Press release
Steady Expansion Forecast for Virtual Reality In Gaming Market, Projected to Reach $71.79 Billion by 2029
Use code ONLINE20 to get 20% off on global market reports and stay ahead of tariff changes, macro trends, and global economic shifts.Virtual Reality In Gaming Market Size Valuation Forecast: What Will the Market Be Worth by 2025?
The market size of virtual reality in gaming has witnessed a significant expansion in the last few years. The current prediction is a growth from $19.24 billion in 2024 to $24.33 billion in 2025, experiencing a Compound Annual Growth Rate (CAGR) of 26.5%. The reasons for this past growth range from the consumers' craving for immersive experiences to the development of high-end gaming platforms, game titles and content, coupled with advanced hardware capabilities.
Virtual Reality In Gaming Market Size Forecast: What's the Projected Valuation by 2029?
The anticipated market size for virtual reality in gaming is expected to surge considerably in the coming years, reaching a value of $71.79 billion in 2029 with a compound annual growth rate (CAGR) of 31.1%. Factors contributing to this anticipated growth in the forecasting period include the rising of cloud gaming platforms, a focus on social and multiplayer gaming, as well as advancements in controllers and input devices. Key trends expected during the forecast period encompass narrative-driven and storytelling VR games, wellness and fitness games in VR, user-generated content and modding, the inclusion of haptic feedback technology, and services for VR game streaming and subscriptions.
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What Are the Drivers Transforming the Virtual Reality In Gaming Market?
The growth of virtual reality in the gaming market is being propelled by an upsurge in the use of VR devices. These systems create a seemingly realistic virtual experience, making users feel as if they are interacting with a 3D world, touching and experiencing the objects and scenes as if they were tangible. The newest computer games increasingly incorporate VR devices to enhance player immersion. For instance, Enterprise Apps Today, a US platform known for insights, statistics, and expert reviews, reported in March 2023 that over 70.8 million people in the U.S. used virtual reality at least once a month. This was a significant leap from the 6.8 million users recorded in 2022. What's more, in 2023, about 88% of VR headset users employed their devices multiple times monthly and 60% used VR several times weekly. Thus, as the uptake of VR devices grows, it's anticipated to spur further expansion of virtual reality in the gaming market in the forthcoming years.
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What Long-Term Trends Will Define the Future of the Virtual Reality In Gaming Market?
The gaming market is being revolutionized by 5G-enabled VR cloud games. The synergy between 5G connectivity, cloud technology, and virtual reality in gaming is what 5G VR cloud entails. Major industry players in the gaming realm are focusing on the creation of 5G VR cloud games, in a bid to provide gamers with high bandwidth and low latency services. For instance, in December 2023, a collaboration took place between Xbox Cloud Gaming - a US-based cloud gaming service by Microsoft - and Meta, a US-based multinational tech company. This partnership was aimed at launching an adaptive gaming experience across various platforms, leveraging the speed of 5G connections. It is expected to drive the growth of 5G-enabled VR cloud games and deliver AAA-grade gaming experiences to users.
Which Segments in the Virtual Reality In Gaming Market Offer the Most Profit Potential?
The virtual reality in gamingmarket covered in this report is segmented -
1) By Component: Software, Hardware
2) By Types Of Games: Racing, Adventure, Fighting, Shooting, Mystery Thriller, Puzzle, Science Fiction, Other Types
3) By Device: Personal Computers, Gaming Consoles, Mobile Devices
4) By End-User: Commercial Space, Individual
Subsegments:
1) By Software: VR Game Titles, VR Development Platforms, Middleware And SDKs
2) By Hardware: VR Headsets, Motion Controllers, Tracking Devices, Haptic Feedback Devices
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Which Firms Dominate the Virtual Reality In Gaming Market by Market Share and Revenue in 2025?
Major companies operating in the virtual reality in gaming market include Alphabet Inc., Samsung Electronics Co Ltd., Microsoft Corporation, Facebook Technologies LLC, Intel Corporation, Qualcomm Inc., Sony Interactive Entertainment LLC, Advanced Micro Devices Inc., Nvidia Corp, Nintendo Co Ltd., ZEISS Group AG, Valve Corporation, Electronic Arts Inc., Epic Games Inc., Razer Inc., Unity Software Inc., Sixense Enterprises Inc., HTC Corporation, Varjo Technologies Oyj, Oculus HR Ltd., Starbreeze Studios AB, Vuzix Corporation, Subpac Inc., Virtuix Inc., bHaptics Inc., Sensics Inc., Fove Inc., Kaneva LLC, TPCAST Technology Inc., Infinadeck Corporation, Dexta Robotics Corporation Limited, Teslasuit Inc., YUR Inc.
Which Regions Offer the Highest Growth Potential in the Virtual Reality In Gaming Market?
North America was the largest region in the virtual reality in gaming market in 2024. The regions covered in the virtual reality in gaming market report are Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East, Africa.
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