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Global Healthcare Gamification Market Size, Status and Forecast 2022 - Microsoft, Under Armour, Strava, Adidas AG & Apple

07-03-2017 12:40 PM CET | Health & Medicine

Press release from: Healthcare Gamification

Albany, New York, July 1, 2017 : Recent research and the current scenario as well as future market potential of " Shares of Healthcare Gamification Market in Global Industry : Growth, Trends and Application 2017-2022 " globally.

This report studies the global Healthcare Gamification market, analyzes and researches the Healthcare Gamification development status and forecast in United States, EU, Japan, China, India and Southeast Asia. This report focuses on the top players in global market, like
Microsoft
Under Armour
Strava
Adidas AG
Apple
FitBit
Jawbone
Nike
Google
Ayogo Health
Rally Health
Badgeville
Hubbub Health
Zimmer Biomet
Welltok

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Akili Interactive Labs
Bunchball
Fitocracy
EveryMove
SuperBetter
Syandus
Mango Health
Medisafe
Reflexion Health

Market segment by Regions/Countries, this report covers
United States
EU
Japan
China
India
Southeast Asia

Market segment by Type, Healthcare Gamification can be split into
Enterprise-Based Solutions
Consumer-Based Solutions
Other

Market segment by Application, Healthcare Gamification can be split into
Fitness Management
Medical Training
Medication Management
Physical Therapy
Other

Table of Contents

1 Industry Overview of Healthcare Gamification
1.1 Healthcare Gamification Market Overview
1.1.1 Healthcare Gamification Product Scope
1.1.2 Market Status and Outlook
1.2 Global Healthcare Gamification Market Size and Analysis by Regions
1.2.1 United States
1.2.2 EU
1.2.3 Japan
1.2.4 China
1.2.5 India
1.2.6 Southeast Asia
1.3 Healthcare Gamification Market by Type
1.3.1 Enterprise-Based Solutions
1.3.2 Consumer-Based Solutions
1.3.3 Other

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1.4 Healthcare Gamification Market by End Users/Application
1.4.1 Fitness Management
1.4.2 Medical Training
1.4.3 Medication Management
1.4.4 Physical Therapy
1.4.5 Other

2 Global Healthcare Gamification Competition Analysis by Players
2.1 Healthcare Gamification Market Size (Value) by Players (2016 and 2017)
2.2 Competitive Status and Trend
2.2.1 Market Concentration Rate
2.2.2 Product/Service Differences
2.2.3 New Entrants
2.2.4 The Technology Trends in Future

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Comprehensive Analysis on Healthcare Gamification Market|Key Players: Microsoft Corporation, Fitbit, EveryMove, Jawbone, Rally Health, Welltok, Inc., Mango Health
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U.S. healthcare gamification market should grow at a significant rate over the forecast period. Increasing use of gamification model that consents designing of an all-inclusive game which can work well for any system will fuel the industry share. Rising push towards electronic health record with developing mobile technology to support work force and all players in the Canadian Healthcare arena will fuel the Canada healthcare gamification market size. Request for a
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U.S. healthcare gamification market should grow at a significant rate over the forecast period. Increasing use of gamification model that consents designing of an all-inclusive game which can work well for any system will fuel the industry share. Rising push towards electronic health record with developing mobile technology to support work force and all players in the Canadian Healthcare arena will fuel the Canada healthcare gamification market size. Request for a

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