Table-Top Games Market Overview: 2022 Market Size, 5.70% CAGR Forecast, and Projected Growth to USD 27.7 Billion by 2032
๐๐๐๐ฅ๐-๐๐จ๐ฉ ๐๐๐ฆ๐๐ฌ ๐๐ฏ๐๐ซ๐ฏ๐ข๐๐ฐ:In 2022, the Table-Top Games Market Size was estimated to be worth USD 16.8 billion. The market for table-top games is expected to expand at a compound annual growth rate (CAGR) of 5.70% between 2023 and 2032, from an estimated USD 17.8 billion in 2023 to USD 27.7 billion by 2032. The main factors propelling the market expansion are the millennial generation's increasing interest in tabletop games of all kinds and the usage of board games at game cafes and bars.
๐๐๐ญ ๐ ๐ ๐ซ๐๐ ๐๐๐ฆ๐ฉ๐ฅ๐ ๐๐๐ ๐ ๐ข๐ฅ๐ @ https://www.marketresearchfuture.com/sample_request/10297
Tabletop games are played only on a table or other flat surfaces. One person plays some board games. Some tabletop games require two players, while others are more geared toward groups. Tabletop games are divided into board games, role-playing games, and miniature wargames. A miniature wargame is a game in which actual models of military units are used. Players get the full sense that a genuine fight is taking place. In the role-playing game, players take on the identities of fictional characters. Specific rules and regulations are followed when playing board games, which are played on a board.
The market for tabletop games is expanding mostly due to the big population's preference for indoor activities. Tabletop games are frequently played at home to spend time with the family and enjoy ourselves. Another factor contributing to the market's expansion is the idea of social gaming. Tabletop games, board games, and miniature wargames are becoming increasingly popular in upper society because of changes in people's living standards and increases in disposable cash. Each upper society has its gaming area.
Additionally, games used in a high society like snooker and pool are viewed as status symbols. It is projected that demand for these games will increase as the desire to foster sportsmanship grows. Games like scrabble and puzzles also help children's language and cognitive development. High-end and cozy tables and boards have been made possible by research, development, and innovation investments. This sector is being paved for via endorsements and social media marketing. A sizable client base has been produced by producing well-known films based on board games and tabletop games like Battleship.
๐๐๐ซ๐ค๐๐ญ ๐๐๐ ๐ฆ๐๐ง๐ญ๐๐ญ๐ข๐จ๐ง:
The global market has been divided into types, distribution channels and regional sectors. The type section is further divided into board games, card games, quiz games, and strategy games. The distribution channel has been classified into store-based, supermarkets & hypermarkets, convenience stores, and specialty stores. And non-store based. The regional basis is further classified into five sections Asia-Pacific, South America, Middle East & Africa, North America and Europe.
๐๐ฎ๐ฒ ๐๐จ๐ฐ ๐๐๐๐ฅ๐-๐๐จ๐ฉ ๐๐๐ฆ๐๐ฌ ๐๐๐ซ๐ค๐๐ญ ๐๐๐ฌ๐๐๐ซ๐๐ก ๐๐๐ฉ๐จ๐ซ๐ญ @ https://www.marketresearchfuture.com/checkout?currency=one_user-USD&report_id=10297
๐๐๐ ๐ข๐จ๐ง๐๐ฅ ๐๐ง๐๐ฅ๐ฒ๐ฌ๐ข๐ฌ:
In the gaming sector, Asia-Pacific is predicted to have the biggest market share, with China, Japan, and South Korea all displaying significant development potential. One of Asia's most significant economies, China, is increasingly utilizing technology. Rising exports and innovation in new games and systems are important gaming drivers. China is one of the Asia-Pacific nations that have experienced a significant coronavirus-related uptick in its gaming industry.
Japan has long been a major participant in the gaming industry thanks to the country's quick technical advancement and the long-standing presence of numerous top gaming businesses there, including Sony, Nintendo, Konami, and others. The nation's gaming industry is developing and is predicted to expand dramatically during the next several years. Major players are making several acquisitions and forming partnerships in Japan to increase their presence.
๐๐๐ฒ ๐๐จ๐ฆ๐ฉ๐๐ง๐ข๐๐ฌ ๐ข๐ง ๐ญ๐ก๐ ๐๐๐๐ฅ๐-๐๐จ๐ฉ ๐๐๐ฆ๐๐ฌ ๐๐๐ซ๐ค๐๐ญ ๐๐ง๐๐ฅ๐ฎ๐๐ -
Hasbro Inc.
Asmodee
Mattel, Inc.
Ravensburger AG
Goliath B.V.
Grand Prix International
Buffalo Games
Grand Prix International
Lifestyle Boardgames Ltd.
Korea Boardgames, Co., Ltd
๐ ๐จ๐ซ ๐๐ฎ๐ซ๐ญ๐ก๐๐ซ ๐ข๐ง๐ฌ๐ข๐ ๐ก๐ญ๐ฌ, ๐๐ฑ๐ฉ๐ฅ๐จ๐ซ๐ ๐ญ๐ก๐ ๐๐จ๐ฆ๐ฉ๐ฅ๐๐ญ๐ ๐ซ๐๐ฉ๐จ๐ซ๐ญ ๐๐๐ญ๐๐ข๐ฅ๐ฌ ๐๐ญ @ https://www.marketresearchfuture.com/reports/table-top-games-market-10297
Industrial News:
In November 2021, the Japanese publisher Sega and Microsoft joined to create a strategic agreement to establish the Super Games platform using the Microsoft Azure cloud platform. Focus Entertainment bought Leikir Studio, the company behind Metal Slug Tactics and Rogue Lords, in February 2022. The Leiker studio becomes the fifth development studio incorporated into the Focus Entertainment firm, validating the multi-production approach.
๐๐๐๐ ๐๐ฎ๐ซ ๐๐๐ฅ๐๐ญ๐๐ ๐๐๐ฉ๐จ๐ซ๐ญ -
๐๐๐ฎ๐๐๐ญ๐ข๐จ๐ง๐๐ฅ ๐๐จ๐ฒ๐ฌ ๐๐๐ซ๐ค๐๐ญ ๐๐๐ฌ๐๐๐ซ๐๐ก ๐๐๐ฉ๐จ๐ซ๐ญ ๐๐ฅ๐จ๐๐๐ฅ ๐ ๐จ๐ซ๐๐๐๐ฌ๐ญ ๐๐ข๐ฅ๐ฅ ๐๐๐๐ -
https://www.marketresearchfuture.com/reports/educational-toys-market-11986
๐๐๐๐ฒ ๐๐จ๐ฒ๐ฌ ๐๐๐ซ๐ค๐๐ญ ๐๐๐ฌ๐๐๐ซ๐๐ก ๐๐๐ฉ๐จ๐ซ๐ญ ๐๐ฅ๐จ๐๐๐ฅ ๐ ๐จ๐ซ๐๐๐๐ฌ๐ญ ๐๐ข๐ฅ๐ฅ ๐๐๐๐ -
https://www.marketresearchfuture.com/reports/baby-toys-market-1559
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