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Global Mobile Augmented Reality and Virtual Reality Apps Market to Grow at a CAGR of 74.4% during the period 2016-2020

03-30-2017 12:09 PM CET | IT, New Media & Software

Press release from: big market reseach

/ PR Agency: Big Market Research
Mobile Augmented Reality

Mobile Augmented Reality

Global Mobile Augmented Reality and Virtual Reality Apps Market Size, Status and Forecast 2020 Trends, Analysis, and Insights

Big Market Research has added a report, titled, “Global Mobile Augmented Reality and Virtual Reality Apps Market 2016-2020.” The report provides a detailed information and analysis of production, revenue, drivers & opportunities, key manufacturers, and competitive landscape. Furthermore, current market trends and growth opportunities are discussed along with extensive analysis of each segment for the historic period, 2011–2016 and the forecast period, 2016–2020.

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About Mobile AR and VR Apps

AR technology offers an experience of reality enhanced with virtual images and a virtual environment. AR technology blends digital content with the physical world. AR technology, with the help of a mobile app, displays computer-generated images in the user's field of vision, offering relevant information about real-world objects. It allows users to scan the physical environment while providing an enhanced, or augmented, experience by adding virtual computer-generated information. End-users can use this technology through mobile apps. VR is an artificial environment that is created using software and hardware. The content is in 3D form, giving users a virtual experience. The 3D image is the simplest form of VR that can be explored on a PC by using a keyboard or mouse as a controller to move the image or zoom in or out. The more advanced technologies include actual rooms that are augmented with wearable computers, VR headsets that allow users to feel display images, and wrap-around display screens.

Big Market Research analysts forecast the global mobile AR and VR apps market to grow at a CAGR of 74.4% during the period 2016-2020.

Covered in this report
The report covers the present scenario and the growth prospects of the global mobile AR and VR apps market for 2016-2020. To calculate the market size, the report considers the revenue generated from mobile AR and VR app downloads by the following end-users:
• Enterprises
• Consumers

The market is divided into the following segments based on geography:
• Americas
• APAC
• EMEA

Global Thoracic Surgery Market 2016-2020, has been prepared based on an in-depth market analysis with inputs from industry experts. The report covers the market landscape and its growth prospects over the coming years. The report also includes a discussion of the key vendors operating in this market.

Key vendors
• Augmented Pixels
• Aurasma
• Blippar
• Catchoom
• DAQRI
• Wikitude
Ask for Discount @ http://www.bigmarketresearch.com/purchase-enquiry/843415

Other prominent vendors
• 8i
• Alphaeon
• AltspaceVR
• Alchemy VR
• Apple (Metaio)
• Blippar
• CCP Games
• EEVO
• Facebook
• Google
• GoPro

Market driver
• High penetration of AR technology in advertising sector
• For a full, detailed list, view our report

Market challenge
• Lack of interoperability of mobile AR and VR apps across mobile platforms
• For a full, detailed list, view our report

Market trend
• Growing collaboration with mobile AR content providers
• For a full, detailed list, view our report

Key questions answered in this report
• What will the market size be in 2020 and what will the growth rate be?
• What are the key market trends?
• What is driving this market?
• What are the challenges to market growth?
• Who are the key vendors in this market space?
• What are the market opportunities and threats faced by the key vendors?
• What are the strengths and weaknesses of the key vendors?

Enquire about Report @ http://www.bigmarketresearch.com/report-enquiry/843415

Table of Contents

PART 01: Executive summary

Highlight

PART 02: Scope of the report

• Market overview

• End-user segments

• Base year and forecast period

• Vendor selection criteria

• Summation error

• Top-vendor offerings

PART 03: Market research methodology

• Research methodology

• Economic indicators

PART 04: Introduction

• Key market highlights

PART 05: Market landscape

• Market overview

• Product life cycle

• Global mobile AR and VR apps market

• Five forces analysis

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