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Virtual Reality Market Worth US$ 33 Billion by 2022

05-02-2017 12:24 PM CET | IT, New Media & Software

Press release from: (MRE) Report

New York, May 01: Market Research Engine has published a new report titled as “Virtual Reality Market By Component Analysis (Hardware Components, Semiconductor Components, Software Components); By Device Type Analysis (Head-Mounted Displays (HMDs), Projectors and Display Walls, Gesture Control Devices); By Technology Analysis (Non-Immersive, Semi-Immersive & Fully Immersive); By Application Analysis (Consumer, Aerospace & Defense, Commercial, Medical, Industrial) and By Regional Analysis – Global Forecast by 2016 - 2022”

How Big is the Global Virtual Reality Market?

The Global virtual reality Market is expected to exceed more than US$ 33 billion by 2022 and will grow at a CAGR of more than 55% in the given forecast period.

Browse Full Report: https://www.marketresearchengine.com/Virtual-Reality-Market

Virtual reality is artificial surroundings that is created with software program and supplied to the user in this kind of manner that the person suspends belief and accepts it as real surroundings. On a computer, virtual fact is usually experienced through 2 of the 5 senses: sight and sound. The only form of virtual reality is a 3D photograph that can be explored interactively at a personal computer, commonly through manipulating keys or the mouse so that the content of the photo movements in some course or zooms in or out. More state of the art efforts involve such tactics as wrap around display monitors, real rooms augmented with wearable computer systems, and haptics gadgets that let you experience the display images.

The major driving factors of Global Virtual Reality Market are as follows:

• Rising acceptance of head mounted display in entertainment and gaming sector
• Use of virtual reality for training and imitation in defense

The restraining factors of Global Virtual Reality Market are as follows:

• Display latency and power consumption change the overall performance of Virtual Reality devices
• Need movement and health concern related to low resolution

The Global Virtual Reality Market is segmented on the lines of its component, device type, technology, application and regional. Based on component segmentation it covers hardware components, semiconductor components and software components. Under device type segmentation it covers head mounted displays, projectors and display walls and gesture control devices. Application is classified into consumer, aerospace & defense, commercial, medical, industrial and others. The Global virtual reality Market on geographic segmentation covers various regions such as North America, Europe, Asia Pacific, Latin America, Middle East and Africa. Each geography market is further segmented to provide market revenue for select countries such as the U.S., Canada, U.K. Germany, China, Japan, India, Brazil, and GCC countries.

This report provides:

1) An overview of the global market for Virtual Reality and related technologies.

2) Analyses of global market trends, with data from 2013, estimates for 2014 and 2015, and projections of compound annual growth rates (CAGRs) through 2022.

3) Identifications of new market opportunities and targeted promotional plans for Global Virtual Reality Market.

4) Discussion of research and development, and the demand for new products and new applications.

5) Comprehensive company profiles of major players in the industry.


REPORT SCOPE:

The scope of the report includes a detailed study of global and regional markets for Global Virtual Reality Market with the reasons given for variations in the growth of the industry in certain regions.

The report covers detailed competitive outlook including the market share and company profiles of the key participants operating in the global market. Key players profiled in the report include Oculus VR, LLC , Sony Corporation , HTC Corporation , Samsung Electronics Co., Ltd., EON Reality Inc., Google Inc., Microsoft Corporation, Vuzix Corporation, CyberGlove Systems Inc., Sensics, Inc., Leap Motion Inc. , Marxent Labs LLC, WorldViz, Jaunt, Inc., Cyberith GmbH , Virtalis Limited , and Sixense Entertainment, Inc. among others. Company profile includes assign such as company summary, financial summary, business strategy and planning, SWOT analysis and current developments.

The Top Companies Report is intended to provide our buyers with a snapshot of the industry’s most influential players.

The Global Virtual Reality Market has been segmented as below:

By Component Analysis

• Hardware Components
• Semiconductor Components
• Software Components

By Device Type Analysis

• Head-Mounted Displays (HMDs)
• Projectors and Display Walls
• Gesture Control Devices

By Technology Analysis

• Non-Immersive
• Semi-Immersive & Fully Immersive

By Application Analysis

• Consumer
• Aerospace & Defense
• Commercial
• Medical
• Industrial
• Others

By Regional Analysis

• North America
• Europe
• Asia-Pacific
• Rest of the World

Reasons to Buy this Report:

1) Obtain the most up to date information available on all Global Virtual Reality Market.
2) Identify growth segments and opportunities in the industry.
3) Facilitate decision making on the basis of strong historic and forecast of Global Virtual Reality Market data.
4) Assess your competitor’s refining portfolio and its evolution.

About MarketResearchEngine.com

Market Research Engine is a global market research and consulting organization. We provide market intelligence in emerging, niche technologies and markets. Our market analysis powered by rigorous methodology and quality metrics provide information and forecasts across emerging markets, emerging technologies and emerging business models. Our deep focus on industry verticals and country reports help our clients to identify opportunities and develop business strategies.

Media Contact

Company Name: Market Research Engine
Contact Person: John Bay
Email: john@marketresearchengine.com
Phone: +1-855-984-1862, +91-860-565-7204
Country: United States
Website: https://www.marketresearchengine.com/

Address: 3422 SW 15 Street, Suite #8942, Deerfield Beach, FL 33442, United States

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