openPR Logo
Press release

Global Mobile Games Market Will Reach A Revised Size Of Us$ 46160 Million By 2028, Growing At A Cagr Of 2.3% During 2022-2028

10-31-2022 10:14 AM CET | Advertising, Media Consulting, Marketing Research

Press release from: QY Research, Inc

Global Mobile Games Market Will Reach A Revised Size Of Us$ 46160

A mobile game is a video game played on a feature phone, smartphone/tablet, smartwatch, PDA, portable media player or graphing calculator. 

Market Overview

Due to the COVID-19 pandemic and Russia-Ukraine War Influence, the global market for Mobile Games estimated at US$ 40220 million in the year 2022, is projected to reach a revised size of US$ 46160 million by 2028, growing at a CAGR of 2.3% during the forecast period 2022-2028.

North American market for Mobile Games is estimated to increase from $ million in 2022 to reach $ million by 2028, at a CAGR of % during the forecast period of 2023 through 2028.

Asia-Pacific market for Mobile Games is estimated to increase from $ million in 2022 to reach $ million by 2028, at a CAGR of % during the forecast period of 2022 through 2028.

Europe market for Mobile Games is estimated to increase from $ million in 2022 to reach $ million by 2028, at a CAGR of % during the forecast period of 2022 through 2028.

Los Angeles, United States October 2022,- The research study presented here is a brilliant compilation of different types of analysis of critical aspects of the global Mobile Games market. It sheds light on how the global Mobile Games market is expected to grow during the course of the forecast period. With SWOT analysis and Porter's Five Forces analysis, it gives a deep explanation of the strengths and weaknesses of the global Mobile Games market and the different players operating therein. The authors of the report have also provided qualitative and quantitative analyses of several microeconomic and macroeconomic factors impacting the global Mobile Games market. In addition, the research study helps to understand the changes in the industry supply chain, manufacturing process and cost, sales scenarios, and dynamics of the global Mobile Games market.

Request to Download PDF Sample Copy of Report:  https://www.qyresearch.com/sample-form/form/5170897/Global-Mobile-Games-Market-Report-History-and-Forecast-2017-2028-Breakdown-Data-by-Companies-Key-Regions-Types-and-Application

Report Scope

This report aims to provide a comprehensive presentation of the global market for Mobile Games, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Mobile Games.

The Mobile Games market size, estimations, and forecasts are provided in terms of revenue ($ millions), considering 2021 as the base year, with history and forecast data for the period from 2017 to 2028. This report segments the global Mobile Games market comprehensively. Regional market sizes, concerning products by types, by application, and by players, are also provided. The influence of COVID-19 and the Russia-Ukraine War were considered while estimating market sizes.

For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.

This report will help the readers to understand the competition within the industries and strategies for the competitive environment to enhance the potential profit. The report also focuses on the competitive landscape of the global Mobile Games market, and introduces in detail the market share, industry ranking, competitor ecosystem, market performance, new product development, operation situation, expansion, and acquisition. etc. of the main players, which helps the readers to identify the main competitors and deeply understand the competition pattern of the market.

Market Segmentation

This report covers the Mobile Games segments by manufacturers, by type, by application, by region and country, and provides market size and CAGR for the history and forecast period (2017-2022, 2023-2028), considering 2021 as the base year. It elucidates potential revenue opportunities across different segments and explains attractive investment proposition matrices for this market.

By Company

Supercell

Niantic

Machine Zone

Big Fish Games

Gameloft

Tencent Games

King

Fruit Ninja

Imangi Studios

Nintendo

EA

Bandai Namco

Epic Games

Playrix

IGG

SEGA

Mojang

Mobile Games Segment by Type

Single Player Games

MMO

Mobile Games Segment by Application

Children (< 13 Years Old)

Teenagers (13 ~ 17 Years Old)

Adult (≥18 Years Old)

Mobile Games Segment by Region

North America (USA, Canada, Mexico)

Europe (Germany, the U.K., France, Russia, Italy, Rest of Europe)

Asia-Pacific (China, Japan, South Korea, India, Southeast Asia, Rest of Asia-Pacific)

South America (Brazil, Rest of South America)

Middle East and Africa (Saudi Arabia, UAE, Egypt, South Africa, Rest of MEA)

Reasons to Buy This Report

Informative and detailed data, historical and forecast revenue data, which is analyzed to tell you why your market is set to change. Provision of market value (USD million) data for each segment and sub-segment.

This report will help stakeholders to understand the global industry status and trends of Mobile Games and provides them with information on key market drivers, restraints, challenges, and opportunities. This enables you to anticipate market changes to remain ahead of your competitors.

This report will help stakeholders to understand competitors better and gain more insights to strengthen their position in their businesses. The competitive landscape section includes the market share and rank (in volume and value), competitor ecosystem, new product development, expansion, and acquisition. This concise analysis, clear graph, and table format will enable you to pinpoint the information you require quickly.

This report helps stakeholders to understand the COVID-19 and Russia-Ukraine War Influence on the Mobile Games industry. Keeping in mind the uncertainties of COVID-19 and Russia-Ukraine War, we are continuously tracking and evaluating the direct as well as the indirect influence of the pandemic on different end use sectors. These insights are included in the report as a major market contributor.

Core Chapters

Chapter One: Introduces the

Los Angeles, United States October 2022,- The research study presented here is a brilliant compilation of different types of analysis of critical aspects of the global Mobile Games market. It sheds light on how the global Mobile Games market is expected to grow during the course of the forecast period. With SWOT analysis and Porter's Five Forces analysis, it gives a deep explanation of the strengths and weaknesses of the global Mobile Games market and the different players operating therein. The authors of the report have also provided qualitative and quantitative analyses of several microeconomic and macroeconomic factors impacting the global Mobile Games market. In addition, the research study helps to understand the changes in the industry supply chain, manufacturing process and cost, sales scenarios, and dynamics of the global Mobile Games market.

Request to Download PDF Sample Copy of Report:  https://www.qyresearch.com/sample-form/form/5170897/Global-Mobile-Games-Market-Report-History-and-Forecast-2017-2028-Breakdown-Data-by-Companies-Key-Regions-Types-and-Application

Report Scope of the report, executive summary of global and regional market size and CAGR for the history and forecast period (2017-2022, 2023-2028). It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.

Chapter Two: Provides the analysis of various market segments according to product types, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.

Chapter Three: Provides the analysis of various market segments according to application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.

Chapter Four: Detailed analysis of Mobile Games companies' competitive landscape, revenue, market share and ranking, latest development plan, merger, and acquisition information, etc.

Chapter Five: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product introduction, revenue, recent development, etc.

Chapter Six, Seven, Eight, Nine and Ten: North America, Europe, Asia Pacific, Latin America, Middle East & Africa, revenue by country.

Chapter Eleven: this section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry.

Chapter Twelve: Research Finding/Conclusion

Enquire for customization in Report Mobile Games : https://www.qyresearch.com/customize-request/form/5170897/Global-Mobile-Games-Market-Report-History-and-Forecast-2017-2028-Breakdown-Data-by-Companies-Key-Regions-Types-and-Application

 Contact Us

 QY RESEARCH, INC.

17890 CASTLETON STREET

SUITE 369, CITY OF INDUSTRY

CA - 91748, UNITED STATES OF AMERICA

+1 626 539 9760 / +91 8669986909

hitesh@qyresearch.com / enquiry@qyresearch.com

About Us

QYResearch always pursuits high product quality with the belief that quality is the soul of business. Through years of effort and supports from the huge number of customer supports, QYResearch consulting group has accumulated creative design methods on many high-quality markets investigation and research team with rich experience. Today, QYResearch has become a brand of quality assurance in the consulting industry.

This release was published on openPR.

Permanent link to this press release:

Copy
Please set a link in the press area of your homepage to this press release on openPR. openPR disclaims liability for any content contained in this release.

You can edit or delete your press release Global Mobile Games Market Will Reach A Revised Size Of Us$ 46160 Million By 2028, Growing At A Cagr Of 2.3% During 2022-2028 here

News-ID: 2784186 • Views:

More Releases from QY Research, Inc

Global Lanolin Oil and Lanolin Wax Market Is Anticipated to Reach US$ million by 2029, growing at a CAGR of % During 2023-2029
Global Lanolin Oil and Lanolin Wax Market Is Anticipated to Reach US$ million by …
The global Lanolin Oil and Lanolin Wax market is carefully researched in the report while largely concentrating on top players and their business tactics, geographical expansion, market segments, competitive landscape, manufacturing, and pricing and cost structures. Each section of the research study is specially prepared to explore key aspects of the global Lanolin Oil and Lanolin Wax market. For instance, the market dynamics section digs deep into the drivers, restraints,
Global Nafion Market Is Anticipated to Reach US$ 2314.3 million by 2029, growing at a CAGR of 7.4% During 2023-2029
Global Nafion Market Is Anticipated to Reach US$ 2314.3 million by 2029, growing …
Nafion is a copolymer of Teflon and perfluoro-3,6-diepoxy-4-methyl-7-decene-sulfuric acid. It also can be called as Perfluorosulfonic acid. The simple Nafion is a Teflon structure with another fluorocarbon temporary side chain. The end of the side chain is a sulfonic acid group (- SO3H). The global Nafion market size is expected to reach US$ 2314.3 million by 2029, growing at a CAGR of 7.4% from 2023 to 2029. The market is mainly
Global Copper Chlorophyll Market Is Anticipated to Reach US$ 6552 million by 2029, growing at a CAGR of 1.7% During 2023-2029
Global Copper Chlorophyll Market Is Anticipated to Reach US$ 6552 million by 202 …
Copper chlorophyll is a kind of food coloring agents. It can be dissolved in the oil. The global Copper Chlorophyll market size is expected to reach US$ 6552 million by 2029, growing at a CAGR of 1.7% from 2023 to 2029. The market is mainly driven by the significant applications of Copper Chlorophyll in various end use industries. The expanding demands from the Food Industry, Drug Industry, Chemical Industry and Others,
Global Copper Strips Market Is Anticipated to Reach US$ 21310 million by 2029, growing at a CAGR of 3.9% During 2023-2029
Global Copper Strips Market Is Anticipated to Reach US$ 21310 million by 2029, g …
Copper is a light metal with outstanding malleable and ductile properties. It possesses high thermal and electrical conductivity. It is widely used in numerous industrial and antibacterial applications high malleability property of copper and ease of application in machineries during fabrication procedures enables high production rate of precise copper strips at relatively lower cost as compared to its substitutes. The copper most commonly used for strip applications complies with ASTM B370.

All 5 Releases


More Releases for Games

Mobile Games Market is Booming Worldwide | Epic Games, Blizzard Entertainment, R …
Advance Market Analytics published a new research publication on "Global Mobile Games Market Insights, to 2027" with 232 pages and enriched with self-explained Tables and charts in presentable format. In the Study you will find new evolving Trends, Drivers, Restraints, Opportunities generated by targeting market associated stakeholders. The growth of the Mobile Games market was mainly driven by the increasing R&D spending across the world. Some of the key players profiled
Virtual Reality Games Market is Dazzling Worldwide with Epic Games, Ubisoft, Ver …
Latest published market study on Global Virtual Reality Games Market provides an overview of the current market dynamics in the Virtual Reality Games space, as well as what our survey respondents—all outsourcing decision-makers—predict the market will look like in 2027. The study breaks market by revenue and volume (wherever applicable) and price history to estimates size and trend analysis and identifying gaps and opportunities. Some of the players that are
Android Games Market Top Key Players - EA Mobile – Sports and Other genres, Ki …
Android Games Market needs to use gameplay to motivate learning, participate in knowledge acquisition, and improve the efficiency of learning content delivery, and mix education and purpose entertainment to make mGBL successful. With the development of advanced mobile technology, Android Games Market have shown significant upgrades in terms of entertaining gamers. In fact, the mobile gaming industry has endeavored to increase its presence for the enjoyment of successful users. Such
Arcade Gaming Market Top Key Players - Sony Games, Supercell Games, Miniclip Gam …
The term Arcade Gaming Market is used to refer to an action video game designed to play like an arcade game with desperately addictive gameplay. The focus of arcade games is on the user's reflexes, and games typically feature very few puzzle-solving complex thinking, or strategy skills. Games with complex thoughts are called strategy video games or puzzle video games. Arcade Gaming Market is often short, has simple and intuitive
Android Games Market Top Key Players - EA Mobile – Sports and Other genres, Ki …
Mobile games are one of the youngest creative industries in the world. Today, it is the most widespread gaming mode in the world, penetrating more areas than previously reached by PCs, consoles or handhelds. Android was first launched in 2005 when Google acquired a small startup called Android Inc. This has sparked speculation that Google is interested in expanding into the mobile device space. With the release of Android
Arcade Gaming Market Top Key Players – EA Mobile – Sports and Other genres, …
The term arcade game is also used to refer to an action video game that was designed to play similarly to an arcade game with frantic, addictive gameplay. The focus of arcade games is on the user’s reflexes, and the games usually feature extraordinarily little puzzle-solving, complex thinking, or strategy skills. Games with complex thinking are called strategy video games or puzzle video games. Arcade games often have short levels, simple