Press release
In-Flight Entertainment Market Regional Outlook, Challenges and Opportunities by 2020-2030
In-Flight Entertainment Market Research Report: Information by Platform (Narrow-Body Aircraft, Wide-Body Aircraft and Business Jets), Product Type (Hardware and Connectivity & Communication), Technology (Air-to-Ground Technology and Satellite Technology), Service Type (Video Display Systems, Data Connectivity, Flight Tracker and others) and Region (North America, Europe, Asia-Pacific, the Middle East & Africa and Latin America) - Forecast till 2030In-Flight Entertainment Market Overview
In-Flight Entertainment Market will be predicted to grow to USD 4.7 billion in forecast period 2020-2030.
The term "in-flight entertainment" refers to entertainment intended to appeal to potential customers while traveling and improve their experience. It includes entertainment like movies, video games, e-books, and other forms of media. Onboard connection is becoming more important in airplanes due to technological developments in satellite and air-to-ground networks. One of the major trends influencing the in-flight entertainment business is the rise in aircraft deliveries and passenger volume.
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Numerous technological advancements have significantly impacted the airline business in the last ten years. With today's technology, flying is not just about getting people from point A to point B; it can also be a fun experience that is catered to the needs of the passengers. The usage of personal devices for in-flight entertainment has grown in recent years. The IATA Global Passenger Survey indicates that nearly half of North Asian passengers prefer using their own devices over integrated technology to view digital content. Passengers and airlines prefer personal devices to seatback in-flight entertainment display systems.
Market Segment
The in-flight entertainment market has been divided into the platform, product type, technology, service type, and region. Narrow-body, wide-body, and business jets. The category for narrow-body aircraft is anticipated to experience the highest CAGR during the projection period. One of the main factors anticipated to fuel the expansion of the in-flight entertainment market is the increase in low-cost carriers.
The market has been divided into two categories based on product type: hardware and connection & communication. The hardware segment is anticipated to be the largest during the review period. The tangible components connected to IFEC systems, like monitors, switch panels, and other items, make up most of the hardware part of the IFE market.
The market has been segmented based on technology into satellite technology and air-to-ground technology. It is anticipated that the air-to-ground technology segment will be the largest during the projected period. Gogo and Smart Sky Networks are the top providers of ATG services in the United States, where it is most common to use the Air-to-Ground (ATG) communication technology. To transmit signals to the antennas on an aircraft, ATG employs a network of mobile towers with a ground base.
Regional Analysis
The market has been divided into North America, Europe, Asia-Pacific, Middle East & Africa, and Latin America based on region. Because there are so many significant in-flight entertainment providers in the region, including Global Eagle, Panasonic Avionics Corporation, and Gogo, sophisticated technologies are available to deliver in-flight solutions across various platforms; North America is predicted to dominate the market during the forecast period. Europe is the second-largest market due to increased aircraft deliveries and air travel in nations like Germany, France, and Spain. The in-flight entertainment market is expanding the quickest in the Asia-Pacific region.
Industry News
The APAC aviation entertainment industry will grow in the upcoming year.
The market for in-flight entertainment will benefit from the increased demand for efficient MRO solutions.
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