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E-Sports Market worth $7.27 billion by 2030, growing at a CAGR of 16.80% - Exclusive Report by 360iResearch
The "E-Sports Market by Components (Platform, Service), Streaming Type (Live, On-demand), Revenue Stream, Device Type, Platform - Global Forecast 2024-2030" report has been added to 360iResearch.com's offering.Request a Free Sample Report @ https://www.360iresearch.com/library/intelligence/e-sports
The E-Sports market, encompassing professional gaming competitions involving teams or individual players, is a burgeoning sector with significant scope, including game publishers, event organizers, streaming platforms, sponsorships, and merchandising. Defined as the competitive aspect of video gaming, it features genres such as multiplayer online battle arena (MOBA), first-person shooter (FPS), real-time strategy (RTS), and sports simulation games. The necessity of E-Sports stems from its role as a major modern entertainment medium fueled by technological advancements and community building. Applications include media broadcasting, event management, advertising and sponsorship, merchandising, and training platforms. Key end-users are game developers, media companies, event organizers, sponsors, professional players, and training academies. Influential growth factors encompass rising popularity, high youth engagement, technological innovations in AR/VR, 5G, and AI, along with significant investments from sports franchises and celebrities, accelerated by pandemic-induced digital entertainment consumption. Potential opportunities lie in expanding into new geographies, cross-platform integration, diversified content creation, increased collaborations between traditional sports and E-Sports, and enhanced fan engagement through data analytics. Recommendations include innovating content delivery with AR/VR, strategic partnerships with tech and sports entities, developing localized content for emerging markets, exploring new revenue streams, and ensuring regulatory compliance. Challenges include regulatory hurdles, high entry barriers for gaming hardware, market fragmentation, intense competition for sponsorships, health concerns related to prolonged gaming, and cybersecurity risks. Areas for innovation and research involve AI-driven analytics, blockchain technology for secure transactions, E-Sports healthcare services, augmented reality tools for real-time fan engagement, and sustainable practices in E-Sports events and hardware manufacturing. The E-Sports market is dynamic, driven by technological evolution, a diverse global audience, and a competitive landscape requiring agility and responsiveness to trends.
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Market Segmentation & Coverage:
This research report categorizes the E-Sports Market in order to forecast the revenues and analyze trends in each of following sub-markets:
Based on Components, market is studied across Platform and Service.
Based on Streaming Type, market is studied across Live and On-demand.
Based on Revenue Stream, market is studied across Digital Advertisement, Game Publisher Fee, Media Rights, Sponsorship, and Tickets & Merchandise.
Based on Device Type, market is studied across Desktop, Gaming console, Laptop, Smart TV, Smartphone, and Tablets.
Based on Platform, market is studied across Offline and Online.
Based on Region, market is studied across Americas, Asia-Pacific, and Europe, Middle East & Africa. The Americas is further studied across Argentina, Brazil, Canada, Mexico, and United States. The United States is further studied across California, Florida, Illinois, New York, Ohio, Pennsylvania, and Texas. The Asia-Pacific is further studied across Australia, China, India, Indonesia, Japan, Malaysia, Philippines, Singapore, South Korea, Taiwan, Thailand, and Vietnam. The Europe, Middle East & Africa is further studied across Denmark, Egypt, Finland, France, Germany, Israel, Italy, Netherlands, Nigeria, Norway, Poland, Qatar, Russia, Saudi Arabia, South Africa, Spain, Sweden, Switzerland, Turkey, United Arab Emirates, and United Kingdom.
Key Company Profiles:
The report delves into recent significant developments in the E-Sports Market, highlighting leading vendors and their innovative profiles. These include Acer Inc., Activision Blizzard, Inc., Challengermode AB, Cloud9 Esports, Inc., Electronic Arts Inc., Esportal AB, FACE IT LIMITED, FanBuff Technology India Private Limited, Fnatic Ltd,, G ESPORTS HOLDING GMBH, Gameloft SE, Khiladi Adda by Techbeliever Technologies Private Limited, Nazara Technologies Limited, Nintendo Co., Ltd., NVIDIA Corporation, Stoughton Street Tech Labs Private Limited, TechnoXo Private Limited, Tencent Holding Limited, The ESL Gaming GmbH, and Valve Corporation.
Introducing 360iResearch AI: Revolutionizing Market Intelligence with AI-Powered Insights for the E-Sports Market
We proudly unveil Research AI, a cutting-edge AI product designed to transform how businesses interact with the E-Sports Market. Research AI stands out as your premier market intelligence partner, delivering unparalleled insights with the power of artificial intelligence. Whether deciphering market trends or offering actionable intelligence, Research AI is engineered to provide precise, relevant answers to your most critical business questions. This revolutionary tool is more than just an information source; it's a strategic asset that empowers your decision-making with up-to-the-minute data, ensuring you stay ahead in the fiercely competitive E-Sports Market. Embrace the future of market analysis with Research AI, where informed decisions lead to remarkable growth.
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Key Topics Covered:
1. Preface
2. Research Methodology
3. Executive Summary
4. Market Overview
5. Market Insights
6. E-Sports Market, by Components
7. E-Sports Market, by Streaming Type
8. E-Sports Market, by Revenue Stream
9. E-Sports Market, by Device Type
10. E-Sports Market, by Platform
11. Americas E-Sports Market
12. Asia-Pacific E-Sports Market
13. Europe, Middle East & Africa E-Sports Market
14. Competitive Landscape
15. Competitive Portfolio
Read More @ https://www.360iresearch.com/library/intelligence/e-sports
Contact 360iResearch
Mr. Ketan Rohom
Sales & Marketing,
Office No. 519, Nyati Empress,
Opposite Phoenix Market City,
Vimannagar, Pune, Maharashtra,
India - 411014.
sales@360iresearch.com
+1-530-264-8485
+91-922-607-7550
About 360iResearch
360iResearch is a market research and business consulting company headquartered in India, with clients and focus markets spanning the globe.
We are a dynamic, nimble company that believes in carving ambitious, purposeful goals and achieving them with the backing of our greatest asset - our people.
Quick on our feet, we have our ear to the ground when it comes to market intelligence and volatility. Our market intelligence is diligent, real-time and tailored to your needs, and arms you with all the insight that empowers strategic decision-making.
Our clientele encompasses about 80% of the Fortune Global 500, and leading consulting and research companies and academic institutions that rely on our expertise in compiling data in niche markets. Our meta-insights are intelligent, impactful and infinite, and translate into actionable data that support your quest for enhanced profitability, tapping into niche markets, and exploring new revenue opportunities.
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