Press release
Global Esports Market Size projected to Reach USD 10.06 Billion by 2033 | CAGR of 17.05%.
According to the latest report by IMARC Group, titled "Esports Market Report by Revenue Model (Media Rights, Advertising and Sponsorships, Merchandise and Tickets, and Others), Platform (PC-based Esports, Consoles-based Esports, Mobile and Tablets), Games (Multiplayer Online Battle Arena (MOBA), Player vs Player (PvP), First Person Shooters (FPS), Real Time Strategy (RTS)), and Region 2025-2033" provides an extensive analysis of the industry, including esports market. The report also covers competitor and regional analysis and the latest advancements in the global market.The global esports market size was valued at USD 2.08 Billion in 2024. Looking forward, IMARC Group estimates the market to reach USD 10.06 Billion by 2033, exhibiting a CAGR of 17.05% during 2025-2033.
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Global Esports Market Dynamics:
Accelerated Global Growth and Market Expansion:
The global esports market is experiencing robust growth, with projections indicating a significant increase in market size. This expansion is driven by factors such as increased viewership, technological advancements, and strategic investments from both public and private sectors. For instance, the market is expected to reach approximately $2.07 billion by 2032, reflecting a compound annual growth rate (CAGR) of 18.0% during the forecast period .
This growth is further supported by the increasing popularity of mobile esports, which has made competitive gaming more accessible to a broader audience. The Asia-Pacific region, particularly countries like China and the Philippines, contributes significantly to this expansion, accounting for over 57% of global esports viewers . Additionally, the rise of cloud gaming and virtual reality platforms is enhancing the gaming experience, attracting more players and viewers worldwide.
Strategic Investments and Institutional Support:
Strategic investments from both governmental and private entities are playing a pivotal role in the development of the esports industry. Governments are recognizing the economic and cultural potential of esports, leading to initiatives that support its growth. For example, Saudi Arabia's Vision 2030 plan includes significant investments in esports, aiming to establish the country as a global gaming hub .
Similarly, educational institutions are investing in esports infrastructure, with establishments like Long Beach City College launching state-of-the-art esports labs to foster talent and provide students with hands-on experience in competitive gaming and broadcasting . These investments are not only enhancing the quality of esports events but also contributing to the professionalization and sustainability of the industry.
Diversification of Esports Formats and Audience Engagement:
The esports landscape is diversifying, with new formats and audience engagement strategies emerging to cater to a broader demographic. The introduction of phygital sports, which blend physical and digital elements, is gaining traction, offering immersive experiences that appeal to both traditional sports fans and gamers .
Additionally, the proliferation of mobile gaming is making esports more accessible, allowing players to participate in competitive gaming from anywhere, thereby expanding the player base and viewership . Moreover, the integration of esports into educational curricula and community programs is fostering grassroots participation and nurturing future talent, ensuring the long-term growth and sustainability of the industry.
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Global Esports Market Trends:
The esports market is witnessing a surge in mobile gaming popularity, with more players engaging in competitive gaming through smartphones and tablets. This shift is making esports more accessible and appealing to a wider audience. Additionally, the integration of esports into educational institutions is fostering talent development and providing students with opportunities to pursue careers in the gaming industry. These trends indicate a promising future for esports, characterized by increased participation, diversified formats, and broader audience engagement.
Competitive Landscape with Key Players:
• Activision Blizzard Inc.
• Capcom Co. Ltd.
• Electronic Arts Inc.
• Epic Games Inc.
• FACEIT
• Gameloft SE (Vivendi SE)
• Gfinity PLC
• Intel Corporation
• Modern Times Group
• Nintendo Co. Ltd.
• NVIDIA Corporation
• Riot Games Inc
• Valve Corporation
• Zynga Inc.
Esports Market Report Segmentation:
By Revenue Model:
• Media Rights
• Advertising and Sponsorships
• Merchandise and Tickets
• Others
Advertising and sponsorships is the most prevalent revenue model due to the high viewer engagement and brand exposure opportunities in esports events.
By Platform:
• Multiplayer Online Battle Arena (MOBA)
• Player vs Player (PvP)
• First Person Shooters (FPS)
• Real Time Strategy (RTS)
On the basis of platform, the market has been divided into PC-based esports, consoles-based esports, and mobile and tablets.
By Games:
• PC-based Esports
• Consoles-based Esports
• Mobile and Tablets
First-person shooters (FPS) represented the largest segment as they are popular for their competitive and engaging gameplay, drawing large audiences and participants.
Regional Insights:
• North America (United States, Canada)
• Asia Pacific (China, Japan, India, Australia, Indonesia, Korea, Others)
• Europe (Germany, France, United Kingdom, Italy, Spain, Others)
• Latin America (Brazil, Mexico, Others)
• Middle East and Africa (United Arab Emirates, Saudi Arabia, Qatar, Iraq, Other)
Asia Pacific's dominance in the esports market is attributed to its large, tech-savvy youth population, widespread internet access, and the strong presence of gaming cultures.
Note: If you need specific information that is not currently within the scope of the report, we can provide it to you as a part of the customization.
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About Us
IMARC Group is a leading market research company that offers management strategy and market research worldwide. We partner with clients in all sectors and regions to identify their highest-value opportunities, address their most critical challenges, and transform their businesses.
IMARC's information products include major market, scientific, economic and technological developments for business leaders in pharmaceutical, industrial, and high technology organizations. Market forecasts and industry analysis for biotechnology, advanced materials, pharmaceuticals, food and beverage, travel and tourism, nanotechnology and novel processing methods are at the top of the company's expertise.
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