Press release
Location-Based Entertainment Market Will Surpass US$ 68.69 Billion at 28.4% CAGR Growth From 2025 to 2034
According to the latest market research study published by Polaris Market Research, the global location-based entertainment market is projected to grow significantly, from USD 5.65 billion in 2024 to USD 68.69 billion by 2034, registering a CAGR of 28.4% from 2025 to 2034.Market Introduction
Location-based entertainment (LBE) is a speedily growing industry that merges features of hospitality, leisure, and retail. It is a consumer encountering grouping that provides distinct encounters to visitors in a physical landing place. These forums are outlined to offer consumers entertainment, education, and engaging experiences that they cannot get at home.
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They can range from family amusement centers, multisensory digital exposures, theme parks, and engaging art installations. They can be exterior or interior, enduring or interim, and can serve a broad gamut of audiences from children to adults. The scope of LBE is expansive and continuously developing. With the progression of technology, LBEs are becoming more engaging, mutual, and customized.
Key Market Drivers:
The amalgamation of progressive AR and VR hardware, such as head ascended displays and movement tracing gadgets, sanctioning entertainment platforms to convey hyper-engaging experiences. The ongoing invention of VR and AR content generation instruments also promotes sustaining consumer engagement, sanctioning repeating visits, thereby generating the location-based entertainment market demand.
Firms functioning in LBEs are funding inventive concerns, progressive technologies, and fascinating narratives to heighten the standard and charm of endearments pictured by both local visitors and tourists. This funding generates distinct, haunting experiences that inspire recurring visits and affirmative word-of-mouth marketing, thus augmenting the audience base.
Segmentation Analysis:
The location-based entertainment market segmentation is based on technology, application, end-user, and region.
Based on technology, the virtual reality (VR) segment dominated the market due to its capacity to provide engaging, interactive experiences that are arduous to reproduce at home. VR technology permits users to traverse simulation ambiances and engage in collective adventures rendering it an alluring alternative for entertainment platforms such as theme parks and others.
Based on application, the themed entertainment venues segment is expected to grow at a higher rate due to their capacity to convey excessively customized and distinct experiences. These platforms profit from favored intellectual properties such as movie franchises, cultural storytelling, and gaming themes, which entice manifold audiences.
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Competitive Dynamics:
The market is fragmented, with numerous players offering solutions across various industries. Some of the critical players in the location-based entertainment market are mentioned below:
• Cineplex Inc.
• Dark Slope Studios
• Dreamscape Immersive
• Hologate
• Illumination Entertainment
• LEGOLAND
• Lionsgate Entertainment
• Merlin Entertainments
• Sandbox VR
• SeaWorld Entertainment
• The VOID
• The Walt Disney Company
• Two Bit Circus
• Universal Studios
• Zero Latency VR
Location-Based Entertainment Market Developments
• June 2024: iQIYI, a leading online entertainment service in China, announced plans to launch new VR-based location-based entertainment (LBE) experiences across major cities in China.
• September 2023: WildBrain CPLG, a global licensing agency, introduced a dedicated location-based entertainment (LBE) division to expand its portfolio of kids' brands into the global market. The initiative includes the development of new theme parks and entertainment centers.
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Polaris Market Research is a global market research and consulting company. The company specializes in providing exceptional market intelligence and in-depth business research services for PMR's clientele spread across different enterprises. We at Polaris are obliged to serve PMR's diverse customer base present across the industries of healthcare, technology, semiconductors, and chemicals among various other industries present around the world. We strive to provide PMR's customers with updated information on innovative technologies, high-growth markets, emerging business environments, and the latest business-centric applications, thereby helping them always to make informed decisions and leverage new opportunities. Adept with a highly competent, experienced, and extremely qualified team of experts comprising SMEs, analysts, and consultants, we at Polaris endeavor to deliver value-added business solutions to PMR's customers.
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