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Movies And Entertainment Market Trends, Top Companies, Share, Growth And Forecast 2033

04-19-2024 08:33 AM CET | Media & Telecommunications

Press release from: The Business research company

Movies And Entertainment Market

Movies And Entertainment Market

The movies and entertainment market size has grown strongly in recent years. It will grow from $95.36 billion in 2023 to $103.76 billion in 2024 at a compound annual growth rate (CAGR) of 8.8%. The growth in the historic period can be attributed to cinematic innovations and storytelling, celebrity influence and star power, globalization of film industry, emergence of blockbuster films, evolution of distribution channels..

The movies and entertainment market size is expected to see strong growth in the next few years. It will grow to $140.18 billion in 2028 at a compound annual growth rate (CAGR) of 7.8%. The growth in the forecast period can be attributed to streaming services dominance, original content production, integration of virtual reality (vr), global collaborations and co-productions, consumer demand for convenience.. Major trends in the forecast period include short-form and bite-sized content trends, collaborations between filmmakers and streaming platforms, integration of artificial intelligence (ai) in content recommendations, adoption of dynamic pricing models, influence of social media platforms on content discovery..

Market Overview -
Movies and entertainment are leisure and cultural expression forms encompassing various activities, experiences, and media designed to captivate, amuse, and engage audiences. They offer escapism and relaxation, cultural exposure, education and awareness, and social bonding.

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3D Movie Craze Fueling Growth In The Movie And Entertainment Market
The rising popularity of 3D movies is expected to propel the growth of the movie and entertainment markets going forward. 3D movies refer to films that are three-dimensional and give viewers realistic experiences. 3D movies provide visual artistry, enhanced realism, effective audience engagement, and an enhanced experience for the audience. For instance, in September 2020, according to a report published by the Motion Picture Association, a US-based organization for the film and television industries, in 2021, 3D technology accounted for 7% of the worldwide box office business, an increase of 1% from 2020. Further, compared to 2020, the global 3D box office market increased by 112% to $1.4 billion in 2021. Therefore, the rising popularity of 3D movies drives the growth of the movie and entertainment market.

Competitive Landscape -
Major companies operating in the movies and entertainment market report are Amazon.com Inc., Apple Inc., The Walt Disney Company, Netflix Inc., Twenty-First Century Fox Inc., The Cannon Group Inc., Paramount Global, Hulu LLC, Warner Bros. Entertainment Inc., Home Box Office Inc., Lions Gate Entertainment Corp., Universal Pictures Corporation, DreamWorks Animation LLC, Pixar Animation Studios, Village Roadshow Pictures, Focus Features LLC, Twentieth Century Studios Film Corporation, STX Entertainment LLC, Miramax LLC, Constantin Film AG, Participant Media LLC, Legendary Entertainment Productions LLC, A24 Films LLC, Blumhouse Productions LLC, Amblin Partners LLC

Streaming And Playout Saas Solutions Revolutionizing The Movie And Entertainment Market
Major companies operating in the movie and entertainment market are focusing on developing advanced solutions such as streaming and playout SaaS (Software as a Service) to provide reliable services to their customers. Streaming and playout SaaS (Software as a Service) are cloud-based solutions offering complete video delivery platforms for media handling, live broadcasting, and playout. For instance, in October 2021, Evertz, a Japan-based communication equipment company, launched evertz.io, an advanced streaming and playout SaaS service featuring extensive video, audio, caption, and graphics insertion functionality. In addition, it provides a diverse set of streaming video inputs and outputs to customers, including the ability to stream in 4K ultra-high definition (UHD) with high dynamic range (HDR) and compatibility for major video transport technologies such as RIST, SRT, and ZIXI.

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https://www.thebusinessresearchcompany.com/report/movies-and-entertainment-global-market-report

Key Segments -

The movies and entertainment market covered in this report is segmented -

1) By Type: Print Media, Digital Media, Streaming Media
2) By Mode Of Watching: Theatres, Over-The-Top Platforms
3) By Application: Residential, Commercial

Key highlights covered in the report -
1. Detailed market size forecast and historical data analysis
2. Key drivers influencing market growth
3. Identification of upcoming trends and potential opportunities in the market
4. Analysis of major players strategies, to understand competitive dynamics and market positioning
5. Evaluation of regional dynamics

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