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Rising Passenger Numbers Fuel In-Flight Entertainment And Connectivity Market: A Significant Driver Propelling The In-flight Entertainment And Connectivity Market In 2025

04-08-2025 12:07 PM CET | IT, New Media & Software

Press release from: The Business Research Company

In-flight Entertainment And Connectivity

In-flight Entertainment And Connectivity

The In-flight Entertainment And Connectivity Market Report by The Business Research Company delivers a detailed market assessment, covering size projections from 2025 to 2034. This report explores crucial market trends, major drivers and market segmentation by [key segment categories].

What Is the In-flight Entertainment And Connectivity Market Size and Projected Growth Rate?
The market size for in-flight entertainment and connectivity has seen considerable growth in the past years. The market is projected to expand from $4.42 billion in 2024 to $4.7 billion in 2025, with a compound annual growth rate (CAGR) of 6.3%. The significant growth during the historic period can be credited to the surge in air travel, adoption of wireless in-flight entertainment, competitive market environment, favorable regulations and standards, along with personalized content recommendations.

The market size of in-flight entertainment and connectivity is projected to witness a robust expansion in the forthcoming years. It is predicted to escalate to $6.52 billion by 2029, growing at a compound annual growth rate (CAGR) of 8.5%. The upward trajectory during the forecast period can be credited to the enhancement of live TV offerings, progress in satellite constellation, adaptable pricing structures, the availability of multiple language contents, and the resurgence of global air travel. Key trends during this period will be high-speed in-flight internet connections, streaming content services, biometrics integration, personalization coupled with analytics, advancement in satellite technology, and partnerships with technology providers.

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What Are the Major Segments in the In-flight Entertainment And Connectivity Market?
The in-flight entertainment and connectivity market covered in this report is segmented -

1) By Type: Hardware, Service
2) By Connectivity Technology: Satellite Technology, Air-To-Ground
3) By End-User: OEM, After market

Subsegments:
1) By Hardware: In-Flight Entertainment Systems, Seatback Screens, Connectivity Equipment
2) By Service: Content Services, Internet Connectivity Services, Maintenance And Support Services

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What Are The Driving In-flight Entertainment And Connectivity Market Evolution?
The upsurge in passenger numbers of airlines has significantly propelled the in-flight entertainment and connectivity market. This rise in passenger count has spurred the demand for various onboard amusement services, including video streaming, text messaging, gaming, and internet surfing. For instance, the International Civil Aviation Organization (ICAO) predicts that worldwide airline passenger numbers will hit 10.5 billion by 2040. Furthermore, the Boeing 2020-2039 commercial market forecast indicates that by 2030, India's domestic air passenger market is expected to double from the levels before the pandemic. Consequently, the uptrend in airline passenger figures fuels the growth of the in-flight entertainment and connectivity market.

Which Firms Dominate The In-flight Entertainment And Connectivity Market Segments?
Major companies operating in the in-flight entertainment and connectivity market include Global Eagle Entertainment Inc., Gogo Inc., Honeywell International Inc., Panasonic Corporation, Thales Group, Viasat Inc., Kontron AG, Burrana Inc., Safran SA, Inmarsat Global Limited, Stellar Entertainment Group, Thinkom Solutions Inc., SITA OnAir, Astronics Corporation, Cobham Limited, The Boeing Company, FDS Avionics Corp., Latecoere SA, Northern Avionics srl, BAE Systems plc, Zodiac Aerospace SA, Rockwell Collins Inc., Eutelsat Communications S. A., Iridium Communications Inc., Lufthansa Systems GmbH & Co. KG, Vubiquity Inc., Bluebox Aviation Systems Ltd., DigEcor Inc., FTS Technologies Inc., The Spafax Group, VT Miltope Corporation

What Trends Are Expected to Dominate the In-flight Entertainment And Connectivity Market in the Next 5 Years?
Key advancements in technology are emerging as a pivotal trend in the in-flight entertainment and connectivity market. Major industry players are focusing on bringing in wireless entertainment systems as a strategy to stand out in the market. In November 2022, as reported by Avionics, French travel industry company, Moment, rolled out an innovative inflight entertainment and connectivity system specially tailored for jet operators, aiming to improve the flying experience. The Flymingo Box, a key attribute of the system, is a portable wireless gadget that directly streams high-quality content to personal devices of passengers. This feather-light system comes with hybrid power options, managed automatic streaming during onboard announcements and an integrated e-commerce feature for in-flight purchases. Through these pioneering solutions, Moment seeks to boost customer interaction, grow airline profits, and accommodate the evolving needs for connectivity and entertainment on flights, thus ultimately increasing overall passenger contentment.

Purchase the full report for exclusive industry analysis:
https://www.thebusinessresearchcompany.com/report/in-flight-entertainment-and-connectivity-global-market-report

Which Is The Largest Region In The In-flight Entertainment And Connectivity Market?
North America was the largest region in the in-flight connectivity and entertainment market in 2024. Asia-Pacific is expected to be the fastest-growing region in the forecast period. The regions covered in the in-flight entertainment and connectivity market report are Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East, Africa

Frequently Asked Questions:
1. What Is the Market Size and Growth Rate of the In-flight Entertainment And Connectivity Market?
2. What is the CAGR expected in the In-flight Entertainment And Connectivity Market?
3. What Are the Key Innovations Transforming the In-flight Entertainment And Connectivity Industry?
4. Which Region Is Leading the In-flight Entertainment And Connectivity Market?

Why This Report Matters:

Competitive overview: This report analyzes the competitive landscape of the 3D imaging software market, evaluating key players on market share, revenue, and growth factors.

Informed Decisions: Understand key strategies related to products, segmentation, and industry trends.

Efficient Research: Quickly identify market growth, leading players, and major segments.

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Learn More About The Business Research Company
With over 15,000+ reports from 27 industries covering 60+ geographies, The Business Research Company has built a reputation for offering comprehensive, data-rich research and insights. Our flagship product, the Global Market Model delivers comprehensive and updated forecasts to support informed decision-making.

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