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Virtual Reality Gaming Market: Industry Analysis, Opportunity Assessment and Forecast upto 2019

11-07-2017 07:35 AM CET | Business, Economy, Finances, Banking & Insurance

Press release from: Transparency Market Research

/ PR Agency: Transparency Market Research
Virtual Reality Gaming Market: Industry Analysis, Opportunity

A new report has been published by Transparency Market Research, titled “Virtual Reality in Gaming Market - Global Industry Analysis, Size, Share, Growth, Trends and Forecast 2013 - 2019”. TMR, a market intelligence company based in the U.S., states that the global virtual reality in gaming market was estimated at US$466.6 million in 2012 and is anticipated to reach US$5,839.9 million in 2019, expanding at a 39.2 % CAGR from 2013 to 2019.

According to this report, the market for virtual reality in gaming is fuelled by numerous factors such as continuous advancements in gaming technologies, namely 3D effects, motion tracking, and user interactive graphics. The increase in disposable income is also a key factor augmenting the market, as with rising disposable incomes, individuals are inclined towards new innovative reality games and entertainment solutions to entertain themselves.

Browse the full Virtual Reality in Gaming Market (By Component - Software, Hardware; By Type of Gaming Console from Different Manufacturers - Microsoft Xbox, Apple Mac, Sony PlayStation, Personal computer, Nintendo Wii) - Global Industry Analysis, Size, Share, Growth, Trends and Forecast 2013 - 2019 report at https://www.transparencymarketresearch.com/virtual-reality-gaming-market.html

However, the soaring costs of these entertainment sources are amongst the major factors impeding the growth of the market. Nonetheless, cost-effective devices with gesture control and economical sensors for motion tracking are projected to be introduced in the market in the near future, which will stimulate the growth of this market.

On the basis of component, the virtual reality in gaming market is segmented into two components, namely software components and hardware components. Among these two components, in 2012, the software segment was the biggest segment, representing a revenue share of 53.5% in the overall market for virtual reality in gaming.

Obtain Brochure Of Report @
https://www.transparencymarketresearch.com/sample/sample.php?flag=B&rep_id=2513

This segment is expected to retain its dominance in the market throughout the forecast horizon owing to consistent advancements in virtual reality technology. The hardware segment is predicted to experience exponential growth in the forecast horizon owing to the utilization of virtual reality products, namely hand gloves, head mounted displays (HMDs), and glasses.

On the basis of type of gaming console from various manufacturers, the virtual reality in gaming market is segmented into Apple Mac, personal computers, Microsoft Xbox, Nintendo Wii, and Sony PlayStation. Amongst these, Sony PlayStation dominated the global market for virtual reality gaming consoles owing to its powerful brand equity in the mobile phone industry, gaming industry, and other consumer electronics.

On the basis of geography, the market for virtual reality in gaming is segmented into North America, Asia Pacific, Europe, and Rest of the World (RoW). In 2012, North America dominated the global market, accounting for a revenue share of 37.0% owing to the existence of prominent companies such as Take Two Interactive and Electronic Arts Inc. After North America, Europe emerged as the second biggest market and held a revenue share of 31.9%.

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https://www.transparencymarketresearch.com/sample/sample.php?flag=S&rep_id=2513

Nonetheless, Asia Pacific is predicted to exhibit enormous development in the market during the forecast period owing to rising numbers of online gamers along with presence of the topmost gaming manufacturers in this region.Sony Corporation, Electronic Arts Inc., Linden Lab Inc., and Nintendo Company Limited are the dominant companies in the virtual reality in gaming market.

The report segments the global virtual reality in gaming market as:

Virtual Reality in Gaming Market, by Component:
Software
Hardware

Virtual Reality in Gaming Market, by Type of Gaming Console from Different Manufacturers:
Microsoft Xbox
Apple Mac
Sony PlayStation
Personal computer
Nintendo Wii

Virtual Reality in Gaming Market, by Geography:
North America
Europe
Asia-Pacific
Rest of the World

About Us

Transparency Market Research (TMR) is a market intelligence company, providing global business information reports and services. Our exclusive blend of quantitative forecasting and trends analysis provides forward-looking insight for thousands of decision makers. We have an experienced team of Analysts, Researchers, and Consultants, who us e proprietary data sources and various tools and techniques to gather, and analyze information. Our business offerings represent the latest and the most reliable information indispensable for businesses to sustain a competitive edge.
Each TMR Syndicated Research report covers a different sector – such as pharmaceuticals, chemical, energy, food & beverages, semiconductors, med-devices, consumer goods and technology. These reports provide in-depth analysis and deep segmentation to possible micro levels. With wider scope and stratified research methodology, our syndicated reports thrive to provide clients to serve their overall research requirement.

Contact

Transparency Market Research
90 State Street, Suite 700
Albany, NY 12207
Tel: +1-518-618-1030
USA – Canada Toll Free: 866-552-3453
Email: sales@transparencymarketresearch.com
Website: http://www.transparencymarketresearch.com

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