Press release
Board Games Market is Set to Fly High in Years to Come
Pro Market Reports published a new research publication on "Board Games Market Insights, to 2032" with 232 pages and enriched with self-explained Tables and charts in presentable format. In the Study you will find new evolving Trends, Drivers, Restraints, Opportunities generated by targeting market associated stakeholders. The growth of the Board Games market was mainly driven by the increasing R&D spending across the world.Some of the key players profiled in the study are:
Hasbro Inc. (U.S.), Mattel Inc. (U.S.), Buffalo Games LLC (U.S.), Goliath Games (Netherlands), Masters Traditional Games (U.K.), Ravensburger AG (Germany), Gibson Games (U.K.), Rebellion Developments Ltd. (U.K.), CMON Games (Singapore), Asmodee (France).
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Scope of the Report of Board Games
The size of the Board Games Market was valued at USD 5197.319 million in 2023 and is projected to reach USD 10927.30 million by 2032, with an expected CAGR of 11.20% during the forecast period. The board games market is a large family of tabletop games for socializing, thinking strategically, and amusement. Games played on a flat surface with pieces, cards, and dice can be considered as the parts used to facilitate engagement and cognitive skills for the players. Some of its salient features include varied themes, complexity levels, and an interactive gameplay style that attracts a broad spectrum of audiences. Applications vary from a mere recreational tools to very serious ones, such as education, therapy, and team-building. The market of board games includes strategy games, cooperative games, family games, and so on, which use augmented reality and online media for a more engaging experience of the game.
The titled segments and sub-section of the market are illuminated below:
Game Type : Monopoly, Scrabble, Chess, Others, Age Group : 2-5 Years, Between 5 and 12 Years, 12-25 Years, Above 25 Years, Sales Channel : Online Stores, Specialty Stores, Hypermarkets & Supermarkets, Others
Market Drivers:
Increased Family Time: Board games provide a unique way for families to connect and spend quality time together
Development of New and Innovative Games: Game developers continue to introduce innovative game mechanics and concepts, appealing to a wide range of audiences
Market Trends:
Growing Number of Board Game Bars and Cafes Will Boost Market Growth
Restrains:
Competition from Digital Games: Digital games offer convenience and a wider variety of experiences, posing competition to traditional board games
Seasonality: Board games sales tend to fluctuate based on seasons and holidays
What can be explored with the Board Games Market Study?
• Gain Market Understanding
• Identify Growth Opportunities
• Analyse and Measure the Global Board Games Market by Identifying Investment across various Industry Verticals
• Understand the Trends that will drive Future Changes in Board Games
• Understand the Competitive Scenarios
- Track Right Markets
- Identify the Right Verticals
Region Included are: North America, Europe, Asia Pacific, Oceania, South America, Middle East & Africa
Country Level Break-Up: United States, Canada, Mexico, Brazil, Argentina, Colombia, Chile, South Africa, Nigeria, Tunisia, Morocco, Germany, United Kingdom (UK), the Netherlands, Spain, Italy, Belgium, Austria, Turkey, Russia, France, Poland, Israel, United Arab Emirates, Qatar, Saudi Arabia, China, Japan, Taiwan, South Korea, Singapore, India, Australia and New Zealand etc.
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Strategic Points Covered in Table of Content of Global Board Games Market:
Chapter 1: Introduction, market driving force product Objective of Study and Research Scope the Board Games market
Chapter 2: Exclusive Summary - the basic information of the Board Games Market.
Chapter 3: Displaying the Market Dynamics- Drivers, Trends and Challenges & Opportunities of the Board Games
Chapter 4: Presenting the Board Games Market Factor Analysis, Porters Five Forces, Supply/Value Chain, PESTEL analysis, Market Entropy, Patent/Trademark Analysis.
Chapter 5: Displaying the by Type, End User and Region/Country 2019-2023
Chapter 6: Evaluating the leading manufacturers of the Board Games market which consists of its Competitive Landscape, Peer Group Analysis, BCG Matrix & Company Profile
Chapter 7: To evaluate the market by segments, by countries and by Manufacturers/Company with revenue share and sales by key countries in these various regions (2024-2032)
Chapter 8 & 9: Displaying the Appendix, Methodology and Data Source
finally, Board Games Market is a valuable source of guidance for individuals and companies.
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Thanks for reading this article; you can also get individual chapter wise section or region wise report version like North America, Middle East, Africa, Europe or LATAM, Southeast Asia.
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About Author:
Pro Market Reports is Global leaders of Market Research Industry provides the quantified B2B research to Fortune 500 companies on high growth emerging opportunities which will impact more than 80% of worldwide companies' revenues.
Our Analyst is tracking high growth study with detailed statistical and in-depth analysis of market trends & dynamics that provide a complete overview of the industry. We follow an extensive research methodology coupled with critical insights related industry factors and market forces to generate the best value for our clients. We Provides reliable primary and secondary data sources, our analysts and consultants derive informative and usable data suited for our clients business needs. The research study enables clients to meet varied market objectives a from global footprint expansion to supply chain optimization and from competitor profiling to M&As.
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