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Global Game Engines Market Size, Status and Forecast 2022: By Product, Application, Manufacturer, Sales and Segmentation - GlobalQYResearch
This report studies the Game Engines market status and outlook of global and major regions, from angles of developers, regions, product and end Application/industries; this report analyzes the top developers in global and major regions, and splits the Game Engines market by product and Application/end industries.The global Game Engines market is valued at 1581 million USD in 2016 and is expected to reach 3066 million USD by the end of 2022, growing at a CAGR of 9.96% between 2016 and 2022.
The Asia-Pacific will occupy for more market share in following years, especially in China, also fast growing Korea and India & SEA regions.
United States will still play an important role which cannot be ignored. Any changes from United States might affect the development trend of Game Engines.
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Europe also plays important roles in global market, with market size of 461 million USD in 2016 and will be 887 million USD in 2022, with a CAGR of 9.85%.
The major developers in global market include
Unity Technologies
Epic Games
Chukong Tech
Crytek
Valve Corporation
YoYo Games
The Game Creators
Marmalade Tech
Idea Fabrik
Leadwerks Software
Sony
Amazon
GameSalad
Scirra
Corona Labs (Organization)
Silicon Studio Corp
Garage Games
Briar Wallace/Blender Foundation (Organization)
The OGRE Team (Organization)
Godot Engine (Community developed)
Mario Zechner (Personal)
Figure Global Market Size (Million USD) Status and Outlook 2012-2022
Source: Annual Reports, Secondary Information, Press Releases, Expert Interviews and QYResearch, Sep 2017
Geographically, this report split global into several key Regions, with, revenue (million USD), market share and growth rate of Game Engines for these regions, from 2012 to 2022 (forecast)
United States
Europe
Japan
China
Korea
India & SEA
On the basis of product, the Game Engines market is primarily split into
3D Game Engines
2.5D Game Engines
2D Game Engines
Table Global Game Engines Market Size (Million USD) Split by Product
Sales (M $) 2016 2017E 2018F 2019F 2020F 2021F 2022F
3D Game Engines 1491.24 1646.59 1816.9 2003.62 2207.9 2430.95 2674.04
Growth Rate 26.05% 10.42% 10.34% 10.28% 10.20% 10.10% 10.00%
2.5D Game Engines 15.9 17.05 18.21 19.4 20.63 21.9 23.2
Growth Rate 7.22% 7.23% 6.80% 6.53% 6.34% 6.16% 5.94%
2D Game Engines 74.08 77.58 81.45 85.39 89.47 93.71 98.12
Growth Rate 6.33% 4.72% 4.99% 4.84% 4.78% 4.74% 4.71%
Total 1581.22 1741.22 1916.56 2108.41 2318 2546.56 2795.36
Growth Rate 24.75% 10.12% 10.07% 10.01% 9.94% 9.86% 9.77%
Source: Secondary Literature, Press Releases, Expert Interviews and QYResearch, Sep 2017
On the basis on the end users/Application, this report covers
PC Games
Mobile Games
TV Games
Other Games
Table Global Game Engines Market Size (Million USD) by Application (2016-2022)
Sales (M $) 2012 2016 2022F Share in 2022F CAGR 2016-2022
PC Games 486.38 883.94 790.81 21.70% -1.84%
Mobile Games 154.15 543.6 1776.45 70.40% 21.82%
TV Games 34.63 65.24 95.32 3.29% 6.52%
Other Games 46.4 88.44 132.78 4.61% 7.01%
Total 721.56 1581.22 2795.36 100% 9.96%
Source: Secondary Literature, Press Releases, Expert Interviews and QYResearch
Table of Contents
1 Industry Overview 1
1.1 Game Engines Market Overview 1
1.1.1 Game Engines Product Scope 1
1.1.2 Market Status and Outlook 1
1.2 Global Game Engines Market Size and Analysis by Regions (2012-2017) 1
1.2.1 United States Game Engines Market Status and Outlook 2
1.2.2 Europe Game Engines Market Status and Outlook 3
1.2.3 Japan Game Engines Market Status and Outlook 4
1.2.4 China Game Engines Market Status and Outlook 5
1.2.5 Korea Game Engines Market Status and Outlook 6
1.2.6 India & SEA Game Engines Market Status and Outlook 7
1.3 Classification of Game Engines by Product 8
1.3.1 Global Game Engines Revenue (Million USD) and Growth (%) Comparison by Product (2016-2022) 8
1.3.2 Global Game Engines Revenue (Million USD) Market Share (%) by Product in 2016 9
1.3.3 3D Game Engines 9
1.3.4 2.5D Game Engines 10
1.3.5 2D Game Engines 11
1.4 Game Engines Market by End Users/Application 12
1.4.1 PC Games 13
1.4.2 Mobile Games 14
1.4.3 TV Games 15
2 Global Game Engines Competition Analysis by Developers 16
2.1 Global Game Engines Market Size (Million USD) by Developers (2012-2017) 16
2.2 Competitive Status and Basic Information of Game Engines by Key Developers 19
2.2.1 Market Concentration Rate of Game Engines Market 19
2.2.2 Product/Service Differences/Types of Game Engines 20
2.2.3 Development Platforms of Game Engines 22
2.2.4 Language Information of Game Engines 23
2.2.5 Price Level by Vendors 24
3 Company (Top Developers) Profiles and Key Data 26
3.1 Unity Technologies 26
3.1.1 Company Profile 26
3.1.2 Main Business/Business Overview 26
3.1.3 Products, Services and Solutions 27
3.1.4 Unity Technologies Game Engines Revenue (Million USD) (2012-2017) 30
3.2 Epic Games 31
3.2.1 Company Profile 31
3.2.2 Main Business/Business Overview 32
3.2.3 Products, Services and Solutions 32
3.2.4 Epic Games Game Engines Revenue (Million USD) (2012-2017) 34
3.3 Chukong Tech 35
3.3.1 Company Profile 35
3.3.2 Main Business/Business Overview 36
3.3.3 Products, Services and Solutions 36
3.3.4 Chukong Tech Game Engines Revenue (Million USD) (2012-2017) 37
3.4 Crytek 37
3.4.1 Company Profile 37
3.4.2 Main Business/Business Overview 38
3.4.3 Products, Services and Solutions 38
3.4.4 Crytek Game Engines Revenue (Million USD) (2012-2017) 40
3.5 Valve Corporation 42
3.5.1 Company Profile 42
3.5.2 Main Business/Business Overview 42
3.5.3 Products, Services and Solutions 43
3.5.4 Valve Corporation Game Engines Revenue (Million USD) (2012-2017) 43
3.6 YoYo Games 44
3.6.1 Company Profile 44
3.6.2 Main Business/Business Overview 45
3.6.3 Products, Services and Solutions 45
3.6.4 YoYo Games Game Engines Revenue (Million USD) (2012-2017) 47
3.7 The Game Creators 48
3.7.1 Company Profile 48
3.7.2 Main Business/Business Overview 49
3.7.3 Products, Services and Solutions 49
3.7.4 The Game Creators Game Engines Revenue (Million USD) (2012-2017) 50
3.8 Marmalade Tech 52
3.8.1 Company Profile 52
3.8.2 Main Business/Business Overview 52
3.8.3 Products, Services and Solutions 53
3.8.4 Marmalade Tech Game Engines Revenue (Million USD) (2012-2017) 53
3.9 Idea Fabrik 55
3.9.1 Company Profile 55
3.9.2 Main Business/Business Overview 55
3.9.3 Products, Services and Solutions 56
3.9.4 Idea Fabrik Game Engines Revenue (Million USD) (2012-2017) 57
3.10 Leadwerks Software 59
3.10.1 Company Profile 59
3.10.2 Main Business/Business Overview 59
3.10.3 Products, Services and Solutions 59
3.10.4 Leadwerks Software Game Engines Revenue (Million USD) (2012-2017) 61
3.11 Sony 63
3.11.1 Company Profile 63
3.11.2 Main Business/Business Overview 63
3.11.3 Products, Services and Solutions 64
3.11.4 Sony Game Engines Revenue (Million USD) (2012-2017) 64
3.12 Amazon 65
3.12.1 Company Profile 65
3.12.2 Main Business/Business Overview 65
3.12.3 Products, Services and Solutions 65
3.12.4 Amazon Game Engines Revenue (Million USD) (2012-2017) 66
3.13 GameSalad 66
3.13.1 Company Profile 66
3.13.2 Main Business/Business Overview 66
3.13.3 Products, Services and Solutions 67
3.13.4 GameSalad Game Engines Revenue (Million USD) (2012-2017) 68
3.14 Scirra 69
3.14.1 Company Profile 69
3.14.2 Main Business/Business Overview 70
3.14.3 Products, Services and Solutions 70
3.14.4 Scirra Game Engines Revenue (Million USD) (2012-2017) 71
3.15 Corona Labs 72
3.15.1 Company Profile 72
3.15.2 Main Business/Business Overview 73
3.15.3 Products, Services and Solutions 73
3.15.4 Corona Labs Game Engines Revenue (Million USD) (2012-2017) 74
3.16 Silicon Studio Corp 74
3.16.1 Company Profile 75
3.16.2 Main Business/Business Overview 75
3.16.3 Products, Services and Solutions 75
3.16.4 Silicon Studio Corp Game Engines Revenue (Million USD) (2012-2017) 76
3.17 Garage Games 77
3.17.1 Company Profile 77
3.17.2 Main Business/Business Overview 77
3.17.3 Products, Services and Solutions 77
3.17.4 Garage Games Game Engines Revenue (Million USD) (2012-2017) 79
3.18 Briar Wallace/Blender Foundation 79
3.18.1 Organization Profile 79
3.18.2 Main Business/Business Overview 79
3.18.3 Products, Services and Solutions 80
3.18.4 Briar Wallace/Blender Foundation Game Engines Revenue (Million USD) (2012-2017) 84
3.19 The OGRE Team 84
3.19.1 Organization Profile 84
3.19.2 Main Business/Business Overview 84
3.19.3 Products, Services and Solutions 85
3.19.4 The OGRE Team Game Engines Revenue (Million USD) (2012-2017) 85
3.20 Godot Engine (Community developed) 85
3.20.1 Organization Profile 86
3.20.2 Main Business/Business Overview 86
3.20.3 Products, Services and Solutions 86
3.20.4 Godot Engine (Community developed) Game Engines Revenue (Million USD) (2012-2017) 88
3.21 Mario Zechner 88
3.21.1 Organization Profile 88
3.21.2 Main Business/Business Overview 88
3.21.3 Products, Services and Solutions 89
3.21.4 Mario Zechner Game Engines Revenue (Million USD) (2012-2017) 91
4 Global Game Engines Market Size by Product and Application (2012-2017) 92
4.1 Global Game Engines Market Size by Product (2012-2017) 92
4.2 Global Game Engines Market Size by Application (2012-2017) 93
4.3 Potential Application of Game Engines in Future 95
4.4 Top Consumers/End Users of Game Engines 95
5 United States Game Engines Development Status and Outlook 97
5.1 United States Game Engines Market Size (2012-2017) 97
5.2 United States Game Engines Market Size and Market Share by Developers (2012-2017) 97
5.3 United States Game Engines Market Size by Application (2012-2017) 99
6 Europe Game Engines Development Status and Outlook 101
6.1 Europe Game Engines Market Size (2012-2017) 101
6.2 Europe Game Engines Market Size and Market Share by Developers (2012-2017) 101
6.3 Europe Game Engines Market Size by Application (2012-2017) 103
7 Japan Game Engines Development Status and Outlook 105
7.1 Japan Game Engines Market Size (2012-2017) 105
7.2 Japan Game Engines Market Size and Market Share by Developers (2012-2017) 105
7.3 Japan Game Engines Market Size by Application (2012-2017) 107
8 China Game Engines Development Status and Outlook 109
8.1 China Game Engines Market Size and Forecast (2012-2017) 109
8.2 China Game Engines Market Size and Market Share by Developers (2012-2017) 109
8.3 China Game Engines Market Size by Application (2012-2017) 111
9 Korea Game Engines Development Status and Outlook 113
9.1 Korea Game Engines Market Size and Forecast (2012-2017) 113
9.2 Korea Game Engines Market Size and Market Share by Developers (2012-2017) 113
9.3 Korea Game Engines Market Size by Application (2012-2017) 114
10 India & SEA Game Engines Development Status and Outlook 117
10.1 India & SEA Game Engines Market Size and Forecast (2012-2017) 117
10.2 India & SEA Game Engines Market Size and Market Share by Developers (2012-2017) 117
10.3 India & SEA Game Engines Market Size by Application (2012-2017) 119
11 Market Forecast by Regions, Product and Application (2017-2022) 121
11.1 Global Game Engines Market Size (Million USD) by Regions (2017-2022) 121
11.1.1 United States Game Engines Revenue and Growth Rate (2017-2022) 123
11.1.2 Europe Game Engines Revenue and Growth Rate (2017-2022) 124
11.1.3 China Game Engines Revenue and Growth Rate (2017-2022) 125
11.1.4 Japan Game Engines Revenue and Growth Rate (2017-2022) 126
11.1.5 India & SEA Game Engines Revenue and Growth Rate (2017-2022) 127
11.1.6 Korea Game Engines Revenue and Growth Rate (2017-2022) 128
11.2 Global Game Engines Market Size by Application (2017-2022) 128
11.3 Global Game Engines Market Size by Product (2017-2022) 130
12 Game Engines Market Dynamics 132
12.1 Game Engines Developing Cost Analysis 132
12.1.1 Game Engines Hardware Analysis 132
12.1.2 Proportion of Developing Cost Structure 133
12.2 Marketing Strategy Analysis, Distributors/Traders 137
12.2.1 Marketing Channel 137
12.2.2 Market Positioning 140
12.3 Game Engines Market Risks 143
12.3.1 Cyber Security Risk 143
12.3.2 Business Model Risk 144
12.3.3 D&A Privacy Risk 144
12.3.4 Technology Project Risk 145
12.4 Game Engines Market Opportunities 145
12.5 Government's Policies Regulate the Market Development in China 149
13 Market Effect Factors Analysis 150
13.1 Technology Progress/Risk 150
13.1.1 Substitutes 150
13.1.2 Technology Progress in Related Industry 150
13.2 Consumer Needs Trend/Customer Preference 150
13.3 External Environmental Change 150
13.3.1 North America Economy Analysis 152
13.3.2 Asia Pacific Economy Analysis 154
13.3.3 Europe Economy Analysis 155
13.3.4 China Economy Analysis 155
14 esearch Finding /Conclusion 157
15 Methodology and Data Source 158
15.1 Methodology/Research Approach 158
15.1.1 Research Programs/Design 158
15.1.2 Market Size Estimation 159
15.1.3 Market Breakdown and Data Triangulation 160
15.2 Data Source 161
15.2.1 Secondary Sources 161
15.2.2 Primary Sources 162
15.3 Disclaimer 164
15.4 Author List 165
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