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Global Gaming Market 2017 Present Scenario And Future Forecast To 2021

09-28-2017 09:22 AM CET | IT, New Media & Software

Press release from: Orbis Research

Global Gaming Market 2017 Present Scenario And Future Forecast

About Gaming, The gaming industry has achieved immense success worldwide, evolving from board and video games to games that incorporate the most advanced technologies such as 3D simulations, virtual reality (VR), and augmented reality (AR). The use of gaming hardware and software and the popularity of consumer electronics such as PCs, mobile devices, and gaming consoles have led to the development and commercialization of the gaming industry. The availability of a number of gaming peripherals such as gaming keyboards, consoles, and controllers also enhances the interactive experience for gaming enthusiasts.

Analysts forecast the Global Gaming Market to Fall at a CAGR of Around 7.63% During The Period 2017-2021.

Request PDF Sample of Gaming Market Report@ http://www.orbisresearch.com/contacts/request-sample/438409

Covered in this report
The report covers the present scenario and the growth prospects of the global gaming market for 2017-2021. To calculate the market size, the report considers the revenue generated from different gaming platforms.

The market is divided into the following segments based on geography:
• Americas
• APAC
• EMEA

Global Gaming Market 2017-2021, has been prepared based on an in-depth market analysis with inputs from industry experts. The report covers the market landscape and its growth prospects over the coming years. The report also includes a discussion of the key vendors operating in this market.

Browse Full Report with TOC: http://www.orbisresearch.com/reports/index/global-gaming-market-2017-2021

Key Vendors
• Activision Blizzard
• Electronic Arts
• Microsoft
• Nintendo
• Sony Interactive Entertainment
• Tencent
• Ubisoft Entertainment

Other prominent vendors
• BANDAI NAMCO Entertainment
• ChangYou
• DeNA
• Disney
• Facebook
• Google
• GungHo Online Entertainment
• King Digital Entertainment (King)
• KONAMI
• NCSOFT
• NetEase
• Nexon
• mixi
• SEGA
• SQUARE ENIX
• Take-Two Interactive Software
• Warner Bros. Entertainment
• Zynga

Place Purchase Order for this Report@ http://www.orbisresearch.com/contact/purchase/438409

Market driver
• Rise in smartphone and tablet use

Market challenge
• Multi-platform functionality

Market trend
• Emergence of cloud gaming

Key questions answered in this report
What will the market size be in 2021 and what will the growth rate be?
What are the key market trends?
What is driving this market?
What are the challenges to market growth?
Who are the key vendors in this market space?
What are the market opportunities and threats faced by the key vendors?
What are the strengths and weaknesses of the key vendors?

Companies Mentioned:
Activision Blizzard, Electronic Arts, Microsoft, Nintendo, Sony Interactive Entertainment, Tencent, and Ubisoft Entertainment, BANDAI NAMCO Entertainment, ChangYou, DeNA, Disney, Facebook, Google, GungHo Online Entertainment, King Digital Entertainment (King), and more…

Table of Contents
PART 01: Executive summary

PART 02: Scope of the report

PART 03: Research Methodology

PART 04: Introduction
Market outline

PART 05: Market landscape
Market overview
Value chain
Market size and forecast
Five forces analysis

PART 06: Market segmentation by gaming platform
Global gaming market by platform
Global gaming market by TV consoles
Global gaming market by mobile gaming
Global gaming market by computer gaming
Global gaming market by handheld consoles

PART 07: Market segmentation by mode of gaming
Global gaming market by mode of gaming
Global offline gaming market
Global online gaming market

PART 08: Market segmentation by type of gaming
Global gaming market by type of gaming
Global casual gaming market
Global professional gaming market

PART 09: Geographical segmentation
Global gaming market by geography
Gaming market in APAC
Gaming market in the Americas
Gaming market in EMEA

PART 10: Key leading countries
China
US
Japan
Germany

PART 11: Decision framework

PART 12: Drivers and challenges
Market drivers
Market challenges

PART 13: Market trends
Emergence of cloud gaming
Availability of new consoles
Popularity of VR headsets
Popularity of indie studios

PART 14: Vendor landscape
Competitive scenario
Activision Blizzard
Electronic Arts
Microsoft
Nintendo
Sony Interactive Entertainment
Tencent
Ubisoft Entertainment
Other prominent vendors

PART 15: Appendix
List of abbreviations

Orbis Research is a single point aid for all your Market research requirements. We have vast database of reports from the leading publishers and authors across the globe. We specialize in delivering customised reports as per the requirements of our clients. We have complete information about our publishers and hence are sure about the accuracy of the industries and verticals of their specialisation. This helps our clients to map their needs and we produce the perfect required Market research study for our clients.

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