Press release
United States Cloud Gaming & Game-Streaming Market 2032| Growth Drivers, Key Players & Investment Opportunities
Market Size and GrowthGlobal Cloud Gaming & Game-Streaming Market reached US$15,125.12 million in 2024 and is expected to reach US$52,640.88 million by 2032, growing with a CAGR of 16.87% during the forecast period 2025-2032.
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Key Development:
Key Developments
✅ In November 2025, Microsoft officially launched Xbox Cloud Gaming in India, allowing users to stream Xbox titles without owning a console. The service enables access to both exclusive and third-party games across PCs, smartphones, tablets, select smart TVs, Macs, and Amazon Fire TV Stick. Players can utilize Xbox Game Pass subscriptions to access the full cloud-playable library instantly. The rollout significantly expands Microsoft's gaming footprint in the country and lowers hardware barriers for new gamers. This launch also positions India as a strategic growth market in the global cloud gaming ecosystem.
✅ In October 2025, Amazon introduced an upgraded version of its Luna cloud-gaming service, now offering a broader library and enhanced multiplayer functionality. The relaunch includes GameNight, a new catalogue of over 25 local multiplayer titles designed for living-room gaming and playable using a smartphone as a controller. Prime members can access the service at no additional cost, expanding Luna's reach across casual and family-focused audiences. The update features exclusive Amazon Game Studios titles, alongside popular party games, to enhance social and interactive gaming experiences.
United States: Recent Cloud Gaming & Streaming Developments
✅ In November 2025, Xbox Cloud Gaming expanded globally, enabling subscribers to play a larger backlog of games via cloud streaming, reflecting rapid adoption of cloud-based gaming.
✅ In November 2025, NVIDIA GeForce NOW added over 100 new games to its catalog, significantly increasing content variety for U.S. cloud gamers and strengthening platform engagement.
✅ In October 2025, cloud‐streaming infrastructure continued to evolve, offering cross-device streaming for console, PC, and mobile promoting flexible gaming without hardware dependency in the U.S.
✅ In September 2025, growing momentum in cloud game streaming, including expanded catalog and improved server access, reinforced U.S. gamers' preference for flexible, subscription-based play over traditional console purchases.
✅ In May 2025, Scopely closed its acquisition of Niantic, Inc.'s games business in a deal valued at US$ 3.5 billion - bringing titles like Pokémon GO, Pikmin Bloom, and Monster Hunter Now under Scopely's global portfolio.
Japan: Recent Cloud Gaming & Streaming Developments
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✅ In November 2025, PlayStation Portal received a major update enabling full cloud streaming support for PS5 digital games via PlayStation Plus Premium membership, removing the need for a console connection.
✅ In November 2025, the PlayStation Portal update introduced redesigned UI, 3D‐audio support, passcode lock, network status monitoring, and in‐game purchase support, boosting usability for Japanese cloud gamers.
✅ In September 2025, Ubitus K.K. showcased its cloud‐streaming and AI/gaming technologies at Tokyo Game Show 2025, highlighting its ongoing role in Japan's cloud-gaming ecosystem.
✅ In June 2025, KRAFTON announced the acquisition of the domestic business group under ADK Group strengthening its content‐business assets in animation and games, signaling a consolidation in Japan's broader content ecosystem (which can impact cloud‐delivered gaming and streaming experiences).
✅ In 2025 (ongoing), Japan continues to expand access to global cloud gaming services, including Xbox Cloud Gaming, enhancing cross-device gaming availability across the country.
Key Players:
=> Amazon Web Services, Inc., Microsoft Corporation, Google LLC, NVIDIA Corporation, Sony Interactive Entertainment LLC, Tencent Holdings Limited, Electronic Arts Inc., Ubisoft Entertainment SA, Intel Corporation, Ubitus K.K.
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Key Segments:
By Component
Infrastructure providers lead with 40% share, driven by the need for high-performance servers, low-latency networks, and scalable computing resources to support cloud gaming platforms. Platform/service providers account for 30%, supported by game streaming, matchmaking services, and integrated content delivery. Software & middleware hold 30%, fueled by game optimization, cloud compatibility, and API integration for multiplayer, cross-platform, and real-time analytics capabilities.
By Deployment Model
Public cloud to edge dominates with 35% share, reflecting demand for reduced latency, enhanced gaming performance, and seamless multi-device streaming experiences. SaaS-based streaming accounts for 25%, supported by subscription-based models, cloud-hosted libraries, and on-demand access for casual and h@rdcore gamers. Enterprise/developer-focused cloud gaming holds 20%, driven by B2B services for developers, studios, and content creators. Other deployment models represent 20%, including hybrid, private cloud, and experimental streaming architectures.
By Device Type
Cloud-centralized processing leads with 35% share, enabling resource-heavy titles, real-time rendering, and device-agnostic access. Consoles account for 25%, supported by integration with cloud platforms for hybrid gaming experiences. Mobile/tablet devices hold 25%, fueled by growing casual gaming audiences and the proliferation of 5G networks. Smart TVs account for 10%, reflecting adoption of cloud gaming apps in living rooms. Other devices make up 5%, including AR/VR headsets and hybrid handheld consoles.
By End-User
Casual gamers dominate with 40% share, driven by smartphone penetration, subscription services, and accessible cloud gaming platforms. H@rdcore/enthusiast gamers account for 30%, supported by high-performance streaming, cross-platform play, and esports adoption. Enterprises represent 20%, including gamification, corporate training, and cloud-based development environments. Other end-users make up 10%, covering educational, healthcare, and entertainment sectors leveraging cloud gaming technologies.
By Region
North America - 35% Share
North America leads with 35%, driven by strong infrastructure, high cloud adoption, advanced broadband networks, and extensive cloud gaming platform penetration in the U.S. and Canada.
Europe - 25% Share
Europe holds 25%, supported by high consumer adoption, competitive cloud service providers, and regulatory support for digital services in Germany, U.K., France, Italy, Spain, and neighboring regions.
Asia-Pacific - 30% Share
Asia-Pacific accounts for 30%, fueled by rapidly growing gamer populations, smartphone penetration, high-speed internet adoption, and cloud gaming initiatives in China, Japan, India, and Southeast Asia. This region is projected to witness the fastest CAGR through 2032.
Latin America - 5% Share
Latin America holds 5%, driven by growing broadband infrastructure, mobile gaming, and increasing awareness of cloud gaming platforms in Brazil, Mexico, and surrounding countries.
Middle East & Africa - 5% Share
The Middle East & Africa represent 5%, supported by early adoption in urban centers, increasing internet penetration, and investment in digital entertainment infrastructure in GCC countries, South Africa, and emerging markets.
FAQ
What is the current size of the Cloud Gaming & Game-Streaming Market?
A: In 2024, the Cloud Gaming & Game-Streaming Market was valued at US$15,125.12 million, reflecting its strong industry presence.
Q2: How large is the Cloud Gaming & Game-Streaming Market expected to be by 2032?
A: By 2032, industry forecasts suggest the Cloud Gaming & Game-Streaming Market will grow to around US$52,640.88 million , demonstrating significant expansion.
Q3: What is the growth rate of the Cloud Gaming & Game-Streaming Market?
A: The market is projected to expand at a compound annual growth rate (CAGR) of 16.87% during the forecast period from 2025 to 2032.
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