Press release
Toys and Games Market Size , Future Scope ,Business Demands and Industry Growth
๐๐จ๐ฒ๐ฌ ๐๐ง๐ ๐๐๐ฆ๐๐ฌ ๐๐๐ซ๐ค๐๐ญ ๐๐ซ๐จ๐ฃ๐๐๐ญ๐๐ ๐ญ๐จ ๐๐๐๐๐ก ๐๐๐ 921.84 ๐๐ข๐ฅ๐ฅ๐ข๐จ๐ง ๐๐ฒ 2030The global toys and games market, valued at USD 497.85 billion in 2023, is anticipated to grow at a compound annual growth rate (CAGR) of 9.2%, reaching approximately USD 921.84 billion by 2030. This substantial growth is driven by increasing parental emphasis on educational value, rising disposable incomes, and the integration of technology into traditional playthings.
๐๐จ๐ฒ๐ฌ ๐๐ง๐ ๐๐๐ฆ๐๐ฌ ๐๐๐ซ๐ค๐๐ญ ๐๐ฏ๐๐ซ๐ฏ๐ข๐๐ฐ
Toys and games encompass a wide range of products designed for entertainment and educational purposes across various age groups. The market includes categories such as activity toys, dolls, games and puzzles, infant/preschool toys, plush toys, and outdoor and sports toys. Manufacturers are focusing on creating products that appeal to both children and parents, emphasizing safety, educational content, and sustainability.
๐ ๐จ๐ซ ๐ ๐ช๐ฎ๐ข๐๐ค ๐จ๐ฏ๐๐ซ๐ฏ๐ข๐๐ฐ ๐จ๐ ๐ญ๐ก๐ ๐ซ๐๐ฉ๐จ๐ซ๐ญ, ๐ฉ๐ฅ๐๐๐ฌ๐ ๐๐ฅ๐ข๐๐ค ๐ก๐๐ซ๐: https://www.maximizemarketresearch.com/request-sample/71849/
๐๐ฒ๐ง๐๐ฆ๐ข๐๐ฌ ๐จ๐ ๐ญ๐ก๐ ๐๐จ๐ฒ๐ฌ ๐๐ง๐ ๐๐๐ฆ๐๐ฌ ๐๐๐ซ๐ค๐๐ญ
๐๐ก๐ ๐ฆ๐๐ซ๐ค๐๐ญ ๐๐จ๐ซ ๐ญ๐จ๐ฒ๐ฌ ๐๐ง๐ ๐ ๐๐ฆ๐๐ฌ ๐ฐ๐ข๐ฅ๐ฅ ๐๐ ๐๐จ๐จ๐ฌ๐ญ๐๐ ๐๐ฒ ๐ฉ๐๐ซ๐๐ง๐ญ๐๐ฅ ๐ข๐ง๐๐ฅ๐ฎ๐๐ง๐๐ ๐๐ง๐ ๐๐๐ฎ๐๐๐ญ๐ข๐จ๐ง๐๐ฅ ๐ฏ๐๐ฅ๐ฎ๐.
Toys and games that foster skill development and have educational value are becoming more and more popular among parents. There is a strong demand for goods that promote creativity, mental clarity, and physical exercise. Learning-based games, STEM (Science, Technology, Engineering, and Mathematics) kits, and educational toys satisfy parents' desires to enhance their kids' playtime. The market for toys and games is being impacted by growing concerns about environmental sustainability and eco-conscious shopping. Manufacturers of games and toys are under pressure to create items that are ethically sourced, eco-friendly, and use sustainable materials while minimizing their negative effects on the environment during the manufacturing and delivery processes. Additionally, toys that encourage conservation and environmental consciousness are becoming more and more popular with consumers.
๐๐๐ ๐ข๐จ๐ง๐๐ฅ ๐๐ง๐ฌ๐ข๐ ๐ก๐ญ๐ฌ
๐๐ข๐๐ญ๐ง๐๐ฆ: ๐๐จ๐ฒ๐ฌ ๐๐ง๐ ๐๐๐ฆ๐๐ฌ ๐๐๐ซ๐ค๐๐ญ ๐๐ฉ๐ฉ๐จ๐ซ๐ญ๐ฎ๐ง๐ข๐ญ๐ข๐๐ฌ
Vietnam's toys and games market has experienced significant growth, with revenue reaching USD 951 million in 2023. The market is expected to continue its upward trajectory, projected to reach USD 1.004 billion in 2024, driven by a young population and increasing disposable incomes.
๐๐ก๐๐ข๐ฅ๐๐ง๐: ๐๐จ๐ฒ๐ฌ ๐๐ง๐ ๐๐๐ฆ๐๐ฌ ๐๐๐ซ๐ค๐๐ญ ๐๐ซ๐๐ง๐๐ฌ
In Thailand, the toys and games market is projected to grow by 2.37% between 2025 and 2029, resulting in a market volume of USD 624 million by 2029. The resurgence in demand for traditional toys and games reflects a growing interest in preserving cultural heritage.
๐๐๐ฉ๐๐ง: ๐๐จ๐ฒ๐ฌ ๐๐ง๐ ๐๐๐ฆ๐๐ฌ ๐๐๐ซ๐ค๐๐ญ ๐๐ซ๐จ๐ฐ๐ญ๐ก
Japan's analog gaming market has seen notable growth, with the domestic market doubling since 2018. The potential acquisition of Kadokawa by Sony may further bolster international opportunities for Japanese tabletop game designers.
๐๐ฎ๐ซ๐ข๐จ๐ฎ๐ฌ ๐ญ๐จ ๐ฉ๐๐๐ค ๐ข๐ง๐ฌ๐ข๐๐? ๐๐ซ๐๐ ๐ฒ๐จ๐ฎ๐ซ ๐ฌ๐๐ฆ๐ฉ๐ฅ๐ ๐๐จ๐ฉ๐ฒ ๐จ๐ ๐ญ๐ก๐ข๐ฌ ๐ซ๐๐ฉ๐จ๐ซ๐ญ ๐ง๐จ๐ฐ: https://www.maximizemarketresearch.com/request-sample/71849/
๐๐ข๐ง๐ ๐๐ฉ๐จ๐ซ๐: ๐๐จ๐ฒ๐ฌ ๐๐ง๐ ๐๐๐ฆ๐๐ฌ ๐๐๐ซ๐ค๐๐ญ ๐๐ฉ๐๐๐ญ๐ข๐จ๐ง
Singapore's toys and games market is updating with a focus on digital transformation. The integration of technology into traditional toys and the rise of educational games are enhancing the market's appeal to tech-savvy consumers.
๐๐ง๐ข๐ญ๐๐ ๐๐ญ๐๐ญ๐๐ฌ: ๐๐จ๐ฒ๐ฌ ๐๐ง๐ ๐๐๐ฆ๐๐ฌ ๐๐๐ซ๐ค๐๐ญ ๐๐ฑ๐ฉ๐๐ง๐ฌ๐ข๐จ๐ง
The United States continues to lead in the toys and games market, with revenue projected to reach USD 41,680 million in 2025. The market is dominated by well-established companies such as Hasbro, Mattel, LEGO Group, and Spin Master, holding significant market shares in various product categories.
๐๐ฎ๐ซ๐จ๐ฉ๐: ๐๐จ๐ฒ๐ฌ ๐๐ง๐ ๐๐๐ฆ๐๐ฌ ๐๐๐ซ๐ค๐๐ญ ๐๐๐ฏ๐๐ฅ๐จ๐ฉ๐ฆ๐๐ง๐ญ๐ฌ
Europe's toys and games market is characterized by a strong emphasis on sustainability and ethical practices. Consumers are increasingly prioritizing eco-friendly products and transparent supply chains, prompting businesses to adapt and innovate in response to these preferences.
๐๐๐ฒ ๐๐๐๐๐ง๐ญ ๐๐๐ฏ๐๐ฅ๐จ๐ฉ๐ฆ๐๐ง๐ญ๐ฌ
Sony is potentially planning to acquire Japanese media conglomerate Kadokawa, which owns game developer FromSoftware. This acquisition could have major implications across industries, including the tabletop gaming sector.
๐๐ข๐ฏ๐ ๐ข๐ง๐ญ๐จ ๐ญ๐ก๐ ๐ข๐ง๐๐ฎ๐ฌ๐ญ๐ซ๐ฒ ๐ฐ๐ข๐ญ๐ก ๐จ๐ฎ๐ซ ๐๐ซ๐๐ ๐ฌ๐๐ฆ๐ฉ๐ฅ๐ ๐ซ๐๐ฉ๐จ๐ซ๐ญ: https://www.maximizemarketresearch.com/request-sample/71849/
๐๐จ๐ฒ๐ฌ ๐๐ง๐ ๐๐๐ฆ๐๐ฌ ๐๐๐ซ๐ค๐๐ญ ๐๐๐ ๐ฆ๐๐ง๐ญ๐๐ญ๐ข๐จ๐ง
๐๐ฒ ๐๐ซ๐จ๐๐ฎ๐๐ญ ๐๐ฒ๐ฉ๐
Games & Puzzles
Video Games
Construction Toys
Dolls & Accessories
Infant & Preschool Toys
Outdoor & Sports Toys
Others
Games & Puzzles, Video Games, Construction Toys, Dolls & Accessories, Infant & Preschool Toys, Outdoor & Sports Toys, and Others are the market segments based on product type. In 2023, the video game category dominated the market, and it is anticipated to continue to maintain the greatest share of the toys and games market during the forecast period. Played on a variety of platforms, such as gaming consoles, personal computers, smartphones, and tablets, the video games segment includes a broad spectrum of interactive electronic entertainment experiences. From independent games to popular franchises, video games created for personal computers (PCs) provide a variety of gaming experiences. Customization, modding, and access to a variety of genres and gaming communities are all made possible by PC gaming.
๐๐ฒ ๐๐ ๐ ๐๐ซ๐จ๐ฎ๐ฉ
0-3
4-5
6-12
13-18
Above 18
๐๐ฒ ๐๐๐ฅ๐๐ฌ ๐๐ก๐๐ง๐ง๐๐ฅ
Online
Offline
Specialty Stores
Shopping Malls
Gift Shops
๐๐จ ๐๐๐๐ซ๐ง ๐๐จ๐ซ๐ ๐๐๐จ๐ฎ๐ญ ๐๐ก๐ข๐ฌ ๐๐ญ๐ฎ๐๐ฒ, ๐๐ฅ๐๐๐ฌ๐ ๐๐ฅ๐ข๐๐ค ๐๐๐ซ๐: https://www.maximizemarketresearch.com/market-report/global-toys-and-games-market/71849/
๐๐จ๐ฒ๐ฌ ๐๐ง๐ ๐๐๐ฆ๐๐ฌ ๐๐๐ซ๐ค๐๐ญ ๐๐๐ฒ ๐๐ฅ๐๐ฒ๐๐ซ๐ฌ
North America:
1. PlayMonster Group LLC (Beloit, Wisconsin, U.S.)
2. Hasbro, Inc. (Pawtucket, Rhode Island, USA)
3. Mattel Inc. (El Segundo, California, USA)
4. Spin Master Corp. (Toronto, Ontario, Canada)
5. LEGO Group (Billund, Denmark )
6. Funko, Inc. (Everett, Washington, USA)
7. Moose Toys (Melbourne, Victoria, Australia )
8. JAKKS Pacific, Inc. (Santa Monica, California, USA)
9. Wicked Cool Toys (Bristol, Pennsylvania, USA )
Europe:
10. Ravensburger AG ( Ravensburg, Germany)
11. Playmobil (Zirndorf, Germany)
12. Meccano (Paris, France)
13. PlayMonster LLC (Beloit, Wisconsin, USA )
14. Asmodee Group (Issy-les-Moulineaux, France)
15. Smoby Toys (Lavans-lรจs-Saint-Claude, France)
16. Character Group plc (New Malden, Surrey, UK)
17. Hornby PLC (Margate, Kent, UK)
Asia-Pacific:
18. Bandai Namco Holdings Inc(Minato, Tokyo, Japan)
19. TOMY Company, Ltd. (Katsushika, Tokyo, Japan )
20. WowWee Group Limited (Hong Kong, China)
21. Nintendo Co., Ltd. (Kyoto, Japan)
22. encent Holdings Limited (Shenzhen, Guangdong, China)
23. Sega Sammy Holdings Inc. (Shinagawa, Tokyo, Japan)
24. Tomy Takara Co., Ltd. (Katsushika, Tokyo, Japan)
25. VTech Holdings Limited (Tai Po, Hong Kong)
26. Sanrio Company, Ltd. (Tama, Tokyo, Japan)
๐๐๐ญ๐๐ฌ๐ญ ๐๐ฎ๐ญ๐ญ๐ข๐ง๐ -๐๐๐ ๐ ๐ซ๐๐ฌ๐๐๐ซ๐๐ก ๐๐ซ๐จ๐ฆ ๐๐๐ฑ๐ข๐ฆ๐ข๐ณ๐ ๐๐๐ซ๐ค๐๐ญ ๐๐๐ฌ๐๐๐ซ๐๐ก ๐ข๐ฌ ๐ง๐จ๐ฐ ๐ญ๐ซ๐๐ง๐๐ข๐ง๐ :
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๐๐๐๐๐๐๐๐ ๐๐๐๐๐๐ ๐๐๐๐๐๐๐๐ ๐๐๐. ๐๐๐.
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