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Blended E-learning Global Market 2017: Key Players – Linguarama, General Assembly, Apex Learning, Rocketship, Nexus Academy, Lexia

11-10-2017 04:02 PM CET | Business, Economy, Finances, Banking & Insurance

Press release from: WISE GUY RESEARCH CONSULTANTS PVT LTD

/ PR Agency: Wise Guy Research Consultants Pvt Ltd
Blended E-learning Industry

Description

Wiseguyreports.Com Adds “Blended E-learning -Market Demand, Growth, Opportunities and Analysis of Top Key Player Forecast To 2022” To Its Research Database

The Global Blended E-learning Industry 2016 Market Research Report is a professional and in-depth study on the current state of the Blended E-learning industry.

The report provides a basic overview of the industry including definitions and classifications. The Blended E-learning market analysis is provided for the international markets including development trends, competitive landscape analysis, and key regions development status.

Development policies and plans are discussed as well as manufacturing processes and cost structures are also analyzed. This report also states import/export consumption, supply and demand Figures, cost, price, revenue and gross margins.

Request for Sample Report @ https://www.wiseguyreports.com/sample-request/1097945-2017-2022-blended-e-learning-report-on-united-states-and-global

Major Key Players

Linguarama, General Assembly, Apex Learning, Rocketship, Nexus Academy, Lexia, Cisco ISD, IEEE, Telania, LLC, Khan Academy and more

Geographically, this report is segmented into several key regions, with sales, revenue, market share (%) and growth Rate (%) of Blended E-learning in these regions, from 2012 to 2022 (forecast), covering
North America
Europe
Asia-Pacific
South America
Middle East and Africa

The major players in United States Blended E-learning market include Linguarama, General Assembly, Apex Learning, Rocketship, Nexus Academy, Lexia, Cisco ISD, IEEE, Telania, LLC, Khan Academy, MindCross Training and Consulting, Coursera, Inlingua Dresden.

The On the basis of product, the Blended E-learning market is primarily split into
Face-to-Face Driver
Rotation
Flex
Labs
Self-Blend

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On the basis on the end users/applications, this report covers
K-12
Undergraduate and Graduate School
Corporate Training
Public Education
Others



Table of Contents

2017-2022 Blended E-learning Report on United States and Global Market, Status and Forecast, by Players, Types and Applications
1 Methodology and Data Source
1.1 Methodology/Research Approach
1.1.1 Research Programs/Design
1.1.2 Market Size Estimation
1.1.3 Market Breakdown and Data Triangulation
1.2 Data Source
2.1.1 Secondary Sources
2.1.2 Primary Sources
1.3 Disclaimer
2 Blended E-learning Market Overview
2.1 Blended E-learning Product Overview
2.2 Blended E-learning Segment by Types (Product Category)
2.2.1 United States Blended E-learning Sales and Growth (%) Comparison by Types (Product Category) (2012-2022)
2.2.2 United States Blended E-learning Sales Market Share (%) by Types (Product Category) in 2016
2.2.3 Face-to-Face Driver
2.2.4 Rotation
2.2.5 Flex
2.3 United States Blended E-learning Segment by Applications
2.3.1 United States Blended E-learning Sales (K Units) Comparison by Applications (2012-2022)
2.3.2 K-12
2.3.3 Undergraduate and Graduate School
2.3.4 Corporate Training
2.3.5 Public Education
2.3.6 Others

...

7 United States Blended E-learning Players Profiles/Analysis
7.1 Linguarama
7.1.1 Company Basic Information, Manufacturing Base, Sales Area and Its Competitors
7.1.2 Blended E-learning Product Category, End Uses and Specification
7.1.2.1 Product A
7.1.2.2 Product B
7.1.3 Linguarama Blended E-learning Sales (K Units), Revenue (Million USD), Price (USD/Unit), Gross Margin (%) and Market Share (%) (2012-2017)
7.1.4 Main Business/Business Overview
7.2 General Assembly
7.2.1 Company Basic Information, Manufacturing Base, Sales Area and Its Competitors
7.2.2 Blended E-learning Product Category, End Uses and Specification
7.2.2.1 Product A
7.2.2.2 Product B
7.2.3 General Assembly Blended E-learning Sales (K Units), Revenue (Million USD), Price (USD/Unit), Gross Margin (%) and Market Share (%) (2012-2017)
7.2.4 Main Business/Business Overview
7.3 Apex Learning
7.3.1 Company Basic Information, Manufacturing Base, Sales Area and Its Competitors
7.3.2 Blended E-learning Product Category, End Uses and Specification
7.3.2.1 Product A
7.3.2.2 Product B
7.3.3 Apex Learning Blended E-learning Sales (K Units), Revenue (Million USD), Price (USD/Unit), Gross Margin (%) and Market Share (%) (2012-2017)
7.3.4 Main Business/Business Overview
7.4 Rocketship
7.4.1 Company Basic Information, Manufacturing Base, Sales Area and Its Competitors
7.4.2 Blended E-learning Product Category, End Uses and Specification
7.4.2.1 Product A
7.4.2.2 Product A
7.4.3 Rocketship Blended E-learning Sales (K Units), Revenue (Million USD), Price (USD/Unit), Gross Margin (%) and Market Share (%) (2012-2017)
7.4.4 Main Business/Business Overview
7.5 Nexus Academy
7.5.1 Company Basic Information, Manufacturing Base, Sales Area and Its Competitors
7.5.2 Blended E-learning Product Category, End Uses and Specification
7.5.2.1 Product A
7.5.2.2 Product B
7.5.3 Nexus Academy Blended E-learning Sales (K Units), Revenue (Million USD), Price (USD/Unit), Gross Margin (%) and Market Share (%) (2012-2017)
7.5.4 Main Business/Business Overview
7.6 Lexia
7.6.1 Company Basic Information, Manufacturing Base, Sales Area and Its Competitors
7.6.2 Blended E-learning Product Category, End Uses and Specification
7.6.2.1 Product A
7.6.2.2 Product B
7.6.3 Lexia Blended E-learning Sales (K Units), Revenue (Million USD), Price (USD/Unit), Gross Margin (%) and Market Share (%) (2012-2017)
7.6.4 Main Business/Business Overview
7.7 Cisco ISD
7.7.1 Company Basic Information, Manufacturing Base, Sales Area and Its Competitors
7.7.2 Blended E-learning Product Category, End Uses and Specification
7.7.2.1 Product A
7.7.2.2 Product B
7.7.3 Cisco ISD Blended E-learning Sales (K Units), Revenue (Million USD), Price (USD/Unit), Gross Margin (%) and Market Share (%) (2012-2017)
7.7.4 Main Business/Business Overview
7.8 IEEE
7.8.1 Company Basic Information, Manufacturing Base, Sales Area and Its Competitors
7.8.2 Blended E-learning Product Category, End Uses and Specification
7.8.2.1 Product A
7.8.2.2 Product B
7.8.3 IEEE Blended E-learning Sales (K Units), Revenue (Million USD), Price (USD/Unit), Gross Margin (%) and Market Share (%) (2012-2017)
7.8.4 Main Business/Business Overview
7.9 Telania, LLC
7.9.1 Company Basic Information, Manufacturing Base, Sales Area and Its Competitors
7.9.2 Blended E-learning Product Category, End Uses and Specification
7.9.2.1 Product A
7.9.2.2 Product B
7.9.3 Telania, LLC Blended E-learning Sales (K Units), Revenue (Million USD), Price (USD/Unit), Gross Margin (%) and Market Share (%) (2012-2017)
7.9.4 Main Business/Business Overview
7.10 Khan Academy
7.10.1 Company Basic Information, Manufacturing Base, Sales Area and Its Competitors
7.10.2 Blended E-learning Product Category, End Uses and Specification
7.10.2.1 Type A
7.10.2.2 Type B
7.10.3 Khan Academy Blended E-learning Sales (K Units), Revenue (Million USD), Price (USD/Unit), Gross Margin (%) and Market Share (%) (2012-2017)
7.10.4 Main Business/Business Overview
7.11 MindCross Training and Consulting
7.12 Coursera
7.13 Inlingua Dresden
7.14 Company 14
7.15 Company 15
7.16 Company 16
7.17 Company 17
7.18 Company 18
7.19 Company 19
7.20 Company 20
7.21 Company 21
7.22 Company 22
7.23 Company 23
7.24 Company 24
7.25 Company 25
7.26 Company 26
7.27 Company 27
7.28 Company 28
7.29 Company 29
7.30 Company 30

......

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