Press release
Global Gaming Peripherals Market to Witness a Pronounce Growth During 2023
Gaming Peripherals are hardware devices, such as mice, keyboards, headsets, surfaces and controllers, used to play games in conjunction.LPI (LP Information)' newest research report, the "Gaming Peripherals Industry Forecast" looks at past sales and reviews total world Gaming Peripherals sales in 2022, providing a comprehensive analysis by region and market sector of projected Gaming Peripherals sales for 2023 through 2029. With Gaming Peripherals sales broken down by region, market sector and sub-sector, this report provides a detailed analysis in US$ millions of the world Gaming Peripherals industry.
This Insight Report provides a comprehensive analysis of the global Gaming Peripherals landscape and highlights key trends related to product segmentation, company formation, revenue, and market share, latest development, and M&A activity. This report also analyzes the strategies of leading global companies with a focus on Gaming Peripherals portfolios and capabilities, market entry strategies, market positions, and geographic footprints, to better understand these firms' unique position in an accelerating global Gaming Peripherals market.
This Insight Report evaluates the key market trends, drivers, and affecting factors shaping the global outlook for Gaming Peripherals and breaks down the forecast by type, by application, geography, and market size to highlight emerging pockets of opportunity. With a transparent methodology based on hundreds of bottom-up qualitative and quantitative market inputs, this study forecast offers a highly nuanced view of the current state and future trajectory in the global Gaming Peripherals.
The global Gaming Peripherals market size is projected to grow from US$ 3000.3 million in 2022 to US$ 4424.3 million in 2029; it is expected to grow at a CAGR of 5.7% from 2023 to 2029.
The major players in global Gaming Peripherals market include Razer, Logitech G (ASTRO), Turtle Beach, etc. The top 3 players occupy about 25% shares of the global market. North America and Europe are main markets, they occupy about 65% of the global market. Gaming Mouse is the main type, with a share about 40%. Commercial is the main application, which holds a share about 85%.
This report presents a comprehensive overview, market shares, and growth opportunities of Gaming Peripherals market by product type, application, key players and key regions and countries.
Key Questions Addressed in this Report
What is the 10-year outlook for the global Gaming Peripherals market?
What factors are driving Gaming Peripherals market growth, globally and by region?
Which technologies are poised for the fastest growth by market and region?
How do Gaming Peripherals market opportunities vary by end market size?
How does Gaming Peripherals break out type, application?
What are the influences of COVID-19 and Russia-Ukraine war?
Request Sample Report and Full Report TOC:
https://www.lpinformationdata.com/reports/454989/gaming-peripherals-outlook-2029
Strategic Points Covered in TOC:
Chapter 1: Scope of Gaming Peripherals, Research Methodology, etc.
Chapter 2: Executive Summary, global Gaming Peripherals market size (sales and revenue) and CAGR, Gaming Peripherals market size by region, by type, by application, historical data from 2017 to 2023, and forecast to 2029.
Chapter 3: Gaming Peripherals sales, revenue, average price, global market share, and industry ranking by company, 2017-2023
Chapter 4: Global Gaming Peripherals sales and revenue by region and by country. Country specific data and market value analysis for the U.S., Canada, Europe, China, Japan, South Korea, Southeast Asia, India, Latin America and Middle East & Africa.
Chapter 5, 6, 7, 8: Americas, APAC, Europe, Middle East & Africa, sales segment by country, by type, and type.
Chapter 9: Analysis of the current market trends, market forecast, opportunities and economic trends that are affecting the future marketplace
Chapter 10: Manufacturing cost structure analysis
Chapter 11: Sales channel, distributors, and customers
Chapter 12: Global Gaming Peripherals market size forecast by region, by country, by type, and application.
Chapter 13: the key raw materials and key suppliers, and industry chain of Gaming Peripherals.
Chapter 14: Research Findings and Conclusion
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