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Gaming Controller Market Size, Competitors Strategy, Regional Analysis and Industry Growth by Forecast to 2031

10-21-2024 10:50 PM CET | Consumer Goods & Retail

Press release from: The Insight Partners

Gaming Controller Market Size, Competitors Strategy, Regional

The gaming controller market size is projected to reach US$ 4.50 billion by 2030 from US$ 2.33 billion in 2022. The market is expected to register a CAGR of 8.5% during 2022-2030. The consumer demand for personalized gaming controllers is likely to remain a key trend in the market..
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Top Key Players are covered in this report:

1. Guillemot Corp SA
2. Microsoft Corp
3. Logitech International SA
4. Corsair Gaming Inc
5. ACCO Brands Corp
6. Mad Catz Global Ltd
7. Sabrent,
8. Sony Group Corp
9. Razer Inc
10. Nintendo Co Ltd
Regional Assessment:

The geographic scope of the gaming controller market report is mainly divided into five regions: North America, Asia Pacific, Europe, Middle East & Africa, and South & Central America.
The online gaming industry in APAC has experienced a metamorphosis, evolving into an economic powerhouse with increasingly noteworthy influence. Both mobile and PC gamers are emerging as top players in global scenarios, and gamers are even earning through streaming and content creation within the segment. However, Asian gamers are not merely confining their gaming skills to fun and content creation; they are also pursuing gaming as a legitimate career path. A recent study on the Indian gaming landscape conducted by HP revealed that nearly half of professional gamers are generating significant income by pursuing their passion for gaming. The study included 3,500 respondents, including 500 parents, from 15 Tier-1 and Tier-2 cities across India. Among the participants, 70% were PC users, and 30% were mobile gamers.
Additionally, the demographic breakdown revealed that 75% of the respondents were male, while 25% were female. Also, various companies are launching new gaming controllers in APAC. Therefore, the gaming controller market is growing significantly in APAC.

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Market Segmentation
Key segments that contributed to the derivation of the gaming controller market analysis are product type, compatibility, connectivity, distribution channel, and end use.
• Based on product type, the gaming controller market is divided into gamepad, joystick, trackball, steering wheel, throttle quadrant, and others. The gamepad segment held a larger market share in 2022.
• By compatibility, the market is segmented into PCs, consoles, and mobile. The PC segment is expected to grow during the forecast period.
• In terms of connectivity, the gaming controller market is divided into wired and wireless. The wireless segment is expected to grow during the forecast period.
• Based on distribution channels, the market is bifurcated into offline and online. The online segment is expected to grow during the forecast period.
• based on end use, the market is divided into personal and commercial. The personal segment held a larger market share in 2022.
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The essential aspects like the latest market dynamics, development trends, and growth opportunities are presented, along with industry barriers, developmental threats, and risk factors. The report provides a concise market view that will provide ease of understanding. Also, the study presents the analytical depiction of the global market industry with the current and future estimations of the market.

Contact Us:
If you have any queries about this report or if you would like further information, please contact us:
Contact Person: Ankit Mathur
E-mail: sales@theinsightpartners.com
Phone: +1-646-491-9876

About Us:
The Insight Partners is a one stop industry research provider of actionable intelligence. We help our clients in getting solutions to their research requirements through our syndicated and consulting research services. We specialize in industries such as Semiconductor and Electronics, Aerospace and Defense, Automotive and Transportation, Biotechnology, Healthcare IT, Manufacturing and Construction, Medical Device, Technology, Media and Telecommunications, Chemicals and Materials.

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