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UK Family/Indoor Entertainment Centers Market Trends: Expected to Grow at a CAGR of 12.6% 2031, Claims AMR

01-30-2025 07:22 AM CET | IT, New Media & Software

Press release from: Allied Market Research

UK Family/Indoor Entertainment Centers Market

UK Family/Indoor Entertainment Centers Market

According to the report, the UK family/indoor entertainment centers industry generated $0.86 billion in 2021, and is estimated to reach $2.72 billion by 2031, witnessing a CAGR of 12.6% from 2022 to 2031. The report offers a detailed analysis of changing market trends, top segments, key investment pockets, value chains, regional landscapes, and competitive scenarios.

A family entertainment center, commonly referred to as an indoor amusement park, family amusement center, family fun center, or simply fun center in the entertainment industry, which seems to be a small amusement park targeted towards families with young children through teens and is frequently totally inside. In addition, family/indoor amusement parks have some fewer attractions, are smaller than full-scale amusement parks, and charge customers less per hour for every individual than a typical amusement park.

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Furthermore, Continuous launch of new FECs supporting family activities, Food and Beverage (F&B) integration, and participatory play coupled with increase in number of malls are enhancing the growth of the market. In addition, presence of a significant target population and rise in per capita disposable income, along with rise in use of various promotional strategies and offers such as loyalty programs is contributing in the growth of the UK family/ indoor entertainment centers market.

However, increase in ticket prices and rise in popularity of home and mobile gaming limits the growth of this market. Conversely, addition of new games and ongoing innovation in technology and changing preferences of customers for celebrating occasions are anticipated to provide variety of opportunities for the expansion of the market during the forecast period.

Depending on the visitor demographic, the teenager (13-19) segment dominated the UK family/ indoor entertainment centers market share in 2021 and is expected to continue this trend during the forecast period, as most of entertainment organizations are providing solutions for the kids and for teenagers, which helps in expanding the growth outlook of the teenager (13-19) segment. However, the families with children [9-12] segment is expected to witness the highest growth in the upcoming years, owing to the growing focus on improving the family's experience in park, which drives the segment growth in this country.

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The UK family/ indoor entertainment centers market was immensely impacted by the outbreak of COVID-19 as consumers are fast migrating to internet platforms. Due to the COVID-19 pandemic, intensive controls were put in place to prevent the pandemic from spreading. Individual's habits have been changed by the COVID-19 measures and restrictions imposed such as social distance and lockdown measures.

These unexpected changes created a significant impact on entertainment sector. Many activity facilities, including arcade studios, gaming areas, and fitness centers, were shut down as a result of the lockdown measures put in place during the -19 outbreak in order to stop the spread of cross-contamination. This had a detrimental impact on sales overall. This factors directly influencing market growth all over the country.

By visitor demographic, the teenagers (13-19) segment garnered the highest share in 2021, holding nearly half of the UK Family/Indoor Entertainment Centers market revenue. The families with children of age between 9 and 12 years are more focused on shaping their children's future through numerous activities through fun, entertainment, and education. Thus, most of parents prefer fun learning and adventure-focused games, which is the major factor that drives the market growth.

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By facility size, the 1 to 10 acres segment accounted for more than one-fourth of the UK Family/Indoor Entertainment Centers market revenue in 2021 and is projected to retain the lion's share by 2031. This is because large number of FECs were constructed in the UK region. FECs of such huge size is usually developed as theme parks or amusement parks, which is one of the major contributors toward market growth.

On the other hand, 10001 To 20000 Sq Ft segment would showcase the fastest CAGR of 15.7% throughout the forecast period. Rise in number of indoor family entertainment centers integrated with arcades, restaurants, and music drives the growth of the market. To cater to increasing needs of local audience, number of key players are developing FECs that range between 10,001 sq. ft. and 20,000 sq. ft., which is opportunistic for the market.

By revenue source, the entry fees & ticket sales segment contributed to the highest share in 2021, accounting for around two-fifths of the UK family/indoor entertainment centers market revenue. This is attributed owing to the growing adoption of corporate strategy to advance business strategies and growth of fun activities in every other part of family entertainment centers.

By application, the arcade studios segment accounted for nearly one-thirds of the UK family/indoor entertainment centers market share in 2021, and is expected to rule the roost by 2031. This is due to the rise in innovations in arcade gaming has changed gaming from 2D gameplay on a screen.

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The UK family/ indoor entertainment centers market is dominated by key players such as Fun Farm Lincoln Family Entertainment Centre, Genesis Centre, Hunstanton Pier KidZania, LEGOLAND, Richardson's Family Entertainment Centre, Superbowl UK Tenpin, The Walt Disney Company and Time Twisters. These players have adopted various strategies to increase their market penetration and strengthen their position in the industry.

In addition, with the surge in demand for indoor entertainment center, various companies have expanded their current product portfolio to continue with the rising demand in the market. For instance, in March 2021, Tenpin to reopen its indoor bowling centers in May. According to company, it is in a good position for development and expansion after Covid, and the company is operationally suitable with all local management and teams continuing to work there.

It has improved the way people work and the production efficiency of industries. Similarly, in June 2019, KidZania London has released details of its new schools program including a special series of events. The attraction offers real-life activities and careers to choose from, allowing kids aged four to 14 to explore their imaginations and interests. This strategic launch and partnership agreement are expected to drive market growth over the forecast period.

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Allied Market Research (AMR) is a full-service market research and business-consulting wing of Allied Analytics LLP, based in Portland, Oregon. AMR provides global enterprises as well as medium and small businesses with unmatched quality of "Market Research Reports" and "Business Intelligence Solutions." AMR has a targeted view to provide business insights and consulting to assist its clients in making strategic business decisions and achieving sustainable growth in their respective market domains.

AMR launched its user-based online library of reports and company profiles, Avenue. An e-access library is accessible from any device, anywhere, and at any time for entrepreneurs, stakeholders, researchers, and students at universities. With reports on more than 60,000 niche markets with data comprising 600,000 pages along with company profiles on more than 12,000 firms, Avenue offers access to the entire repository of information through subscriptions. A hassle-free solution to clients' requirements is complemented with analyst support and customization requests.

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