Press release
Global AR (Augmented Reality) in Education Market to Grow at a CAGR Of 82.25% During the Period 2017-2021
Orbis Research released a new research report of 71 pages on title “Global AR (Augmented Reality) in Education Market 2017-2021” Market, Status and Forecast, by Players, Types and Applications’ with detailed analysis, forecast and strategies.Companies Mentioned: EON Reality, Magic Leap, DAQRI, QuiverVision, GAMOOZ, Meta Company, Google, Curiscope, Chromville, Aug That, Popar, Blippar, and InGage, Meta Company, Google, Curiscope, Chromville, Aug That, Popar, Blippar, InGage.
About AR (Augmented Reality) in Education, Virtual Reality (VR), Augmented Reality (AR), and mixed reality (MR) is enabling the 4th wave of computing power. These technologies involve the integration of other technologies, such as sensors, Big Data, artificial intelligence (AI), and wearable devices, leading to enhanced spatial computing. The eventual convergence of AR and VR will become mainstream for next generation computing and act as a smart and intuitive interface for the Internet of Things (IoT).
The advent of AR is expected to impact every sector and company, leading to the transformation of the way they communicate, design, manufacture, and sell their products. The AR technology is expected to be mainstream in the forecast period and grow from there on. The adoption of AR in various sectors is expected to increase with the millennials (born 1981-1997) and Gen Z (born 1998-present) increasingly showing interest in the deployment of AR in various sectors, especially in the field of education. Students learn more efficiently with the inclusion of modern technologies in the school and college curriculum.
Download PDF Sample of AR (Augmented Reality) in Education Market @ http://www.orbisresearch.com/contacts/request-sample/344758
Analysts forecast the Global AR in Education Market to Grow at a CAGR Of 82.25% During the Period 2017-2021.
Covered in this report
The report covers the present scenario and the growth prospects of the global AR in education market for 2017-2021. To calculate the market size, the report considers the revenue generated by the vendors providing AR solutions for education across the globe.
The market is divided into the following segments based on geography:
• APAC
• Europe
• North America
• ROW
Browse Full Report with TOC: http://www.orbisresearch.com/reports/index/global-ar-in-education-market-2017-2021
Global AR in Education Market 2017-2021, has been prepared based on an in-depth market analysis with inputs from industry experts. The report covers the market landscape and its growth prospects over the coming years. The report also includes a discussion of the key vendors operating in this market.
Key vendors
• EON Reality
• Magic Leap
• DAQRI
• QuiverVision
• GAMOOZ
Place Purchase Order for this Report@ http://www.orbisresearch.com/contact/purchase/344758
Other prominent vendors
• Meta Company
• Curiscope
• Chromville
• Aug That
• Popar
• Blippar
• InGage
Market driver
• Increased developer interest in AR applications
Market challenge
• High AR hardware prices
Market trend
• Blended learning through AR textbooks
Key questions answered in this report
What will the market size be in 2021 and what will the growth rate be?
What are the key market trends?
What is driving this market?
What are the challenges to market growth?
Who are the key vendors in this market space?
What are the market opportunities and threats faced by the key vendors?
What are the strengths and weaknesses of the key vendors?
Table of Contents
PART 01: Executive summary
PART 02: Scope of the report
PART 03: Research Methodology
PART 04: Introduction
Market outline
PART 05: Market overview
Five forces analysis
PART 06: Market segmentation by product
Global AR in education market by product
Global AR hardware in education market
Global AR content in education market
PART 07: Market segmentation by end-user
Global AR in education by end-user
Global AR in education in K-12 segment
Global AR in education in higher education segment
PART 08: Geographical segmentation
Global AR in education market by geography
AR in education market in North America
AR in Education market in Europe
AR in education market in APAC
AR in education market in ROW
PART 09: Decision framework
PART 10: Drivers and challenges
Market drivers
Market challenges
PART 11: Market trends
Blended learning through AR textbooks
Learning through AR gaming
Student-centric learning environment
PART 12: Vendor landscape
Competitive landscape
PART 13: Key vendor analysis
EON Reality
magic leap
DAQRI
QuiverVision
GAMOOZ
PART 14: Other prominent vendors
PART 15: Appendix
List of abbreviations
Orbis Research is a single point aid for all your Market research requirements. We have vast database of reports from the leading publishers and authors across the globe. We specialize in delivering customised reports as per the requirements of our clients. We have complete information about our publishers and hence are sure about the accuracy of the industries and verticals of their specialisation. This helps our clients to map their needs and we produce the perfect required Market research study for our clients.
Hector Costello
Senior Manager – Client Engagements
4144N Central Expressway,
Suite 600, Dallas,
Texas - 75204, U.S.A.
Phone No.: +1 (214) 884-6817; +912064101019
Email ID: sales@orbisresearch.com
This release was published on openPR.
Permanent link to this press release:
Copy
Please set a link in the press area of your homepage to this press release on openPR. openPR disclaims liability for any content contained in this release.
You can edit or delete your press release Global AR (Augmented Reality) in Education Market to Grow at a CAGR Of 82.25% During the Period 2017-2021 here
News-ID: 616823 • Views: …
More Releases from Orbis Research

Blood Purification Devices Market 2023-2028 | Top Players Baxter International, …
Based on the type segment, the portable equipment segment is expected to hold the largest share in Blood Purification Devices in the year 2028. Professionals that are actively involved in the ongoing purification of blood tend to favour portable equipment. Equipment that is portable enables effective emergency care. Additionally, portable equipment is rather space-efficient and compact, which promotes widespread use throughout the blood-purification process. In a manner similar to how…

Clean Beauty Market to Grow at 40.1% CAGR by 2028 - Key Players are Bare Mineral …
Clean beauty is described as beauty and personal care products that are made with the safest possible ingredients and have the lowest possible environmental impacts. Clean beauty pertains to products that are safe, non-toxic, and clearly labelled ingredients Also, the ingredients used are cruelty-free and are screened for non-GMO feedstock and residual pesticides.
Request a pdf brochure @ https://www.orbisresearch.com/contacts/request-sample/6941781
The Clean Beauty Market is valued at USD 5163.17 Million in 2021 and…
Outdoor Power Equipment Market Worth USD 6.49 Bn by 2027 - Industry Trends and S …
The outdoor power equipment generally includes, brush cutters, edger, chain saws, power rakes, and more. Outdoor power equipment is commonly used by end users, such as lawn & plant care providers and landscape service providers, for commercial purposes.
The global outdoor power equipment market in 2021 was valued at US$32.22 billion. The market value is projected to reach US$46.49 billion by 2027. Outdoor power equipment (OPE) is an equipment with small…

Merchant API Market to reach US$119.11 billion by 2027 - Industry Trends, Growth …
The latest research on "Global Merchant API Market: Analysis By Molecular Type, By Segment, By Type, By Type of Synthesis, By End-User, By Region Size And Trends With Impact Of COVID-19 And Forecast up to 2027" have been added to OrbisResearch.com store.
The merchant API market refers to the use of APIs by merchants, or businesses that sell goods and services, to connect their systems and processes with those of other…
More Releases for Reality
Global Augmented Reality And Virtual Reality Lens Market Size by Application, Ty …
According to Market Research Intellect, the global Augmented Reality And Virtual Reality Lens market under the Internet, Communication and Technology category is expected to register notable growth from 2025 to 2032. Key drivers such as advancing technologies, changing consumer behavior, and evolving market dynamics are poised to shape the trajectory of this market throughout the forecast period.
The Augmented Reality (AR) and Virtual Reality (VR) Lens market is experiencing rapid growth…
Augmented Reality & Virtual Reality Market Insights: Growth and Opportunities
Meticulous Research® highlights the emerging trends and future outlook for the global augmented and virtual reality (AR/VR) market. As AR/VR technologies continue to evolve, new trends are shaping the market and creating opportunities for growth. The future outlook for the AR/VR market is characterized by ongoing innovation, increasing adoption, and expanding applications across various industries.
Browse in depth: https://www.meticulousresearch.com/product/augmented-reality-market-1223
One of the key emerging trends in the AR/VR market is the…
Augmented Reality and Virtual Reality Apps Market May Set an Epic Growth | EON R …
Latest Study on Industrial Growth of Augmented Reality and Virtual Reality Apps Market 2023-2029. A detailed study accumulated to offer the Latest insights about acute features of the Augmented Reality and Virtual Reality Apps market. The report contains different market predictions related to revenue size, production, CAGR, Consumption, gross margin, price, and other substantial factors. While emphasizing the key driving and restraining forces for this market, the report also offers…
Augmented Reality and Virtual Reality Market To Witness Huge Growth : DAQR, EON. …
Global Augmented Reality and Virtual Reality Market 2020-2027 by Technology, Component, Device Type, Industry Vertical, End-user, and Region: Trend Forecast and Growth Opportunity is latest research study released by HTF MI evaluating the market, highlighting opportunities, risk side analysis, and leveraged with strategic and tactical decision-making support. The study provides information on market trends and development, drivers, capacities, technologies, and on the changing investment structure of the Global Augmented Reality…
Augmented Reality and Virtual Reality Platform Market to See Huge Growth by 2026 …
Global Augmented Reality and Virtual Reality Platform Market Report 2020 by Key Players, Types, Applications, Countries, Market Size, Forecast to 2026 (Based on 2020 COVID-19 Worldwide Spread) is latest research study released by HTF MI evaluating the market, highlighting opportunities, risk side analysis, and leveraged with strategic and tactical decision-making support. The study provides information on market trends and development, drivers, capacities, technologies, and on the changing investment structure of…
Global Augmented Reality and Virtual Reality Market
Global Augmented Reality and Virtual Reality Market – Global Industry Analysis and Forecast (2017-2026) _ by Technology (Marker-Based, Marker Less and Others), by Device Type (Handheld Device, Head-Up Display, and Others), by Vertical, By Application, and by Geography
Market Scenario
Global Augmented Reality and Virtual Reality Market was valued US$ 6.1 Bn in 2017, and is expected to reach US$ 58.2 Bn by 2026, at a CAGR of 32.57% during forecast period.
Augmented…