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Virtual Reality in Gaming Market - Industry Size, Share, Growth, Trends and Forecast Analysis For 2019

09-06-2017 10:14 AM CET | IT, New Media & Software

Press release from: Transparency Market Research

Virtual Reality in Gaming Market - Industry Size, Share, Growth,

Virtual reality is an artificial environment created with the help of software and virtual reality devices. User experiences it as a real environment due to graphics and interactive features offered by virtual reality gaming devices. The simplest form of virtual reality is a 3D image that is explored interactively on a personal computer. Virtual reality in gaming refers to the use of sound and graphics technology in games where the users wear head mounted displays (HMDs), gloves or glasses as part of their experience. It offers simulation of real time environment for education and training purpose through a story or a game. In virtual reality gaming, products such as gloves and head mounted displays, sensors are used that tracks the movement made by the user and the data is fed back to the system which analyses the data and transforms the actions into appropriate response on the screen.

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The virtual reality in gaming market is driven by various factors such as rise in disposable income of the users and constant innovation in existing gaming technologies such as motion tracking, 3D effects and interactive graphics for attracting users. With rise in the disposable income, users are looking for new entertainment sources and virtual reality games to provide distinct way of entertainment. The global market was valued at USD 466.6 million in 2012 and is expected to grow at a CAGR of 39.2% during the forecast period 2013 to 2019. High cost and difficultly in maintenance of virtual reality gaming devices are some important factors inhibiting the market growth. In the coming years, affordable and low cost motion tracking sensors and gesture control devices are expected to be launched in the market.

The global virtual reality in gaming market is categorized on the basis of components and various console type from different manufacturers. Virtual reality in gaming includes two types of components, namely, hardware and software components. The market revenue and forecast for both the type of components has been provided for the period 2011 to 2019 in terms of USD million, along with the CAGR for the forecast period 2013 to 2019.

Different types of gaming console from manufacturers include Microsoft Xbox, Apple Mac, Sony Play station, personal computer and Nintendo Wii. A detailed market analysis and forecast for these segments has been provided in the study, in terms of market revenue (USD million) for the period 2011 to 2019. The market revenue has been forecast for the period 2013 to 2019, considering 2012 as the base year.

In geographical distribution, the global enterprise search market has been classified into four regions, namely, North America, Europe, Asia Pacific and Rest of the World (RoW). This section includes market revenue (2011-2019) and forecast (2013-2019) for component and gaming console from different manufacturers in each region. The study further offers recommendations and highlights of the market, which would be useful for the present and new market players to sustain and grow in the global virtual reality in gaming market.

The report concludes with the company profiles section which includes key information about the major players in the market. Some of the key players profiled in this report include Electronic Art Inc., Nintendo Co. Ltd., Sony Corporation, Linden Lab Inc., Activision Publishing Inc., Oculus VR, Avatar Reality Inc and Kaneva LLC among others. Recent developments by the companies and barriers of the market will help emerging players design their strategies in an effective manner. The study is expected to help key players of the enterprise search market in formulating and developing their strategies.

Browse Report@ http://www.transparencymarketresearch.com/virtual-reality-gaming-market.html

The global market for virtual reality in gaming has been segmented as follows-

Virtual Reality in Gaming Market, by Component

Software
Hardware

Virtual Reality in Gaming Market, by Type of Gaming Console from Different Manufacturers

Microsoft Xbox
Apple Mac
Sony Play station
Personal computer
Nintendo Wii

Virtual Reality in Gaming Market, by Geography

North America
Europe
Asia-Pacific
Rest of the World

About Us:-

Transparency Market Research (TMR) is a next-generation provider of syndicated research, customized research, and consulting services. TMR’s global and regional market intelligence coverage includes industries such as pharmaceutical, chemicals and materials, technology and media, food and beverages, and consumer goods, among others. Each TMR research report provides clients with a 360-degree view of the market with statistical forecasts, competitive landscape, detailed segmentation, key trends, and strategic recommendations.

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