Press release
Higher Education Game Based Learning Market: Size, Share, Growth, Analysis, Key Players, Revenue, Growth | Valuates Reports
Higher Education Game Based Learning MarketSerious games used in higher education are an effective way to engage students in learning activities, since they stimulate cognitive processes like problem-solving and deductive and inductive reasoning abilities. They also improve skills, which are needed for success in professional life, such as decision-making and multitasking. They enable higher education students to acquire knowledge about complex and technical subject matter with greater interest by capturing the attention of students effectively. The learning stance of students is changed from passive learning to active participation.
View sample report
https://reports.valuates.com/request/sample/QYRE-Auto-21W6043/Global_Higher_Education_Game_based_Learning_Market_Size_Status_and_Forecast_2021_2027
Motion-sensing technology can be used to study the motion of the learner while the learning process is in progress and can record inferences accordingly. For instance, the eye-tracking feature can be used to deduce the focus level of the student, while the facial expressions and head positions can be studied to understand the learner's engagement and also the focus level. This helps the instructor to modify the learning environment and content according to the preference of the students. Motion-sensing technology also helps learners practice physical skills or nuances, which can be implemented into the learning activity. For instance, the incorporation of physical movements or activities trains the learner about the optimum force or pressure required for a particular task. This will people the demand for the implementation of gamification in education, especially in the higher education sector.
The global Higher Education Game-based Learning market size is projected to reach US$ XX million by 2027, from US$ XX million in 2020, at a CAGR of XX% during 2021-2027.
With industry-standard accuracy in analysis and high data integrity, the report makes a brilliant attempt to unveil key opportunities available in the global Higher Education Game-based Learning market to help players in achieving a strong market position. Buyers of the report can access verified and reliable market forecasts, including those for the overall size of the global Higher Education Game-based Learning market in terms of revenue.
On the whole, the report proves to be an effective tool that players can use to gain a competitive edge over their competitors and ensure lasting success in the global Higher Education Game-based Learning market. All of the findings, data, and information provided in the report are validated and revalidated with the help of trustworthy sources. The analysts who have authored the report took a unique and industry-best research and analysis approach for an in-depth study of the global Higher Education Game-based Learning market.
Higher Education Game-based Learning market is segmented by company, region (country), by Type, and by Application. Players, stakeholders, and other participants in the global Higher Education Game-based Learning market will be able to gain the upper hand as they use the report as a powerful resource. The segmental analysis focuses on revenue and forecast by Type and by Application in terms of revenue and forecast for the period 2016-2027.
Get regional report
https://reports.valuates.com/request/regional/QYRE-Auto-21W6043/Global_Higher_Education_Game_based_Learning_Market_Size_Status_and_Forecast_2021_2027
By Type
• Rognitive Ability-Based Game-Based Learning
• Language Learning-Related Game-Based Learning
• Stem-Based Game-Based Learning
By Application
• Educational Institutions
• Universities
• Training Organizations
• Others
By Company
• McGraw-Hill Education
• PlayGen
• Toolwire
• Totem Learning
• Lumos Labs
• Triseum
• Designing Digitally
• Forio
• Innovative Dutch
• LearningWare
View full report
https://reports.valuates.com/market-reports/QYRE-Auto-21W6043/global-higher-education-game-based-learning
Get similar reports
1. https://reports.valuates.com/market-reports/QYRE-Auto-33N12895/global-steam-online-tutoring
2. https://reports.valuates.com/market-reports/QYRE-Othe-2X462/global-smart-education-infrastructure
3. https://reports.valuates.com/market-reports/QYRE-Auto-20O13090/global-steam-tutoring
Valuates,
4th Floor,
Balaraj's Arcade,
Whitefield Main road,
Bangalore 560066
Valuates offers an extensive collection of market research reports that helps companies to take intelligent strategical decisions based on current and forecasted Market trends.
This release was published on openPR.
Permanent link to this press release:
Copy
Please set a link in the press area of your homepage to this press release on openPR. openPR disclaims liability for any content contained in this release.
You can edit or delete your press release Higher Education Game Based Learning Market: Size, Share, Growth, Analysis, Key Players, Revenue, Growth | Valuates Reports here
News-ID: 3311637 • Views: …
More Releases from Valuates Reports
Asynchronous Dual-Port DRAM Market Share Driven by High-Speed Data Access and Pa …
Asynchronous Dual-Port DRAM Market Size
The global market for Asynchronous Dual-Port DRAM was valued at US$ 374 million in the year 2024 and is projected to reach a revised size of US$ 537 million by 2031, growing at a CAGR of 5.3% during the forecast period.
View sample report
https://reports.valuates.com/request/sample/QYRE-Auto-14L20033/Global_Asynchronous_Dual_Port_DRAM_Market_Research_Report_2025
The Asynchronous Dual-Port DRAM Market is gaining steady market growth as industries increasingly rely on memory solutions that support simultaneous read and write operations…
β-Nicotinamide Mononucleotide (NMN) Market Share Driven by Expanding Health Sup …
β-Nicotinamide Mononucleotide (NMN) Market Size
The global market for β-Nicotinamide Mononucleotide (NMN) was valued at US$ 418 million in the year 2024 and is projected to reach a revised size of US$ 992 million by 2031, growing at a CAGR of 13.4% during the forecast period.
View sample report
https://reports.valuates.com/request/sample/QYRE-Auto-16K9169/Global_%CE%B2_Nicotinamide_Mononucleotide_NMN_Market_Insights_and_Forecast_to_2028
The β-Nicotinamide Mononucleotide (NMN) Market is experiencing notable market growth as interest in cellular health, healthy aging, and metabolic support continues to rise across…
Aluminium Foil Market Share Driven by Packaging Demand, Energy Efficiency, and E …
Aluminium Foil - Market Size
The global market for Aluminium Foil was estimated to be worth US$ 21620 million in 2023 and is forecast to a readjusted size of US$ 29320 million by 2030 with a CAGR of 4.4% during the forecast period 2024-2030
View sample report
https://reports.valuates.com/request/sample/QYRE-Auto-4P1801/Global_Aluminium_Foil_Market_Insights_and_Forecast_to_2028
The Aluminium Foil Market continues to demonstrate resilient market growth, supported by its essential role across packaging, thermal management, and advanced electrical applications. Market trends reflect…
DNA Data Storage Market Share Driven by Exponential Data Generation and Advances …
DNA Data Storage Market
The global market for DNA Data Storage was valued at US$ million in the year 2024 and is projected to reach a revised size of US$ million by 2031, growing at a CAGR of %during the forecast period.
View sample report
https://reports.valuates.com/request/sample/QYRE-Auto-29Y8377/Global_DNA_Data_Storage_Market_Insights_Forecast_to_2028
The DNA Data Storage Market is emerging as a transformative solution for long-term, high-density data preservation, driven by the rapid growth of digital information and limitations of…
More Releases for Learning
Artificial Intelligence (AI) Accelerator Market Size to Witness Growth Accelerat …
Global "Artificial Intelligence (AI) Accelerator Market" Research report is an in-depth study of the market Analysis. Along with the most recent patterns and figures that uncovers a wide examination of the market offer. This report provides exhaustive coverage on geographical segmentation, latest demand scope, growth rate analysis with industry revenue and CAGR status. While emphasizing the key driving and restraining forces for this market, the report also offers a complete…
Understanding Transfer Learning in Machine Learning
Machine learning (ML) is a rapidly evolving field, constantly introducing new concepts and techniques that push the boundaries of what computers can achieve. One such breakthrough is "transfer learning," a method that leverages pre-existing knowledge to solve new, related problems more efficiently. In this comprehensive article, we'll decipher what transfer learning entails, its significance, methodologies, applications, challenges, and prospects.
What is Transfer Learning?
Transfer learning is a machine learning technique where a…
Learning Services Outsourcing Market Giants Spending Is Going to Boom | Caveo Le …
The latest study released on the Global Learning Services Outsourcing Market by AMA Research evaluates market size, trend, and forecast to 2028. The Learning Services Outsourcing market study covers significant research data and proofs to be a handy resource document for managers, analysts, industry experts and other key people to have ready-to-access and self-analyzed study to help understand market trends, growth drivers, opportunities and upcoming challenges and about the competitors.
Download…
Virtual training computers for e-learning, blended learning and self-organized l …
The desktop-as-a-service (DaaS) provider deskMate, which specializes in virtual training computers offers its training customers "Validity Time", a function with which practice-oriented e-learning, blended learning and self-organized learning units can be mapped in a participant-friendly manner.
In the case of self-organized learning forms, the participant determines the pace at which he or she works and also when which exercise module is worked on. For this reason, software exercises have been difficult…
Learning Services Outsourcing Market to See Huge Growth by 2027 | Judge Learning …
Advance Market Analytics published a new research publication on “Global Learning Services Outsourcing Market Insights, to 2026” with 232 pages and enriched with self-explained Tables and charts in presentable format. In the Study you will find new evolving Trends, Drivers, Restraints, Opportunities generated by targeting market associated stakeholders. The growth of the Learning Services Outsourcing market was mainly driven by the increasing R&D spending across the world.
Some of the key…
Learning Services Outsourcing Market Seeking Excellent Growth |Judge Learning So …
HTF MI Analyst have added a new research study on Title Global Learning Services Outsourcing Market Insights by Application, Product Type, Competitive Landscape & Regional Forecast 2027 with detailed information of Product Types, Applications [Certificate, Diploma and Others] & Key Players Such as Caveo Learning (United States), Judge Learning Solutions (United States), NetCom Learning (United States), NetCom Learning (United States), The Training Associates Corporation (Canada), Cognizant (United States), Cegos (France),…