultimately resulted in inclination in the online consumer base. The growth showcased by some of the players such as snapdeal and flipkart exhibited immense potential of
Passenger Car Accessories Market Likely to Emerge over a Period of 2016 - 2026
Passenger Car Accessories Market Likely to Emerge over a Period of 2016 - 2026
The global passenger car accessories market enables unlock the potential for the companies which are striving in car accessories market. Continuous up gradation of models along with advanced features in car accessories enables fascinated most of people towards car accessories. The advanced car accessories offers a trendy look to car as well as comfort. The interior accessories such as MP3 players, LED screens, speakers and stereo devices offers entertainment while
Motorcycle Accessories Market Prophesied to Grow at a Faster Pace by 2016 - 2026
Motorcycle Accessories Market Prophesied to Grow at a Faster Pace by 2016 - 2026
Improved economic outlook across the globe resulted into substantial increase in purchasing power of consumers over the past few years. Consequently, several industry verticals reported an increase in overall demand for respective products, and automotive industry is no different. However, different trends in sales reported across sub-segments within the automotive sector, but motorcycle sales has always remained impressive, particularly in high potential markets. Growth in global motorcycle market ascertained the
Natural Food Beverage Foaming Agent Market Detailed Analytical Overview by 2016 - 2026
10-11-2019 | Health & Medicine
PMR
Natural Food Beverage Foaming Agent Market Detailed Analytical Overview by 2016 …
Introduction A foaming agent is a surfactant, which when present in small amounts, facilitates the formation of a foam, or enhances its stability by inhibiting the coalescence of bubbles. Natural Food & Beverage foaming agent are food additives which are used maintain the uniform dispersion of gases in aerated foods. Foam is produced with the help of trapping the gas bubbles and it is offered either in form of solid or

All 5 Releases


More Releases for Gaming

Native Gaming Launches $100,000 Contest for Fans of Gaming
Tempe, AZ - USA | August 27, 2020 -- Native Gaming has announced its proprietary Social Gaming contests featuring the first of its kind, patent-pending, Native MMO Free-To-Play Slot Game. Over $100,000 in prizes will be available to lucky winners who register FREE at NativeMMO.com (https://nativemmo.com/) Native MMO is the World's first Free-to-Play MMO that allows players to win real money by Catching, Training, & Battling monsters! Players can earn money by
Digital Gaming Market in India Witnesses a Paradigm Shift from Console Gaming to …
According to a latest report released by Research on Global Markets, the digital gaming market in India is witnessing a paradigm shift from console gaming to mobile gaming. The rapid upsurge in the Indian gaming market and high availability of skilled and talented game developers in the country has made India a popular outsourcing destination for global gaming companies. According to the report, increase in smart phone and internet penetration,
Casino Gaming Equipment Consumption Market Is Booming Worldwide | Everi Holdings …
Latest research study from HTF MI with title Global Casino Gaming Equipment Consumption by Manufacturers, Regions, Type and Application, Forecast to 2023. The Research report presents a complete assessment of the market and contains Future trend, Current Growth Factors, attentive opinions, facts, historical data, and statistically supported and industry validated market data. The study is segmented by products type, application/end-users. The research study provides estimates for Global Casino Gaming Equipment
PC And Online Gaming :Market Overview - India, PC Gaming - Overview, PC Gaming - …
PC and Online Gaming in India 2015 illuminates the dynamics in the PC and online gaming business in India. A surge in demand for digital entertainment has provided alternate entertainment mediums huge opportunity in India. One of the popular digital entertainment segments is video gaming. Get sample Report : http://bit.ly/2EZ7bq5 Video game is an interactive entertainment product that uses Personal Computers, Televisions, dedicated display, or mobile devices as a services delivery platform. Access
Game Headphone Market Report 2018: Segmentation by Platform (multi-platform gami …
Global Game Headphone market research report provides company profile for ROCCAT STUDIOS, Razer, Turtle Beach, CORSAIR, SteelSeries and Others. This market study includes data about consumer perspective, comprehensive analysis, statistics, market share, company performances (Stocks), historical analysis 2012 to 2017, market forecast 2018 to 2025 in terms of volume, revenue, YOY growth rate, and CAGR for the year 2018 to 2025, etc. The report also provides detailed segmentation on the
Global Arcade Gaming & TV Gaming Market Size, Status and Forecast 2025
HTF MI published a new industry research that focuses on Arcade Gaming & TV Gaming market and delivers in-depth market analysis and future prospects of Global Arcade Gaming & TV Gaming market. The study covers significant data which makes the research document a handy resource for managers, analysts, industry experts and other key people get ready-to-access and self-analyzed study along with graphs and tables to help understand market trends, drivers