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Virtual and Augmented Reality Market to Exceed US$ 117 Billion by 2022

06-23-2017 07:53 AM CET | Business, Economy, Finances, Banking & Insurance

Press release from: (MRE) Report

Virtual and augmented reality is a collection of hardware, provider and software additives allowing quit-customers to visualize and revel in digital surroundings in real-time. The demand for virtual reality (vr) and augmented reality (ar) is anticipated to increase inside the coming years. Growing demand for ar and vr service, cheap hardware fee, and increase in end-use utility. The growing demand for vr and ar in healthcare, schooling, gaming and media and entertainment within the north american, asia pacific and eu areas is predicted to growth the adoption of vr and ar in these markets.

Browse Full Report @: https://www.marketresearchengine.com/virtual-and-augmented-reality-market

The Global virtual and augmented reality Market is expected to exceed more than US$ 117 billion by 2022.

The scope of the report includes a detailed study of global and regional markets for Global virtual and augmented reality Market with the reasons given for variations in the growth of the industry in certain regions.

Table of Contents

1 INTRODUCTION
2 Assumptions and Research Methodology
3 Executive Summary: Global Virtual and Augmented Reality Market
4 Market Overview
4.1 Introduction
4.1.1 Definition
4.1.2 Industry Evolution / Developments
4.2 Virtual and Augmented Reality Market Overview
4.3 Key Market Indicators
4.3.1 Impact Analysis: Virtual and Augmented Reality Market on Smartphone, Tablet, PC and TV Adoption
4.3.2 Market - Global Supply Demand Scenario
4.4 Market Dynamics
4.4.1 Drivers
4.4.2 Restraint
4.4.3 Opportunity
4.5 Global Virtual and Augmented Reality Market Analysis and Forecasts, 2014 – 2024
4.5.1 Market Volume Projections (Hardware), By Virtual and Augmented Reality, 2014 – 2024 (Million Units)
4.5.2 Pricing - Actuals and Projections, By Virtual and Augmented Reality, 2014 – 2024 (US$ per Unit)
4.5.3 Market Revenue Projections (US$ Mn))
4.6 Porter’s Five Force Analysis
4.7 Value Chain Analysis
4.8 Market Outlook
5 Global Virtual and Augmented Reality Market Analysis and Forecasts, By Component
6 Global Virtual and Augmented Reality Market Analysis and Forecasts, By End-use Application
7 Global Virtual and Augmented Reality Market Analysis and Forecasts, By Region
8 North America Virtual and Augmented Reality Market Analysis and Forecast
9 Europe Virtual and Augmented Reality Market Analysis and Forecast
10 Asia Pacific Virtual and Augmented Reality Market Analysis and Forecast
11 Middle East and Africa (MEA) Virtual and Augmented Reality Market Analysis and Forecast
12 South America Virtual and Augmented Reality Market Analysis and Forecast
13 Competition Landscape
13.1 Market Player – Competition Matrix
13.2 Market Share Analysis By Company (2017)
13.3 Company Profiles (Details – Overview, Financials, Recent Developments, Strategy)
13.3.1 Google, Inc.
13.3.2 Samsung Electronics Co., Ltd.
13.3.3 Microsoft Corporation
13.3.4 Sony Interactive Entertainment LLC
13.3.5 Oculus VR LLC
13.3.6 HTC Corporation
13.3.7 ZeroLight Ltd.
13.3.8 EON Reality, Inc.
13.3.9 Nokia Corporation
13.3.10 Barco N.V.
13.3.11 Blippar.com Ltd.
13.3.12 Aurasma Ltd. (Hewlett-Packard Development Company. L.P)
13.3.13 MindMaze SA
13.3.14 Virtalis Ltd.
13.3.15 Manus Machinae B.V.
13.3.16 Independiente Communications Ltd.
13.3.17 VirZOOM, Inc.
13.3.18 NuFormer Projection B.V.

About MarketResearchEngine.com

Market Research Engine is a global market research and consulting organization. We provide market intelligence in emerging, niche technologies and markets. Our market analysis powered by rigorous methodology and quality metrics provide information and forecasts across emerging markets, emerging technologies and emerging business models. Our deep focus on industry verticals and country reports help our clients to identify opportunities and develop business strategies.

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