Press release
Esports Market Size Surpass USD 4,758.99 Million by 2021 to 2030 | Gameloft SE, Gfinity, Kabam
According to the report, the global Esports industry garnered $0.94 billion in 2020, and is expected to generate $4.75 billion by 2030, witnessing a CAGR of 17.5% from 2021 to 2030.Request Sample Report at: https://www.alliedmarketresearch.com/request-sample/14579
Increasing inclination toward video games and rise in popularity of e-sports event drive the growth of the global Esports market. On the other hand, lack of standardization in online gaming event and online threats impede the growth to some extent.
However, rise in number of tournaments & events and with long term investment opportunities have been beneficial for the market growth.
Covid-19 Scenario
• The outbreak of the pandemic affected the implementation of Esports, especially during the initial phase.
• Nevertheless, rise in demand for interactive virtual and online gaming is expected to help the market recoup soon.
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Based on streaming type, the on-demand segment generated the highest share in 2020, holding three-fifths of the global Esports market. This is attributed to numerous benefits provided by the streaming type segments such as top-end quality of gaming, easy customization, high security of gaming ID, and others.
However, the live segment is expected to cite the fastest CAGR of 19.5% from 2021 to 2030. Rise in adoption of real-time streaming of Esports fuels the growth of the segment.
Based on components, the platform segment accounted for the highest market share in 2020, generating more than two-thirds of the global Esports industry. This is owing to surge in the adoption of Esports among developing as well as developed countries to gain strategic as well as competitive advantage over their competitors.
Access the full summary at: https://www.alliedmarketresearch.com/esports-market-A14210
On the other hand, the services segment is anticipated to cite the fastest CAGR of 18.6% from 2021 to 2030, owing to growing preference for online gaming.
Based on region, Asia-Pacific, followed by North America contributed to the major market share in terms of revenue 2020, holding nearly two-fifths of the global Esports industry.
The same region is also projected to cite the fastest CAGR of 19.5% from 2021 to 2030. This is due to high-end technological growth along with the ongoing development in the gaming industry. The report also discusses other regions such as North America, Europe, and LAMEA.
Prominent market players:
1. CJ Corporation
2. NVIDIA Corporation
3. Electronic Arts
4. Gameloft SE
5. Gfinity
6. Kabam
7. Modern Times Group
8. FACEIT
9. Activision Blizzard, Inc.
10. Nintendo
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Key Benefits For Stakeholders:
• The study provides an in-depth analysis of the Esports market along with the current trends and future estimations to elucidate the imminent investment pockets.
• Information about key drivers, restraints, and opportunities and their impact analysis on the Esports market size is provided.
• Porter's five forces analysis illustrates the potency of buyers and suppliers operating in the Esports market.
• The quantitative analysis of the Esports market from 2020 to 2030 is provided to determine the Esports market potential.
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Lastly, this report provides market intelligence most comprehensively. The report structure has been kept such that it offers maximum business value. It provides critical insights into the market dynamics and will enable strategic decision-making for the existing market players as well as those willing to enter the market.
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