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Toys and Games Market Size , Future Scope ,Business Demands and Industry Growth

01-22-2025 11:35 AM CET | Consumer Goods & Retail

Press release from: MAXIMIZE MARKET RESEARCH PVT. LTD.

Toys and Games Market

Toys and Games Market

๐“๐จ๐ฒ๐ฌ ๐š๐ง๐ ๐†๐š๐ฆ๐ž๐ฌ ๐Œ๐š๐ซ๐ค๐ž๐ญ ๐๐ซ๐จ๐ฃ๐ž๐œ๐ญ๐ž๐ ๐ญ๐จ ๐‘๐ž๐š๐œ๐ก ๐”๐’๐ƒ 921.84 ๐๐ข๐ฅ๐ฅ๐ข๐จ๐ง ๐›๐ฒ 2030

The global toys and games market, valued at USD 497.85 billion in 2023, is anticipated to grow at a compound annual growth rate (CAGR) of 9.2%, reaching approximately USD 921.84 billion by 2030. This substantial growth is driven by increasing parental emphasis on educational value, rising disposable incomes, and the integration of technology into traditional playthings.

๐“๐จ๐ฒ๐ฌ ๐š๐ง๐ ๐†๐š๐ฆ๐ž๐ฌ ๐Œ๐š๐ซ๐ค๐ž๐ญ ๐Ž๐ฏ๐ž๐ซ๐ฏ๐ข๐ž๐ฐ

Toys and games encompass a wide range of products designed for entertainment and educational purposes across various age groups. The market includes categories such as activity toys, dolls, games and puzzles, infant/preschool toys, plush toys, and outdoor and sports toys. Manufacturers are focusing on creating products that appeal to both children and parents, emphasizing safety, educational content, and sustainability.

๐…๐จ๐ซ ๐š ๐ช๐ฎ๐ข๐œ๐ค ๐จ๐ฏ๐ž๐ซ๐ฏ๐ข๐ž๐ฐ ๐จ๐Ÿ ๐ญ๐ก๐ž ๐ซ๐ž๐ฉ๐จ๐ซ๐ญ, ๐ฉ๐ฅ๐ž๐š๐ฌ๐ž ๐œ๐ฅ๐ข๐œ๐ค ๐ก๐ž๐ซ๐ž: https://www.maximizemarketresearch.com/request-sample/71849/

๐ƒ๐ฒ๐ง๐š๐ฆ๐ข๐œ๐ฌ ๐จ๐Ÿ ๐ญ๐ก๐ž ๐“๐จ๐ฒ๐ฌ ๐š๐ง๐ ๐†๐š๐ฆ๐ž๐ฌ ๐Œ๐š๐ซ๐ค๐ž๐ญ

๐“๐ก๐ž ๐ฆ๐š๐ซ๐ค๐ž๐ญ ๐Ÿ๐จ๐ซ ๐ญ๐จ๐ฒ๐ฌ ๐š๐ง๐ ๐ ๐š๐ฆ๐ž๐ฌ ๐ฐ๐ข๐ฅ๐ฅ ๐›๐ž ๐›๐จ๐จ๐ฌ๐ญ๐ž๐ ๐›๐ฒ ๐ฉ๐š๐ซ๐ž๐ง๐ญ๐š๐ฅ ๐ข๐ง๐Ÿ๐ฅ๐ฎ๐ž๐ง๐œ๐ž ๐š๐ง๐ ๐ž๐๐ฎ๐œ๐š๐ญ๐ข๐จ๐ง๐š๐ฅ ๐ฏ๐š๐ฅ๐ฎ๐ž.

Toys and games that foster skill development and have educational value are becoming more and more popular among parents. There is a strong demand for goods that promote creativity, mental clarity, and physical exercise. Learning-based games, STEM (Science, Technology, Engineering, and Mathematics) kits, and educational toys satisfy parents' desires to enhance their kids' playtime. The market for toys and games is being impacted by growing concerns about environmental sustainability and eco-conscious shopping. Manufacturers of games and toys are under pressure to create items that are ethically sourced, eco-friendly, and use sustainable materials while minimizing their negative effects on the environment during the manufacturing and delivery processes. Additionally, toys that encourage conservation and environmental consciousness are becoming more and more popular with consumers.

๐‘๐ž๐ ๐ข๐จ๐ง๐š๐ฅ ๐ˆ๐ง๐ฌ๐ข๐ ๐ก๐ญ๐ฌ

๐•๐ข๐ž๐ญ๐ง๐š๐ฆ: ๐“๐จ๐ฒ๐ฌ ๐š๐ง๐ ๐†๐š๐ฆ๐ž๐ฌ ๐Œ๐š๐ซ๐ค๐ž๐ญ ๐Ž๐ฉ๐ฉ๐จ๐ซ๐ญ๐ฎ๐ง๐ข๐ญ๐ข๐ž๐ฌ

Vietnam's toys and games market has experienced significant growth, with revenue reaching USD 951 million in 2023. The market is expected to continue its upward trajectory, projected to reach USD 1.004 billion in 2024, driven by a young population and increasing disposable incomes.

๐“๐ก๐š๐ข๐ฅ๐š๐ง๐: ๐“๐จ๐ฒ๐ฌ ๐š๐ง๐ ๐†๐š๐ฆ๐ž๐ฌ ๐Œ๐š๐ซ๐ค๐ž๐ญ ๐“๐ซ๐ž๐ง๐๐ฌ

In Thailand, the toys and games market is projected to grow by 2.37% between 2025 and 2029, resulting in a market volume of USD 624 million by 2029. The resurgence in demand for traditional toys and games reflects a growing interest in preserving cultural heritage.

๐‰๐š๐ฉ๐š๐ง: ๐“๐จ๐ฒ๐ฌ ๐š๐ง๐ ๐†๐š๐ฆ๐ž๐ฌ ๐Œ๐š๐ซ๐ค๐ž๐ญ ๐†๐ซ๐จ๐ฐ๐ญ๐ก

Japan's analog gaming market has seen notable growth, with the domestic market doubling since 2018. The potential acquisition of Kadokawa by Sony may further bolster international opportunities for Japanese tabletop game designers.

๐‚๐ฎ๐ซ๐ข๐จ๐ฎ๐ฌ ๐ญ๐จ ๐ฉ๐ž๐ž๐ค ๐ข๐ง๐ฌ๐ข๐๐ž? ๐†๐ซ๐š๐› ๐ฒ๐จ๐ฎ๐ซ ๐ฌ๐š๐ฆ๐ฉ๐ฅ๐ž ๐œ๐จ๐ฉ๐ฒ ๐จ๐Ÿ ๐ญ๐ก๐ข๐ฌ ๐ซ๐ž๐ฉ๐จ๐ซ๐ญ ๐ง๐จ๐ฐ: https://www.maximizemarketresearch.com/request-sample/71849/

๐’๐ข๐ง๐ ๐š๐ฉ๐จ๐ซ๐ž: ๐“๐จ๐ฒ๐ฌ ๐š๐ง๐ ๐†๐š๐ฆ๐ž๐ฌ ๐Œ๐š๐ซ๐ค๐ž๐ญ ๐”๐ฉ๐๐š๐ญ๐ข๐จ๐ง

Singapore's toys and games market is updating with a focus on digital transformation. The integration of technology into traditional toys and the rise of educational games are enhancing the market's appeal to tech-savvy consumers.

๐”๐ง๐ข๐ญ๐ž๐ ๐’๐ญ๐š๐ญ๐ž๐ฌ: ๐“๐จ๐ฒ๐ฌ ๐š๐ง๐ ๐†๐š๐ฆ๐ž๐ฌ ๐Œ๐š๐ซ๐ค๐ž๐ญ ๐„๐ฑ๐ฉ๐š๐ง๐ฌ๐ข๐จ๐ง

The United States continues to lead in the toys and games market, with revenue projected to reach USD 41,680 million in 2025. The market is dominated by well-established companies such as Hasbro, Mattel, LEGO Group, and Spin Master, holding significant market shares in various product categories.

๐„๐ฎ๐ซ๐จ๐ฉ๐ž: ๐“๐จ๐ฒ๐ฌ ๐š๐ง๐ ๐†๐š๐ฆ๐ž๐ฌ ๐Œ๐š๐ซ๐ค๐ž๐ญ ๐ƒ๐ž๐ฏ๐ž๐ฅ๐จ๐ฉ๐ฆ๐ž๐ง๐ญ๐ฌ

Europe's toys and games market is characterized by a strong emphasis on sustainability and ethical practices. Consumers are increasingly prioritizing eco-friendly products and transparent supply chains, prompting businesses to adapt and innovate in response to these preferences.

๐Š๐ž๐ฒ ๐‘๐ž๐œ๐ž๐ง๐ญ ๐ƒ๐ž๐ฏ๐ž๐ฅ๐จ๐ฉ๐ฆ๐ž๐ง๐ญ๐ฌ

Sony is potentially planning to acquire Japanese media conglomerate Kadokawa, which owns game developer FromSoftware. This acquisition could have major implications across industries, including the tabletop gaming sector.

๐ƒ๐ข๐ฏ๐ž ๐ข๐ง๐ญ๐จ ๐ญ๐ก๐ž ๐ข๐ง๐๐ฎ๐ฌ๐ญ๐ซ๐ฒ ๐ฐ๐ข๐ญ๐ก ๐จ๐ฎ๐ซ ๐Ÿ๐ซ๐ž๐ž ๐ฌ๐š๐ฆ๐ฉ๐ฅ๐ž ๐ซ๐ž๐ฉ๐จ๐ซ๐ญ: https://www.maximizemarketresearch.com/request-sample/71849/

๐“๐จ๐ฒ๐ฌ ๐š๐ง๐ ๐†๐š๐ฆ๐ž๐ฌ ๐Œ๐š๐ซ๐ค๐ž๐ญ ๐’๐ž๐ ๐ฆ๐ž๐ง๐ญ๐š๐ญ๐ข๐จ๐ง

๐›๐ฒ ๐๐ซ๐จ๐๐ฎ๐œ๐ญ ๐“๐ฒ๐ฉ๐ž

Games & Puzzles
Video Games
Construction Toys
Dolls & Accessories
Infant & Preschool Toys
Outdoor & Sports Toys
Others

Games & Puzzles, Video Games, Construction Toys, Dolls & Accessories, Infant & Preschool Toys, Outdoor & Sports Toys, and Others are the market segments based on product type. In 2023, the video game category dominated the market, and it is anticipated to continue to maintain the greatest share of the toys and games market during the forecast period. Played on a variety of platforms, such as gaming consoles, personal computers, smartphones, and tablets, the video games segment includes a broad spectrum of interactive electronic entertainment experiences. From independent games to popular franchises, video games created for personal computers (PCs) provide a variety of gaming experiences. Customization, modding, and access to a variety of genres and gaming communities are all made possible by PC gaming.

๐›๐ฒ ๐€๐ ๐ž ๐†๐ซ๐จ๐ฎ๐ฉ

0-3
4-5
6-12
13-18
Above 18

๐›๐ฒ ๐’๐š๐ฅ๐ž๐ฌ ๐‚๐ก๐š๐ง๐ง๐ž๐ฅ

Online
Offline
Specialty Stores
Shopping Malls
Gift Shops

๐“๐จ ๐‹๐ž๐š๐ซ๐ง ๐Œ๐จ๐ซ๐ž ๐€๐›๐จ๐ฎ๐ญ ๐“๐ก๐ข๐ฌ ๐’๐ญ๐ฎ๐๐ฒ, ๐๐ฅ๐ž๐š๐ฌ๐ž ๐‚๐ฅ๐ข๐œ๐ค ๐‡๐ž๐ซ๐ž: https://www.maximizemarketresearch.com/market-report/global-toys-and-games-market/71849/

๐“๐จ๐ฒ๐ฌ ๐š๐ง๐ ๐†๐š๐ฆ๐ž๐ฌ ๐Œ๐š๐ซ๐ค๐ž๐ญ ๐Š๐ž๐ฒ ๐๐ฅ๐š๐ฒ๐ž๐ซ๐ฌ

North America:
1. PlayMonster Group LLC (Beloit, Wisconsin, U.S.)
2. Hasbro, Inc. (Pawtucket, Rhode Island, USA)
3. Mattel Inc. (El Segundo, California, USA)
4. Spin Master Corp. (Toronto, Ontario, Canada)
5. LEGO Group (Billund, Denmark )
6. Funko, Inc. (Everett, Washington, USA)
7. Moose Toys (Melbourne, Victoria, Australia )
8. JAKKS Pacific, Inc. (Santa Monica, California, USA)
9. Wicked Cool Toys (Bristol, Pennsylvania, USA )
Europe:
10. Ravensburger AG ( Ravensburg, Germany)
11. Playmobil (Zirndorf, Germany)
12. Meccano (Paris, France)
13. PlayMonster LLC (Beloit, Wisconsin, USA )
14. Asmodee Group (Issy-les-Moulineaux, France)
15. Smoby Toys (Lavans-lรจs-Saint-Claude, France)
16. Character Group plc (New Malden, Surrey, UK)
17. Hornby PLC (Margate, Kent, UK)
Asia-Pacific:
18. Bandai Namco Holdings Inc(Minato, Tokyo, Japan)
19. TOMY Company, Ltd. (Katsushika, Tokyo, Japan )
20. WowWee Group Limited (Hong Kong, China)
21. Nintendo Co., Ltd. (Kyoto, Japan)
22. encent Holdings Limited (Shenzhen, Guangdong, China)
23. Sega Sammy Holdings Inc. (Shinagawa, Tokyo, Japan)
24. Tomy Takara Co., Ltd. (Katsushika, Tokyo, Japan)
25. VTech Holdings Limited (Tai Po, Hong Kong)
26. Sanrio Company, Ltd. (Tama, Tokyo, Japan)

๐‹๐š๐ญ๐ž๐ฌ๐ญ ๐œ๐ฎ๐ญ๐ญ๐ข๐ง๐ -๐ž๐๐ ๐ž ๐ซ๐ž๐ฌ๐ž๐š๐ซ๐œ๐ก ๐Ÿ๐ซ๐จ๐ฆ ๐Œ๐š๐ฑ๐ข๐ฆ๐ข๐ณ๐ž ๐Œ๐š๐ซ๐ค๐ž๐ญ ๐‘๐ž๐ฌ๐ž๐š๐ซ๐œ๐ก ๐ข๐ฌ ๐ง๐จ๐ฐ ๐ญ๐ซ๐ž๐ง๐๐ข๐ง๐ :

Global Composite Cylinder Market https://www.maximizemarketresearch.com/market-report/global-composite-cylinder-market/72792/

Global Automotive Intelligence Battery Sensor Market https://www.maximizemarketresearch.com/market-report/automotive-intelligence-battery-sensor-market/70803/

Global Fingerprint Module Market https://www.maximizemarketresearch.com/market-report/global-fingerprint-module-market/20813/

Global Active Optical Cable Market https://www.maximizemarketresearch.com/market-report/global-active-optical-cable-market/30906/

Global Inertial Sensors Market https://www.maximizemarketresearch.com/market-report/global-inertial-sensors-market/75898/

Programmable Logic Controller Market https://www.maximizemarketresearch.com/market-report/programmable-logic-controller-market/188518/

Cashew Nutshell Liquid Market https://www.maximizemarketresearch.com/market-report/cashew-nutshell-liquid-market/147699/

Global Shrink Wrapping Machines Market https://www.maximizemarketresearch.com/market-report/global-shrink-wrapping-machines-market/25789/

Global Fuel Management System Market https://www.maximizemarketresearch.com/market-report/global-fuel-management-system-market/25381/

Global Silicon Fertilizer Market https://www.maximizemarketresearch.com/market-report/global-silicon-fertilizer-market/21324/

๐Œ๐€๐—๐ˆ๐Œ๐ˆ๐™๐„ ๐Œ๐€๐‘๐Š๐„๐“ ๐‘๐„๐’๐„๐€๐‘๐‚๐‡ ๐๐•๐“. ๐‹๐“๐ƒ.

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Maximize Market Research is a multifaceted market research and consulting company with professionals from several industries. Some of the industries we cover include medical devices, pharmaceutical manufacturers, science and engineering, electronic components, industrial equipment, technology and communication, cars and automobiles, chemical products and substances, general merchandise, beverages, personal care, and automated systems. To mention a few, we provide market-verified industry estimations, technical trend analysis, crucial market research, strategic advice, competition analysis, production and demand analysis, and client impact studies.

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