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Smart Phone/Tablet Games Market Landscape to 2034: Key Forces Shaping the Next Decade of Growth

10-30-2025 05:03 AM CET | IT, New Media & Software

Press release from: The Business Research Company

Smart Phone/Tablet Games Market

Smart Phone/Tablet Games Market

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What Will the Smart Phone/Tablet Games Industry Market Size Be by 2025?
The market size of smartphone/tablet games has significantly expanded in recent times, with an expected increase from $85.54 billion in 2024 to $101.25 billion in 2025, indicative of a compound annual growth rate (CAGR) of 18.4%. A surge in the use of smart devices, the availability of app stores, the freemium pricing model, casual gaming, and social integration are contributing factors to the growth experienced during the historic period.

What's the Long-Term Growth Forecast for the Smart Phone/Tablet Games Market Size Through 2029?
The market size for smartphone and tablet games is predicted to experience quick expansion in the coming years. It is forecasted to reach a value of $202.19 billion in 2029, with a compound annual growth rate (CAGR) of 18.9%. The projected growth for this period can be credited to developments in hardware, 5G networks, augmented reality (AR), virtual reality (VR), and cloud gaming. Key trends during this forecast period will be AR and VR, in-app purchasing and microtransactions, blockchain and NFTs, alongside sustainability and eco-friendly initiatives.

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What Are the Key Growth Drivers Fueling the Smart Phone/Tablet Games Market Expansion?
The smartphones/tablet gaming industry is receiving a significant boost due to the fast-rising accessibility to reasonably priced gaming smartphones and tablets in the market. These newer and affordable gaming mobile/tablet devices outperform their predecessors in terms of cost-effectiveness and enhanced performance, thus delivering higher FRP (Frames Per Second) and subsequently a superior gaming experience. To illustrate, a significant number of Chinese smartphones have been introduced into the market with a price tag below $500. These devices, such as the Xiomi Mi 8 Pro ($469), Xiomi Mi 8 ($389), Xiomi Pocophone F1 ($319), and Honor 9 ($320), offer a high-end gaming experience thanks to their advanced technology.

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What Are the Key Trends Driving Smart Phone/Tablet Games Market Growth?
Leading firms in the smartphone/tablet games market are aiming to evolve advanced chip technology dedicated to smartphone games, looking to offer users a richer gaming interaction. The concept of chip technology directly pertains to particular hardware elements engineered to escalate the functionality of mobile game applications. These microchips are devised to handle complex graphics, carry out quick calculations, and support simultaneous tasking which results in smooth gaming, realistic visuals, and swift reactions. In June 2022, Arm Ltd., a semiconductor and software development firm from the UK, presented blueprints for graphics processing units, also known as GPUs. These ensure superior image quality and energy conservation, accompanied by improved CPUs to uplift performance, assuring a more immersive mobile gaming encounter.

How Is the Smart Phone/Tablet Games Market Segmented?
The smart phone/tablet gamesmarket covered in this report is segmented -

1) By Game Type: Shooter, Action, Sports Games, Role-Playing, Adventure, Racing, Fighting, Strategy, Other Game Types
2) By Device: Smartphone, Tablet
3) By Application: iOS User, Android User

Subsegments:
1) By Shooter: First-person Shooters (FPS), Third-person Shooters
2) By Action: Platformers, Beat 'em Ups
3) By Sports Games: Football/Soccer Games, Basketball Games, Tennis and Other Sports Simulations
4) By Role-Playing: Action RPGs, Turn-based RPGs, Massively Multiplayer Online RPGs (MMORPGs)
5) By Adventure: Narrative-driven Games, Puzzle Adventure Games
6) By Racing: Arcade Racing Games, Simulation Racing Games
7) By Fighting: Traditional Fighting Games, Multiplayer Fighting Brawlers
8) By Strategy: Real-time Strategy (RTS), Turn-based Strategy, Tower Defense
9) By Other Game Types: Puzzle Games, Casual Games, Educational Games

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Which Companies Are Leading the Charge in Smart Phone/Tablet Games Market Innovation?
Major companies operating in the smart phone/tablet games market include Tencent Holdings Ltd., Sony Corporation, Electronic Arts Inc., Nintendo Co Ltd., Netmarble, CyberAgent Inc., Mixi Inc., Zynga Inc., Supercell Oy, Machine Zone Inc., King Digital Entertainment, Com2uS Corporation, Niantic Inc., Bandai Namco Entertainment Inc., NEXON Games Co Ltd., Square Enix Holdings Co Ltd., Warner Bros Entertainment Inc., Pocket Games, Playrix Holding Ltd., IGG Inc., Miniclip SA, NCSoft Corporation, Peak Games, Jam City Inc., NetEase Inc., Glu Mobile LLC, Gameloft SE, Rovia LLC, Ubisoft Entertainment SA, Epic Games Inc.

Which Regions Are Leading the Global Smart Phone/Tablet Games Market in Revenue?
Asia-Pacific was the largest region in the smartphone/tablet games market in 2024. North America was the second largest region if the smart phone/tablet games market. The regions covered in the smart phone/tablet games market report are Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East, Africa

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1.Business Leaders & Investors - To identify growth opportunities, assess risks, and guide strategic decisions.
2.Manufacturers & Suppliers - To understand market trends, customer demand, and competitive positioning.
3.Policy Makers & Regulators - To track industry developments and align regulatory frameworks.
4.Consultants & Analysts - To support market entry, expansion strategies, and client advisory work.

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Learn More About The Business Research Company
With over 15,000+ reports from 27 industries covering 60+ geographies, The Business Research Company has built a reputation for offering comprehensive, data-rich research and insights. Our flagship product, the Global Market Model delivers comprehensive and updated forecasts to support informed decision-making.

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