Press release
Global Online Multiplayer Games Industry Size, Market Share, Price and Growth Rate Research Report 2025
Global Info Research released "Global Online Multiplayer Games Market 2025 by Manufacturers, Regions, Type and Application, Forecast to 2031". This report includes an overview of the development of the Online Multiplayer Games industry chain, the market status of Online Multiplayer Games Market, and key Players in developed and Online Multiplayer Games market, and analyze the cutting-edge technology, patent, hot applications and market trends of Online Multiplayer Games industry.The global Online Multiplayer Games market size is expected to reach $ 46970 million by 2031, rising at a market growth of 9.8% CAGR during the forecast period (2025-2031).
The content of the study subjects, includes a total of 13 chapters:
Chapter 1, to describe Online Multiplayer Games product scope, market overview, market estimation caveats and base year.
Chapter 2, to profile the top players of Online Multiplayer Games, with revenue, gross margin and global market share of Online Multiplayer Games from 2020 to 2025.
Chapter 3, the Online Multiplayer Games competitive situation, revenue and global market share of top players are analyzed emphatically by landscape contrast.
Chapter 4 and 5, to segment the Online Multiplayer Games market size by Type and application, with consumption value and growth rate by Type, application, from 2020 to 2031.
Chapter 6, 7, 8, 9, and 10, to break the Online Multiplayer Games market size data at the country level, with revenue and market share for key countries in the world, from 2020 to 2025.and Online Multiplayer Games market forecast, by regions, type and sales channel, with consumption value, from 2026 to 2031.
Chapter 11, Online Multiplayer Games market dynamics, drivers, restraints, trends and Porters Five Forces analysis.
Chapter 12, the key raw materials and key suppliers, and industry chain of Online Multiplayer Games.
Chapter 13, to describe Online Multiplayer Games research findings and conclusion.
Sample Report Request Online Multiplayer Games @:
https://www.globalinforesearch.com/reports/2433243/online-multiplayer-games
Table of Contents
1 Supply Summary
1.1 Online Multiplayer Games Introduction
1.2 World Online Multiplayer Games Market Size & Forecast (2020 & 2024 & 2031)
1.3 World Online Multiplayer Games Total Market by Region (by Headquarter Location)
1.3.1 World Online Multiplayer Games Market Size by Region (2020-2031), (by Headquarter Location)
1.3.2 United States Based Company Online Multiplayer Games Revenue (2020-2031)
1.3.3 China Based Company Online Multiplayer Games Revenue (2020-2031)
1.3.4 Europe Based Company Online Multiplayer Games Revenue (2020-2031)
1.3.5 Japan Based Company Online Multiplayer Games Revenue (2020-2031)
1.3.6 South Korea Based Company Online Multiplayer Games Revenue (2020-2031)
1.3.7 ASEAN Based Company Online Multiplayer Games Revenue (2020-2031)
1.3.8 India Based Company Online Multiplayer Games Revenue (2020-2031)
1.4 Market Drivers, Restraints and Trends
1.4.1 Online Multiplayer Games Market Drivers
1.4.2 Factors Affecting Demand
1.4.3 Major Market Trends
2 Demand Summary
2.1 World Online Multiplayer Games Consumption Value (2020-2031)
2.2 World Online Multiplayer Games Consumption Value by Region
2.2.1 World Online Multiplayer Games Consumption Value by Region (2020-2025)
2.2.2 World Online Multiplayer Games Consumption Value Forecast by Region (2026-2031)
2.3 United States Online Multiplayer Games Consumption Value (2020-2031)
2.4 China Online Multiplayer Games Consumption Value (2020-2031)
2.5 Europe Online Multiplayer Games Consumption Value (2020-2031)
2.6 Japan Online Multiplayer Games Consumption Value (2020-2031)
2.7 South Korea Online Multiplayer Games Consumption Value (2020-2031)
2.8 ASEAN Online Multiplayer Games Consumption Value (2020-2031)
2.9 India Online Multiplayer Games Consumption Value (2020-2031)
3 World Online Multiplayer Games Companies Competitive Analysis
3.1 World Online Multiplayer Games Revenue by Player (2020-2025)
3.2 Industry Rank and Concentration Rate (CR)
3.2.1 Global Online Multiplayer Games Industry Rank of Major Players
3.2.2 Global Concentration Ratios (CR4) for Online Multiplayer Games in 2024
3.2.3 Global Concentration Ratios (CR8) for Online Multiplayer Games in 2024
3.3 Online Multiplayer Games Company Evaluation Quadrant
3.4 Online Multiplayer Games Market: Overall Company Footprint Analysis
3.4.1 Online Multiplayer Games Market: Region Footprint
3.4.2 Online Multiplayer Games Market: Company Product Type Footprint
3.4.3 Online Multiplayer Games Market: Company Product Application Footprint
3.5 Competitive Environment
3.5.1 Historical Structure of the Industry
3.5.2 Barriers of Market Entry
3.5.3 Factors of Competition
3.6 Mergers & Acquisitions Activity
4 United States VS China VS Rest of World (by Headquarter Location)
4.1 United States VS China: Online Multiplayer Games Revenue Comparison (by Headquarter Location)
4.1.1 United States VS China: Online Multiplayer Games Revenue Comparison (2020 & 2024 & 2031) (by Headquarter Location)
4.1.2 United States VS China: Online Multiplayer Games Revenue Market Share Comparison (2020 & 2024 & 2031)
4.2 United States Based Companies VS China Based Companies: Online Multiplayer Games Consumption Value Comparison
4.2.1 United States VS China: Online Multiplayer Games Consumption Value Comparison (2020 & 2024 & 2031)
4.2.2 United States VS China: Online Multiplayer Games Consumption Value Market Share Comparison (2020 & 2024 & 2031)
4.3 United States Based Online Multiplayer Games Companies and Market Share, 2020-2025
4.3.1 United States Based Online Multiplayer Games Companies, Headquarters (States, Country)
4.3.2 United States Based Companies Online Multiplayer Games Revenue, (2020-2025)
4.4 China Based Companies Online Multiplayer Games Revenue and Market Share, 2020-2025
4.4.1 China Based Online Multiplayer Games Companies, Company Headquarters (Province, Country)
4.4.2 China Based Companies Online Multiplayer Games Revenue, (2020-2025)
4.5 Rest of World Based Online Multiplayer Games Companies and Market Share, 2020-2025
4.5.1 Rest of World Based Online Multiplayer Games Companies, Headquarters (Province, Country)
4.5.2 Rest of World Based Companies Online Multiplayer Games Revenue (2020-2025)
5 Market Analysis by Type
5.1 World Online Multiplayer Games Market Size Overview by Type: 2020 VS 2024 VS 2031
5.2 Segment Introduction by Type
5.2.1 PC Games
5.2.2 Mobile Games
5.3 Market Segment by Type
5.3.1 World Online Multiplayer Games Market Size by Type (2020-2025)
5.3.2 World Online Multiplayer Games Market Size by Type (2026-2031)
5.3.3 World Online Multiplayer Games Market Size Market Share by Type (2026-2031)
6 Market Analysis by Application
6.1 World Online Multiplayer Games Market Size Overview by Application: 2020 VS 2024 VS 2031
6.2 Segment Introduction by Application
6.2.1 Male
6.2.2 Female
6.3 Market Segment by Application
6.3.1 World Online Multiplayer Games Market Size by Application (2020-2025)
6.3.2 World Online Multiplayer Games Market Size by Application (2026-2031)
6.3.3 World Online Multiplayer Games Market Size Market Share by Application (2020-2031)
7 Company Profiles
7.1 Riot Games
7.1.1 Riot Games Details
7.1.2 Riot Games Major Business
7.1.3 Riot Games Online Multiplayer Games Product and Services
7.1.4 Riot Games Online Multiplayer Games Revenue, Gross Margin and Market Share (2020-2025)
7.1.5 Riot Games Recent Developments/Updates
7.1.6 Riot Games Competitive Strengths & Weaknesses
7.2 Activision Blizzard
7.2.1 Activision Blizzard Details
7.2.2 Activision Blizzard Major Business
7.2.3 Activision Blizzard Online Multiplayer Games Product and Services
7.2.4 Activision Blizzard Online Multiplayer Games Revenue, Gross Margin and Market Share (2020-2025)
7.2.5 Activision Blizzard Recent Developments/Updates
7.2.6 Activision Blizzard Competitive Strengths & Weaknesses
7.3 Epic Games
7.3.1 Epic Games Details
7.3.2 Epic Games Major Business
7.3.3 Epic Games Online Multiplayer Games Product and Services
7.3.4 Epic Games Online Multiplayer Games Revenue, Gross Margin and Market Share (2020-2025)
7.3.5 Epic Games Recent Developments/Updates
7.3.6 Epic Games Competitive Strengths & Weaknesses
7.4 Electronic Arts (EA)
7.4.1 Electronic Arts (EA) Details
7.4.2 Electronic Arts (EA) Major Business
7.4.3 Electronic Arts (EA) Online Multiplayer Games Product and Services
7.4.4 Electronic Arts (EA) Online Multiplayer Games Revenue, Gross Margin and Market Share (2020-2025)
7.4.5 Electronic Arts (EA) Recent Developments/Updates
7.4.6 Electronic Arts (EA) Competitive Strengths & Weaknesses
7.5 Valve Corporation
7.5.1 Valve Corporation Details
7.5.2 Valve Corporation Major Business
7.5.3 Valve Corporation Online Multiplayer Games Product and Services
7.5.4 Valve Corporation Online Multiplayer Games Revenue, Gross Margin and Market Share (2020-2025)
7.5.5 Valve Corporation Recent Developments/Updates
7.5.6 Valve Corporation Competitive Strengths & Weaknesses
7.6 Tencent Games
7.6.1 Tencent Games Details
7.6.2 Tencent Games Major Business
7.6.3 Tencent Games Online Multiplayer Games Product and Services
7.6.4 Tencent Games Online Multiplayer Games Revenue, Gross Margin and Market Share (2020-2025)
7.6.5 Tencent Games Recent Developments/Updates
7.6.6 Tencent Games Competitive Strengths & Weaknesses
7.7 Ubisoft
7.7.1 Ubisoft Details
7.7.2 Ubisoft Major Business
7.7.3 Ubisoft Online Multiplayer Games Product and Services
7.7.4 Ubisoft Online Multiplayer Games Revenue, Gross Margin and Market Share (2020-2025)
7.7.5 Ubisoft Recent Developments/Updates
7.7.6 Ubisoft Competitive Strengths & Weaknesses
7.8 Bungie
7.8.1 Bungie Details
7.8.2 Bungie Major Business
7.8.3 Bungie Online Multiplayer Games Product and Services
7.8.4 Bungie Online Multiplayer Games Revenue, Gross Margin and Market Share (2020-2025)
7.8.5 Bungie Recent Developments/Updates
7.8.6 Bungie Competitive Strengths & Weaknesses
7.9 Supercell
7.9.1 Supercell Details
7.9.2 Supercell Major Business
7.9.3 Supercell Online Multiplayer Games Product and Services
7.9.4 Supercell Online Multiplayer Games Revenue, Gross Margin and Market Share (2020-2025)
7.9.5 Supercell Recent Developments/Updates
7.9.6 Supercell Competitive Strengths & Weaknesses
7.10 CD Projekt Red
7.10.1 CD Projekt Red Details
7.10.2 CD Projekt Red Major Business
7.10.3 CD Projekt Red Online Multiplayer Games Product and Services
7.10.4 CD Projekt Red Online Multiplayer Games Revenue, Gross Margin and Market Share (2020-2025)
7.10.5 CD Projekt Red Recent Developments/Updates
7.10.6 CD Projekt Red Competitive Strengths & Weaknesses
7.11 Square Enix
7.11.1 Square Enix Details
7.11.2 Square Enix Major Business
7.11.3 Square Enix Online Multiplayer Games Product and Services
7.11.4 Square Enix Online Multiplayer Games Revenue, Gross Margin and Market Share (2020-2025)
7.11.5 Square Enix Recent Developments/Updates
7.11.6 Square Enix Competitive Strengths & Weaknesses
7.12 Take-Two Interactive
7.12.1 Take-Two Interactive Details
7.12.2 Take-Two Interactive Major Business
7.12.3 Take-Two Interactive Online Multiplayer Games Product and Services
7.12.4 Take-Two Interactive Online Multiplayer Games Revenue, Gross Margin and Market Share (2020-2025)
7.12.5 Take-Two Interactive Recent Developments/Updates
7.12.6 Take-Two Interactive Competitive Strengths & Weaknesses
7.13 Bandai Namco Entertainment
7.13.1 Bandai Namco Entertainment Details
7.13.2 Bandai Namco Entertainment Major Business
7.13.3 Bandai Namco Entertainment Online Multiplayer Games Product and Services
7.13.4 Bandai Namco Entertainment Online Multiplayer Games Revenue, Gross Margin and Market Share (2020-2025)
7.13.5 Bandai Namco Entertainment Recent Developments/Updates
7.13.6 Bandai Namco Entertainment Competitive Strengths & Weaknesses
7.14 Bethesda Softworks (Zenimax)
7.14.1 Bethesda Softworks (Zenimax) Details
7.14.2 Bethesda Softworks (Zenimax) Major Business
7.14.3 Bethesda Softworks (Zenimax) Online Multiplayer Games Product and Services
7.14.4 Bethesda Softworks (Zenimax) Online Multiplayer Games Revenue, Gross Margin and Market Share (2020-2025)
7.14.5 Bethesda Softworks (Zenimax) Recent Developments/Updates
7.14.6 Bethesda Softworks (Zenimax) Competitive Strengths & Weaknesses
7.15 NCSoft
7.15.1 NCSoft Details
7.15.2 NCSoft Major Business
7.15.3 NCSoft Online Multiplayer Games Product and Services
7.15.4 NCSoft Online Multiplayer Games Revenue, Gross Margin and Market Share (2020-2025)
7.15.5 NCSoft Recent Developments/Updates
7.15.6 NCSoft Competitive Strengths & Weaknesses
7.16 Mojang Studios
7.16.1 Mojang Studios Details
7.16.2 Mojang Studios Major Business
7.16.3 Mojang Studios Online Multiplayer Games Product and Services
7.16.4 Mojang Studios Online Multiplayer Games Revenue, Gross Margin and Market Share (2020-2025)
7.16.5 Mojang Studios Recent Developments/Updates
7.16.6 Mojang Studios Competitive Strengths & Weaknesses
7.17 Wargaming.net
7.17.1 Wargaming.net Details
7.17.2 Wargaming.net Major Business
7.17.3 Wargaming.net Online Multiplayer Games Product and Services
7.17.4 Wargaming.net Online Multiplayer Games Revenue, Gross Margin and Market Share (2020-2025)
7.17.5 Wargaming.net Recent Developments/Updates
7.17.6 Wargaming.net Competitive Strengths & Weaknesses
7.18 Roblox Corporation
7.18.1 Roblox Corporation Details
7.18.2 Roblox Corporation Major Business
7.18.3 Roblox Corporation Online Multiplayer Games Product and Services
7.18.4 Roblox Corporation Online Multiplayer Games Revenue, Gross Margin and Market Share (2020-2025)
7.18.5 Roblox Corporation Recent Developments/Updates
7.18.6 Roblox Corporation Competitive Strengths & Weaknesses
7.19 Paradox Interactive
7.19.1 Paradox Interactive Details
7.19.2 Paradox Interactive Major Business
7.19.3 Paradox Interactive Online Multiplayer Games Product and Services
7.19.4 Paradox Interactive Online Multiplayer Games Revenue, Gross Margin and Market Share (2020-2025)
7.19.5 Paradox Interactive Recent Developments/Updates
7.19.6 Paradox Interactive Competitive Strengths & Weaknesses
7.20 NetEase Games
7.20.1 NetEase Games Details
7.20.2 NetEase Games Major Business
7.20.3 NetEase Games Online Multiplayer Games Product and Services
7.20.4 NetEase Games Online Multiplayer Games Revenue, Gross Margin and Market Share (2020-2025)
7.20.5 NetEase Games Recent Developments/Updates
7.20.6 NetEase Games Competitive Strengths & Weaknesses
7.21 Perfect World
7.21.1 Perfect World Details
7.21.2 Perfect World Major Business
7.21.3 Perfect World Online Multiplayer Games Product and Services
7.21.4 Perfect World Online Multiplayer Games Revenue, Gross Margin and Market Share (2020-2025)
7.21.5 Perfect World Recent Developments/Updates
7.21.6 Perfect World Competitive Strengths & Weaknesses
7.22 Giant Interactive
7.22.1 Giant Interactive Details
7.22.2 Giant Interactive Major Business
7.22.3 Giant Interactive Online Multiplayer Games Product and Services
7.22.4 Giant Interactive Online Multiplayer Games Revenue, Gross Margin and Market Share (2020-2025)
7.22.5 Giant Interactive Recent Developments/Updates
7.22.6 Giant Interactive Competitive Strengths & Weaknesses
7.23 Sohu Changyou
7.23.1 Sohu Changyou Details
7.23.2 Sohu Changyou Major Business
7.23.3 Sohu Changyou Online Multiplayer Games Product and Services
7.23.4 Sohu Changyou Online Multiplayer Games Revenue, Gross Margin and Market Share (2020-2025)
7.23.5 Sohu Changyou Recent Developments/Updates
7.23.6 Sohu Changyou Competitive Strengths & Weaknesses
7.24 Starry Games
7.24.1 Starry Games Details
7.24.2 Starry Games Major Business
7.24.3 Starry Games Online Multiplayer Games Product and Services
7.24.4 Starry Games Online Multiplayer Games Revenue, Gross Margin and Market Share (2020-2025)
7.24.5 Starry Games Recent Developments/Updates
7.24.6 Starry Games Competitive Strengths & Weaknesses
7.25 37 Interactive Entertainment
7.25.1 37 Interactive Entertainment Details
7.25.2 37 Interactive Entertainment Major Business
7.25.3 37 Interactive Entertainment Online Multiplayer Games Product and Services
7.25.4 37 Interactive Entertainment Online Multiplayer Games Revenue, Gross Margin and Market Share (2020-2025)
7.25.5 37 Interactive Entertainment Recent Developments/Updates
7.25.6 37 Interactive Entertainment Competitive Strengths & Weaknesses
8 Industry Chain Analysis
8.1 Online Multiplayer Games Industry Chain
8.2 Online Multiplayer Games Upstream Analysis
8.3 Online Multiplayer Games Midstream Analysis
8.4 Online Multiplayer Games Downstream Analysis
9 Research Findings and Conclusion
10 Appendix
10.1 Methodology
10.2 Research Process and Data Source
10.3 Disclaimer
Contact Us
Global Info Research
Web: https://www.globalinforesearch.com
Email: report@globalinforesearch.com
CN: 0086-176 6505 2062
HK: 00852-58030175
US: 001-347 966 1888
Global Info Research is a company that digs deep into global industry information to support enterprises with market strategies and in-depth market development analysis reports. We provides market information consulting services in the global region to support enterprise strategic planning and official information reporting, and focuses on customized research, management consulting, IPO consulting, industry chain research, database and top industry services. At the same time, Global Info Research is also a report publisher, a customer and an interest-based suppliers, and is trusted by more than 30,000 companies around the world. We will always carry out all aspects of our business with excellent expertise and experience.
This release was published on openPR.
Permanent link to this press release:
Copy
Please set a link in the press area of your homepage to this press release on openPR. openPR disclaims liability for any content contained in this release.
You can edit or delete your press release Global Online Multiplayer Games Industry Size, Market Share, Price and Growth Rate Research Report 2025 here
News-ID: 3960137 • Views: …
More Releases from Global Info Research

LC Dust Shutter Adapters Market: Sales Volume, Size, Share, Price Development Tr …
On Sep 15, the latest report "Global LC Dust Shutter Adapters Market 2025 by Manufacturers, Regions, Types and Applications, Forecast to 2031" from Global Info Research provides a detailed and comprehensive analysis of the global LC Dust Shutter Adapters market. The report provides both quantitative and qualitative analysis by manufacturers, regions and countries, types and applications. As the market is constantly changing, this report explores market competition, supply and demand…

Global All-in-One LC Adapters Market Competitor Analysis Report 2025
On Sep 15, Global Info Research released "Global All-in-One LC Adapters Market 2025 by Manufacturers, Regions, Type and Application, Forecast to 2031". This report includes an overview of the development of the All-in-One LC Adapters industry chain, the market status of All-in-One LC Adapters Market, and key enterprises in developed and developing market, and analysed the cutting-edge technology, patent, hot applications and market trends of All-in-One LC Adapters.
According to our…

LC Standard Adapters Latest Industry Trends: Revenue, Price, Sales Analysis Repo …
Global Info Research's report offers key insights into the recent developments in the global LC Standard Adapters market that would help strategic decisions. It also provides a complete analysis of the market size, share, and potential growth prospects. Additionally, an overview of recent major trends, technological advancements, and innovations within the market are also included. Our report further provides readers with comprehensive insights and actionable analysis on the market…

Smart Road Side Unit(RSU) Market Size Report 2025
Global Smart Road Side Unit(RSU) Market 2025 by Manufacturers, Regions, Type and Application, Forecast to 2031
According to our (Global Info Research) latest study, the global Smart Road Side Unit(RSU) market size was valued at US$ 154 million in 2024 and is forecast to a readjusted size of USD 636 million by 2031 with a CAGR of 22.3% during review period.
Global Info Research's report offers key insights into the recent…
More Releases for Games
MMO Games Market is Booming Worldwide | NetEase Games, Tencent Games, Ubisoft
Global MMO Games Market by Player, Region, Type, Application and Sales Channel (2024-2032) is the latest research study released by HTF MI evaluating the market risk side analysis, highlighting opportunities, and leveraging strategic and tactical decision-making support. The report provides information on market trends and development, growth drivers, technologies, and the changing investment structure of the Global MMO Games Market. Some of the key players profiled in the study are…
Arcade Racing Games Market Size in 2023 To 2029 | Playground Games, Codemasters, …
The research report also provides a competitive assessment of market share, growth strategies, capabilities, and product offers of the key market player in the Arcade Racing Games market. The research report will help new entrants/stakeholders understand and analyze upcoming challenges and opportunities. The report also offers major driver restraints, challenges, and opportunities of the Arcade Racing Games market. The Arcade Racing Games report clarifies the drivers and controls that experience…
Mobile Games Market is Booming Worldwide | Epic Games, Blizzard Entertainment, R …
Advance Market Analytics published a new research publication on "Global Mobile Games Market Insights, to 2027" with 232 pages and enriched with self-explained Tables and charts in presentable format. In the Study you will find new evolving Trends, Drivers, Restraints, Opportunities generated by targeting market associated stakeholders. The growth of the Mobile Games market was mainly driven by the increasing R&D spending across the world.
Some of the key players profiled…
Android Games Market Top Key Players - EA Mobile – Sports and Other genres, Ki …
Android Games Market needs to use gameplay to motivate learning, participate in knowledge acquisition, and improve the efficiency of learning content delivery, and mix education and purpose entertainment to make mGBL successful.
With the development of advanced mobile technology, Android Games Market have shown significant upgrades in terms of entertaining gamers. In fact, the mobile gaming industry has endeavored to increase its presence for the enjoyment of successful users.
Such…
Arcade Gaming Market Top Key Players - Sony Games, Supercell Games, Miniclip Gam …
The term Arcade Gaming Market is used to refer to an action video game designed to play like an arcade game with desperately addictive gameplay. The focus of arcade games is on the user's reflexes, and games typically feature very few puzzle-solving complex thinking, or strategy skills. Games with complex thoughts are called strategy video games or puzzle video games.
Arcade Gaming Market is often short, has simple and intuitive…
Android Games Market Top Key Players - EA Mobile – Sports and Other genres, Ki …
Mobile games are one of the youngest creative industries in the world. Today, it is the most widespread gaming mode in the world, penetrating more areas than previously reached by PCs, consoles or handhelds.
Android was first launched in 2005 when Google acquired a small startup called Android Inc. This has sparked speculation that Google is interested in expanding into the mobile device space. With the release of Android…