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Global E-Sports Market to Grow at a CAGR Of 32.28% During the Period 2017-2021

05-22-2017 11:13 AM CET | Sports

Press release from: Orbis Research

Global E-Sports Market to Grow at a CAGR Of 32.28% During

The study of Global E-Sports Market 2017 industry is very important to enhance business productivity and for the study of market forecast. This New Report presented by Orbis Reseach contains a comprehensive market and vendor landscape in addition to a SWOT analysis of the key vendors.

About E-Sports, The popularity of e-sports is increasing with the rising number of viewers. E-sports create an environment where viewers can experience playing the game. E-sports on a large scale is considered to be one of the most popular sports entertainment events in the world. On the global scenario, e-sports is a rapidly growing market and is likely to grow at a CAGR of 32.28%. In 2016, Dota 2 by Valve was the leading game in terms of revenue in the e-sports market. The Americas are the leading region and will also be the fastest-growing region for e-sports during the forecast period followed by APAC and EMEA. The US is the leading country for e-sports market.

Analysts forecast the Global E-Sports Market to Grow at a CAGR Of 32.28% During the Period 2017-2021.

Download PDF Sample of E-Sports Market@ http://www.orbisresearch.com/contacts/request-sample/283563

Covered in this report
The report covers the present scenario and the growth prospects of the global e-sports market for 2017-2021. To calculate the market size, the report considers the revenue generated from tournaments excluding online advertisements.

The market is divided into the following segments based on geography:
• Americas
• APAC
• EMEA

Global e-Sports Market 2017-2021, has been prepared based on an in-depth market analysis with inputs from industry experts. The report covers the market landscape and its growth prospects over the coming years. The report also includes a discussion of the key vendors operating in this market.

Browse Full Report with TOC: http://www.orbisresearch.com/reports/index/global-e-sports-market-2017-2021

Key vendors
• Activision Blizzard
• Epic Games
• Nintendo
• Riot Games
• Valve
• Wargaming.net

Place Purchase Order for this Report@ http://www.orbisresearch.com/contact/purchase/283563

Other prominent vendors
• EA Sports
• Hi-Rez Studios
• Microsoft Studios

Market driver
• Increasing penetration of mobile games.

Market challenge
• High expense of gaming-specific peripherals.

Market trend
• Growing adoption of e-sports in emerging countries.

Key questions answered in this report
What will the market size be in 2021 and what will the growth rate be?
What are the key market trends?
What is driving this market?
What are the challenges to market growth?
Who are the key vendors in this market space?
What are the market opportunities and threats faced by the key vendors?
What are the strengths and weaknesses of the key vendors?

Table of Contents
PART 01: Executive summary
PART 02: Scope of the report
PART 03: Research Methodology
PART 04: Introduction
PART 05: Market landscape
PART 06: Market segmentation by genre
PART 07: Market segmentation by revenue
PART 08: Geographical segmentation
PART 09: Key leading countries
PART 10: Decision framework
PART 11: Drivers and challenges
PART 12: Market trends
PART 13: Vendor landscape
PART 14: Appendix

List of Exhibits 
Exhibit 01: E-sports market: Overview
Exhibit 02: Global e-sports market 2016-2021 ($ millions)
Exhibit 03: Five forces analysis
Exhibit 04: Global e-sports market by genre 2016 and 2021 (revenue share)
Exhibit 05: Global e-sports market by MOBA games 2016-2021 ($ millions)
Exhibit 06: Global e-sports market by FPS games 2016-2021 ($ millions)
Exhibit 07: Global e-sports market by RTS games 2016-2021 ($ millions)
Exhibit 08: Global e-sports market by revenue 2016 and 2021 (revenue share)
Exhibit 09: Global e-sports market by advertising 2016-2021 ($ millions)
Exhibit 10: Global e-sports market by prize pool 2016-2021 ($ millions)
Exhibit 11: Global e-sports market by ticket sales 2016-2021 ($ millions)
Exhibit 12: Global e-sports market by geography 2016 and 2021 (revenue share)
Exhibit 13: E-sports market in Americas 2016-2021 ($ millions)
Exhibit 14: E-sports market in APAC 2016-2021 ($ millions)
Exhibit 15: E-sports market in EMEA 2016-2021 ($ millions)

Orbis Research is a single point aid for all your Market research requirements. We have vast database of reports from the leading publishers and authors across the globe. We specialize in delivering customised reports as per the requirements of our clients. We have complete information about our publishers and hence are sure about the accuracy of the industries and verticals of their specialisation. This helps our clients to map their needs and we produce the perfect required Market research study for our clients.

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