Press release
E-Sports Market Key Trends And Strategies For Expansion 2024-2033
The Business Research Company has updated its global market reports, featuring the latest data for 2024 and projections up to 2033The Business Research Company offers in-depth market insights through E-Sports Global Market Report 2024, providing businesses with a competitive advantage by thoroughly analyzing the market structure, including estimates for numerous segments and sub-segments.
Market Size And Growth Forecast:
The e-sports market size has grown rapidly in recent years. It will grow from $1.63 billion in 2023 to $1.9 billion in 2024 at a compound annual growth rate (CAGR) of 16.0%. The growth in the historic period can be attributed to increased awareness about esports, increase in livestreaming of games, and increase in international prize pool for esports.
The e-sports market size is expected to see rapid growth in the next few years. It will grow to $3.48 billion in 2028 at a compound annual growth rate (CAGR) of 16.4%. The growth in the forecast period can be attributed to increased diversity of game genres, increase in viewership, emergence of esports cafes, increase in internet accessible devices, rising sponsorships, increase in mobile gaming, and increasing awareness. Major trends in the forecast period include increasing shift towards esports due to covid-19, evolution of esports with augmented reality (ar) and virtual reality (vr) technologies, increasing m&a activities, proliferation of investments, new esports platforms.
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Market Segmentation:
The e-sports market covered in this report is segmented -
1) By Game: Multiplayer Online Battle Arena (MOBA), Real Time Strategy, First Person Shooter, Fighting And Sports
2) By Platform: PC, Console, Mobile, Other Platforms
3) By Revenue Source: Sponsorship, Advertising, Merchandise & Tickets, Publisher Fees, Media Rights
Major Driver - E-Sports Market's Growth Fueled By Rising Demand And Cultural Impact
The rising demand for video games and increasing awareness of E-sports contribute to the growth of the E-sports market. As technology is expanding video content, products, virtual reality, and video game competitions are increasing. Video gaming has become a transforming pop culture and redefining the ways that young people consume entertainment. According to PwC's latest Global Entertainment & Media Outlook, the video game market in the United States is expected to reach $30 billion by 2023. The global revenue for video games and E-sports was $215.6 billion in 2021, and it is predicted to grow at a CAGR of 8.5% to $323.5 billion by 2026. Therefore, the rising demand for video games and increasing awareness of E-sports drive the market's growth in the forecast period.
Competitive Landscape:
Major companies operating in the e-sports market report are Activision Blizzard Inc., Modern Times Group MTG AB, Tencent, Valve Corporation, Electronic Arts Inc., Nintendo, Team SoloMid (TSM), Cloud9, Take-Two Interactive, Riot Games Inc., Nazara Technology, Jetsynthesys, Nodwin Group, Gaming Monk, Neon Gaming Studio, Viacom 18, Sony, Xbox, BenQ, Electronic Arts, Red Entertainment?, Sega, OLM, Inc., Gainax, Hamster Corporation, Aristocrat Leisure, Huya, Chushou TV, Panda TV, Wangyuhudong, Aipai, Mars TV, ImbaTV, EDG, FEG, Dexerto, Gameloft, Sky Betting & Gaming, SteelSeries, Team Vitality, Fnatic, Astralis, G2 Esports, Imprezart, Playkey, Mundfish, Winstrike, RAWG, Fibrum, DreamTeam, Respeecher, Ejaw Studio, Hypereight, Team Liquid, FaZe Clan, 100 Thieves, Luminosity Gaming, Enthusiast Gaming, Fandom Sports, Infinity Esports, Xten Esports, Isurus Gaming, PaiN Gaming, Infamous, Immortals Gaming Club (IGC), Webedia Arabia Group, Boss Bunn*y Games, YaLLa Esports, NASR Esports, NODWIN Gaming, Ekasi Esports, Mettlestate, Clan Connection, The Digital Gaming League, MWEB GameZone, Online Arena, Zombiegamer
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Top Trend - E-Sports Companies Pioneering New Platforms To Drive Revenue, Expand Consumer Base, And Gain Competitive Advantage
E-sports companies are investing in innovative new e-sports platforms to increase their revenue expand their consumer base and gain a competitive edge over their rivals. For instance, in 2022, Digital Virgo, a France-based specialist in mobile payment with Etisalat Misr, and the Egyptian Telecom company launched a full-service E-sports platform for delivering top-tier educational and entertaining content in Egypt.
The Table Of Content For The Market Report Include:
1. Executive Summary
2. E-Sports Market Characteristics
3. E-Sports Market Trends And Strategies
4. E-Sports Market - Macro Economic Scenario
5. E-Sports Market Size And Growth
…..
27. E-Sports Market Competitor Landscape And Company Profiles
28. Key Mergers And Acquisitions
29. Future Outlook and Potential Analysis
30. Appendix
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