openPR Logo
Press release

VR Gaming Market Sky-High Revenue Growth of USD 168.87 billion and CAGR of +36% from 2023 to 2030 | Oculus VR, Samsung, Activision Blizzard, Kopin, HTC

07-27-2023 10:22 AM CET | IT, New Media & Software

Press release from: Global Market Vision

VR Gaming Market

VR Gaming Market

The global VR Gaming Market attained a value of USD 27.80 billion in 2022. The market is estimated to reach USD 168.87 billion by 2030, growing at a significant CAGR of about +36% over the forecast period of 2023-2030.

Virtual reality gaming refers to the application where a person can experience being in a three-dimensional (3-D) environment and interact with it while playing. To create a real-world environment such as images, sounds, and other vibrations that simulate a user's physical presence in an unreal world, virtual reality technology employs virtual reality headsets, motion capture methods, game controllers, or the multi-projected setup. The advanced and sophisticated versions of VR involve wrap-around displays, VR headsets, and VR rooms with wearable computers and other sensory components.

The study provides an in-depth evaluation of the "VR Gaming Market." This comprises supporting technologies, major market trends, market drivers, standards, regulatory environment, deployment models, operator case studies, opportunities, future roadmaps, value chains, ecosystem participant profiles, and strategies. A SWOT analysis and forecast for VR Gaming Market investments during the forecast period are also provided in the research.

Get a Free Sample Report in PDF Version along with Graphs and Figures @
https://globalmarketvision.com/sample_request/130275

The VR Gaming market competitive landscape provides details by competitors. Details included are company overview, company financials, revenue generated, market potential, investment in research and development, new market initiatives, global presence, production sites and facilities, production capacities, company strengths and weaknesses, product launch, product width and breadth, and application dominance. The above data points provided are only related to the companies' focus related to the VR Gaming market.

Key Players Mentioned in the Global VR Gaming Market Research Report:
• Oculus VR
• Samsung
• Activision Blizzard
• Kopin
• HTC
• Google
• Sony
• ZEISS International
• Razer
• FOVE
• Valve
• Disney
• Electronic Arts
• AMD (Advanced Micro Devices)
• Facebook
• GoPro
• NVIDIA
• Qualcomm Technologies

Global VR Gaming Market Segmentation:
Market Segmentation: By Type
• Role Playing Game
• First Person Shooting Game
• Real Time Strategy Game
• Action Game
• Other

Market Segmentation: By Application
• PCs
• Consoles
• Mobile Devices
• Other

The study conducts SWOT analysis to evaluate strengths and weaknesses of the key players in the VR Gaming Market. Further, the report conducts an intricate examination of drivers and restraints operating in the market. The report also evaluates the trends observed in the parent market, along with the macroeconomic indicators, prevailing factors, and market appeal with regard to different segments. The report predicts the influence of different industry aspects on the VR Gaming Market segments and regions.

Geographic Segment Covered in the Report:
The VR Gaming Market report offers insights on the market area, which is further divided into sub-regions and nations/regions. This chapter of the research includes details on profit prospects in addition to market share data for each nation and subregion. During the expected time, this component of the research covers the market share and growth rate of each region, country, and sub-region.
- North America (USA and Canada)
- Europe (UK, Germany, France and the rest of Europe)
- Asia Pacific (China, Japan, India, and the rest of the Asia Pacific region)
- Latin America (Brazil, Mexico, and the rest of Latin America)
- Middle East and Africa (GCC and rest of the Middle East and Africa)
- Oceania (Australia, and New Zealand)

The VR Gaming report analyses various critical constraints, such as item price, production capacity, profit & loss statistics, and global market-influencing transportation & delivery channels. It also includes examining important elements such as VR Gaming market demands, trends, product developments, various organizations, and global market effect processes.

Highlights of the Global VR Gaming Report:
‣ A complete backdrop analysis, which includes an assessment of the VR Gaming Market
‣ An objective assessment of the trajectory of the market
‣ Market segmentation up to the second or third level
‣ Reporting and evaluation of recent industry developments
‣ Important changes in market dynamics
‣ Emerging niche segments and regional markets
‣ Historical, current, and projected size of the market from the standpoint of both value and volume
‣ Market shares and strategies of key players
‣ Recommendations to companies for strengthening their foothold in the market

The report has been collated on the basis of synthesis, analysis, and interpretation of data accumulated with regard to the parent market from various resources. Additionally, a study has been made of the economic conditions and other economic indicators and factors to evaluate their respective impact on the VR Gaming Market, along with the present impact, so as to make strategic and informed forecasts about the scenarios in the market. This is primarily because of the untapped potentials present in developing nations, in terms of product pricing and revenue generation.

Access the full Research Report@
https://globalmarketvision.com/checkout/?currency=USD&type=single_user_license&report_id=130275

Following are chapters in the VR Gaming Market Report 2023:
Chapter 1 provides an overview of the VR Gaming market, containing global revenue and CAGR. The forecast and analysis of the VR Gaming market by type, application, and region are also presented in this chapter.
Chapter 2 is about the market landscape and major players. It provides competitive situations and market concentration status along with the basic information of these players.
Chapter 3 introduces the industrial chain of VR Gaming. Industrial chain analysis, raw materials (suppliers, price, supply and demand, market concentration rate), and downstream buyers are analyzed in this chapter.
Chapter 4 concentrates on manufacturing analysis, including cost structure analysis and process analysis, making up a comprehensive analysis of manufacturing cost.
Chapter 5 provides clear insights into market dynamics, the influence of COVID-19 in VR Gaming industry, and consumer behavior analysis.
Chapter 6 provides a full-scale analysis of major players in VR Gaming industry. The basic information, as well as the profiles, applications and specifications of products market performance along with Business Overview are offered.
Chapter 7 pays attention to the sales, revenue, price, and gross margin of VR Gaming in markets of different regions. The analysis on sales, revenue, price, and gross margin of the global market is covered in this part.
Chapter 8 gives a worldwide view of the VR Gaming market. It includes sales, revenue, price, market share, and the growth rate by type.
Chapter 9 focuses on the application of VR Gaming, by analyzing the consumption and growth rate of each application.
Chapter 10 prospects the whole VR Gaming market, including the global sales and revenue forecast, and regional forecast. It also foresees the VR Gaming market by type and application.
Conclusion: At the end of the VR Gaming Market report, all the findings and estimations are given. It also includes major drivers and opportunities along with regional analysis. The segment analysis is also provided in terms of type and application.
If you have any special requirements, please let us know and we will offer you the report at a customized price.

Contact Us
Sarah Ivans | Business Development
Phone: +1 617 297 8902
Phone: +44 151 528 9267
Email: sales@globalmarketvision.com
Global Market Vision
Website: www.globalmarketvision.com

About Global Market Vision
Global Market Vision consists of an ambitious team of young, experienced people who focus on the details and provide the information as per customer's needs. Information is vital in the business world, and we specialize in disseminating it. Our experts not only have in-depth expertise, but can also create a comprehensive report to help you develop your own business.
With our reports, you can make important tactical business decisions with the certainty that they are based on accurate and well-founded information. Our experts can dispel any concerns or doubts about our accuracy and help you differentiate between reliable and less reliable reports, reducing the risk of making decisions. We can make your decision-making process more precise and increase the probability of success of your goals.

This release was published on openPR.

Permanent link to this press release:

Copy
Please set a link in the press area of your homepage to this press release on openPR. openPR disclaims liability for any content contained in this release.

You can edit or delete your press release VR Gaming Market Sky-High Revenue Growth of USD 168.87 billion and CAGR of +36% from 2023 to 2030 | Oculus VR, Samsung, Activision Blizzard, Kopin, HTC here

News-ID: 3147502 • Views:

More Releases from Global Market Vision

Rapid Growth in Solar Pump Market Driven by Clean Energy Demand and Government Initiatives
Rapid Growth in Solar Pump Market Driven by Clean Energy Demand and Government I …
[Pune, India] - [10/07/2025] - [Global Market Vision], a leading provider of market intelligence, has released its latest report on the Solar Pump Market, projecting significant growth driven by rising demand for renewable energy solutions, increasing agricultural modernization, and supportive government policies worldwide. According to the GMV, the global solar pump market is expected to grow at a CAGR of 33%, reaching INR 60 billion by 2024. This growth is fueled
5G in Healthcare: The Next Frontier for Innovation and Patient Care
5G in Healthcare: The Next Frontier for Innovation and Patient Care
Market Overview: The fundamental components of healthcare could all be changed and enhanced by 5G networks. Over the past several years, the use of 5G networks in healthcare has increased, and their applications have been strengthened by advancements in robotics, IoT, and AI that will change healthcare systems into a new connected ecosystem. The main challenge faced by healthcare systems is the fastest transmission of data. 5G technology is revolutionizing the healthcare
Dual Screen Laptops Market Size, Share, Trends, Growth Report and Forecast
Dual Screen Laptops Market Size, Share, Trends, Growth Report and Forecast
The global dual-screen laptops market is witnessing steady growth, with a forecasted increase from $2.59 billion in 2023 to $3.26 billion by 2028, driven by a compound annual growth rate (CAGR) of about 5.0%. This growth is fueled by advancements in display technology, the rising demand for portable devices, and the growing popularity of dual-screen laptops among gamers, content creators, and professionals who benefit from the enhanced multitasking capabilities these
Active & Intelligent Packaging Market Market Data and In-depth Analysis to 2032 | Top Key Players: Amcor (Australia), BASF SE (Germany), Honeywell International (US)
Active & Intelligent Packaging Market Market Data and In-depth Analysis to 2032 …
Future Market Consulting Global Market Vision has published a research report on the "Global Active & Intelligent Packaging Market", which provides a comprehensive outline of the factors responsible for the market growth from 2018 to 2032. The Active & Intelligent Packaging Market value is USD XX million in 2023 and is expected to grow to USD XX million by 2032 with a CAGR of XX% during the forecast period.

All 5 Releases


More Releases for Gaming

Gaming Accessories Market is Set to Experience a Revolutionary Growth | Razer, C …
"The Global Gaming Accessories Market Size is projected to reach at a CAGR of 5.5% during 2025-2034." Global Gaming Accessories market Size, Status, and Forecast for the 2025-2034. In-depth research has been compiled to provide the most up-to-date information on key aspects of the worldwide market. This research report covers major aspects of the Gaming Accessories Market including drivers, restraints, historical and current trends, regulatory scenarios, and technological advancements. It provides
Handheld Gaming Console Market: Redefining Portable Gaming Experiences
In today's dynamic global economy, the handheld gaming console market is emerging as a beacon of opportunity and innovation. With rapid technological advancements, evolving consumer demands, and proactive government policies shaping the landscape, this sector is setting the stage for transformative change. Our in-depth analysis delves into historical market trends, current dynamics, and future projections, providing industry leaders, investors, and decision-makers with the strategic insights needed to navigate this competitive
Cloud Gaming Market: Unleashing the Future of Gaming
In the vast realm of gaming, a transformative wave is crashing ashore - the Cloud Gaming Market! Valued at a formidable US$ 2.49 Bn in 2022, this market is poised to ride the waves of innovation, propelling itself at a spectacular CAGR of 44.8% through the forecast period. Join us as we unravel the dynamics, trends, and regional nuances shaping the future of gaming! 🚀🎮 Know More About The Report: https://www.maximizemarketresearch.com/market-report/global-cloud-gaming-market/81857/ 🌐 Cloud
Digital Gaming Market in India Witnesses a Paradigm Shift from Console Gaming to …
According to a latest report released by Research on Global Markets, the digital gaming market in India is witnessing a paradigm shift from console gaming to mobile gaming. The rapid upsurge in the Indian gaming market and high availability of skilled and talented game developers in the country has made India a popular outsourcing destination for global gaming companies. According to the report, increase in smart phone and internet penetration,
Casino Gaming Equipment Consumption Market Is Booming Worldwide | Everi Holdings …
Latest research study from HTF MI with title Global Casino Gaming Equipment Consumption by Manufacturers, Regions, Type and Application, Forecast to 2023. The Research report presents a complete assessment of the market and contains Future trend, Current Growth Factors, attentive opinions, facts, historical data, and statistically supported and industry validated market data. The study is segmented by products type, application/end-users. The research study provides estimates for Global Casino Gaming Equipment
PC And Online Gaming :Market Overview - India, PC Gaming - Overview, PC Gaming - …
PC and Online Gaming in India 2015 illuminates the dynamics in the PC and online gaming business in India. A surge in demand for digital entertainment has provided alternate entertainment mediums huge opportunity in India. One of the popular digital entertainment segments is video gaming. Get sample Report : http://bit.ly/2EZ7bq5 Video game is an interactive entertainment product that uses Personal Computers, Televisions, dedicated display, or mobile devices as a services delivery platform. Access