Press release
Gaming Monitor Market Trends, Growth Analysis, Investigation by Regions, Types, Applications and Analysis of Key Players
The QY Research released a latest market research report on the Global Gaming Monitor market, which is segmented by region (country), company, by Purity, and by Application. Players, stakeholders, and other participants in the global Gaming Monitor market will be able to gain the upper hand as they use the report as a powerful resource. The segmental analysis focuses on sales, revenue and forecast by region (country) and by Application for the period 2017-2028.For More Information About This Report, Please Enter:
https://us.qyresearch.com/reports/348232/gaming-monitor
Summary
Market Analysis and Insights: Global Gaming Monitor Market
Due to the COVID-19 pandemic, the global Gaming Monitor market size is estimated to be worth US$ 11.6 billion in 2022 and is forecast to a readjusted size of US$ 23.6 billion by 2028 with a CAGR of 12.50% during the review period. Fully considering the economic change by this health crisis, 144Hz accounting for 62.09% of the Gaming Monitor global market in 2021, is projected to value US$ 8.9 billion by 2028, growing at a revised 4.82% CAGR in the post-COVID-19 period. While Online Sales segment is altered to an 13.37% CAGR throughout this forecast period.
Gaming Monitor market is segmented by Refresh Rate, and by Sales Channel. Players, stakeholders, and other participants in the global Gaming Monitor market will be able to gain the upper hand as they use the report as a powerful resource. The segmental analysis focuses on sales, revenue and forecast by Refresh Rate, and by Sales Channel for the period 2017-2028.
By Company
AOC/Philips
ASUS
Acer
MSI
Samsung
Dell
LG
Lenovo
HP
HKC
BenQ ZOWIE
Viewsonic
Razer
Gigabyte
SANC
Segment by Refresh Rate
144Hz
165Hz
240Hz
360Hz
Others
Segment by Sales Channel
Online Sales
Offline Sales
The Goal of the Report
1.To study and analyze the global Gaming Monitor consumption (value & volume) by key regions/countries, type and application, history data from 2017 to 2022, and forecast to 2028.
2.To understand the structure of Gaming Monitor market by identifying its various subsegments.
3.Focuses on the key global Gaming Monitor manufacturers, to define, describe and analyze the sales volume, value, market share, market competition landscape, SWOT analysis and development plans in next few years.
4.To analyze the Gaming Monitor with respect to individual growth trends, prospects, and their contribution to the total market.
5.To share detailed information about the key factors influencing the growth of the market (growth potential, opportunities, drivers, industry-specific challenges, and risks).
6.To project the consumption of Gaming Monitor submarkets, with respect to key regions (along with their respective key countries).
7.To analyze competitive developments such as expansions, agreements, new product launches, and acquisitions in the market.
8.To strategically profile the key players and comprehensively analyze their growth strategies.
Target Audience
> Gaming Monitor companies
> Research organizations
> Government Organizations
> Research/Consultancy firms
Table of Contents
1 STUDY COVERAGE 1
1.1 Gaming Monitor Product Introduction 1
1.2 Market by Refresh Rate 2
1.2.1 Global Gaming Monitor Market Size Growth Rate by Refresh Rate, 2017 VS 2021 VS 2028 2
1.2.2 144Hz 4
1.2.3 165Hz 4
1.2.4 240Hz 5
1.2.5 360Hz 6
1.3 Market by Sales Channel 6
1.3.1 Global Gaming Monitor Market Size Growth Rate by Sales Channel, 2017 VS 2021 VS 2028 6
1.3.2 Online Sales 8
1.3.3 Offline Sales 9
1.4 Study Objectives 9
1.5 Years Considered 10
2 EXECUTIVE SUMMARY 11
2.1 Global Gaming Monitor Sales Estimates and Forecasts 2017-2028 11
2.2 Global Gaming Monitor Revenue Estimates and Forecasts 2017-2028 12
2.3 Global Gaming Monitor Revenue by Region: 2017 VS 2021 VS 2028 13
2.4 Global Gaming Monitor Sales by Region 14
2.4.1 Global Gaming Monitor Sales by Region (2017-2022) 14
2.4.2 Global Sales Gaming Monitor by Region (2023-2028) 15
2.5 Global Gaming Monitor Revenue by Region 16
2.5.1 Global Gaming Monitor Revenue by Region (2017-2022) 16
2.5.2 Global Gaming Monitor Revenue by Region (2023-2028) 17
2.6 North America 18
2.7 Europe 20
2.8 Asia-Pacific 22
2.9 Latin America 24
2.10 Middle East & Africa 26
3 COMPETITION BY MANUFACTURERS 28
3.1 Global Gaming Monitor Sales by Manufacturers 28
3.1.1 Global Gaming Monitor Sales by Manufacturers (2019-2021) 28
3.1.2 Global Gaming Monitor Sales Market Share by Manufacturers (2019-2021) 29
3.1.3 Global Top 5 Largest Manufacturers of Gaming Monitor in 2021 29
3.2 Global Gaming Monitor Revenue by Manufacturers 30
3.2.1 Global Gaming Monitor Revenue by Manufacturers (2019-2021) 30
3.2.2 Global Gaming Monitor Revenue Market Share by Manufacturers (2019-2021) 31
3.2.3 Global Top 5 Companies by Gaming Monitor Revenue in 2021 32
3.3 Global Gaming Monitor Sales Price by Manufacturers (2019-2021) 32
3.4 Analysis of Competitive Landscape 33
3.4.1 Manufacturers Market Concentration Ratio (CR5 and HHI) 33
3.4.2 Global Gaming Monitor Market Share by Company Type (Tier 1, Tier 2, and Tier 3) 34
3.4.3 Global Gaming Monitor Manufacturers Geographical Distribution 35
3.5 Mergers & Acquisitions, Expansion Plans 36
4 MARKET SIZE BY REFRESH RATE 38
4.1 Global Gaming Monitor Sales by Refresh Rate 38
4.1.1 Global Gaming Monitor Historical Sales by Refresh Rate (2017-2022) 38
4.1.2 Global Gaming Monitor Forecasted Sales by Refresh Rate (2023-2028) 38
4.1.3 Global Gaming Monitor Sales Market Share by Refresh Rate (2017-2028) 39
4.2 Global Gaming Monitor Revenue by Refresh Rate 40
4.2.1 Global Gaming Monitor Historical Revenue by Refresh Rate (2017-2022) 40
4.2.2 Global Gaming Monitor Forecasted Revenue by Refresh Rate (2023-2028) 41
4.2.3 Global Gaming Monitor Revenue Market Share by Refresh Rate (2017-2028) 41
4.3 Global Gaming Monitor Price by Refresh Rate 42
4.3.1 Global Gaming Monitor Price by Refresh Rate (2017-2022) 42
4.3.2 Global Gaming Monitor Price Forecast by Refresh Rate (2023-2028) 43
5 MARKET SIZE BY SALES CHANNEL 44
5.1 Global Gaming Monitor Sales by Sales Channel 44
5.1.1 Global Gaming Monitor Historical Sales by Sales Channel (2017-2022) 44
5.1.2 Global Gaming Monitor Forecasted Sales by Sales Channel (2023-2028) 44
5.1.3 Global Gaming Monitor Sales Market Share by Sales Channel (2017-2028) 44
5.2 Global Gaming Monitor Revenue by Sales Channel 45
5.2.1 Global Gaming Monitor Historical Revenue by Sales Channel (2017-2022) 45
5.2.2 Global Gaming Monitor Forecasted Revenue by Sales Channel (2023-2028) 46
5.2.3 Global Gaming Monitor Revenue Market Share by Sales Channel (2017-2028) 46
5.3 Global Gaming Monitor Price by Sales Channel 47
5.3.1 Global Gaming Monitor Price by Sales Channel (2017-2022) 47
5.3.2 Global Gaming Monitor Price Forecast by Sales Channel (2023-2028) 47
6 NORTH AMERICA 48
6.1 North America Gaming Monitor Market Size by Refresh Rate 48
6.2 North America Gaming Monitor Market Size by Sales Channel 49
6.3 North America Gaming Monitor Sales by Country 49
6.3.1 North America Gaming Monitor Sales by Country (2017-2028) 49
6.3.2 North America Gaming Monitor Revenue by Country (2017-2028) 50
6.3.3 United States 52
6.3.4 Canada 52
7 EUROPE 53
7.1 Europe Gaming Monitor Market Size by Refresh Rate 53
7.2 Europe Gaming Monitor Market Size by Sales Channel 53
7.3 Europe Gaming Monitor Market Size by Country 54
7.3.1 Europe Gaming Monitor Sales by Country (2017-2028) 54
7.3.2 Europe Gaming Monitor Revenue by Country (2017-2028) 55
7.3.3 Germany 57
7.3.4 France 57
7.3.5 U.K. 58
7.3.6 Italy 58
7.3.7 Russia 59
8 ASIA PACIFIC 60
8.1 Asia Pacific Gaming Monitor Market Size by Refresh Rate 60
8.2 Asia Pacific Gaming Monitor Market Size by Sales Channel 60
8.3 Asia Pacific Gaming Monitor Market Size by Region 61
8.3.1 Asia Pacific Gaming Monitor Sales by Region (2017-2028) 61
8.3.2 Asia Pacific Gaming Monitor Revenue by Region (2017-2028) 62
8.3.3 China 64
8.3.4 Japan 65
8.3.5 South Korea 65
8.3.6 India 66
8.3.7 Australia 66
8.3.8 China Taiwan 67
8.3.9 Southeast Asia 67
9 LATIN AMERICA 68
9.1 Latin America Gaming Monitor Market Size by Refresh Rate 68
9.2 Latin America Gaming Monitor Market Size by Sales Channel 69
9.3 Latin America Gaming Monitor Market Size by Country 69
9.3.1 Latin America Gaming Monitor Sales by Country (2017-2028) 69
9.3.2 Latin America Gaming Monitor Revenue by Country (2017-2028) 71
9.3.3 Mexico 72
9.3.4 Brazil 73
9.3.5 Argentina 73
10 MIDDLE EAST AND AFRICA 74
10.1 Middle East and Africa Gaming Monitor Market Size by Refresh Rate 74
10.2 Middle East and Africa Gaming Monitor Market Size by Sales Channel 75
10.3 Middle East and Africa Gaming Monitor Market Size by Country 76
10.3.1 Middle East and Africa Gaming Monitor Sales by Country (2017-2028) 76
10.3.2 Middle East and Africa Gaming Monitor Revenue by Country (2017-2028) 77
10.3.3 Turkey 78
10.3.4 Saudi Arabia 79
10.3.5 UAE 79
11 CORPORATE PROFILE 80
11.1 AOC/Philips 80
11.1.1 AOC/Philips Corporation Information 80
11.1.2 AOC/Philips Introduction and Business Overview 80
11.1.3 AOC/Philips Gaming Monitor Sales, Revenue and Gross Margin (2019-2021) 81
11.1.4 AOC/Philips Gaming Monitor Products Offered 81
11.2 ASUS 82
11.2.1 ASUS Corporation Information 82
11.2.2 ASUS Introduction and Business Overview 82
11.2.3 ASUS Gaming Monitor Sales, Revenue and Gross Margin (2019-2021) 83
11.2.4 ASUS Gaming Monitor Products Offered 83
11.3 Acer 84
11.3.1 Acer Corporation Information 84
11.3.2 Acer Introduction and Business Overview 84
11.3.3 Acer Gaming Monitor Sales, Revenue and Gross Margin (2019-2021) 85
11.3.4 Acer Gaming Monitor Products Offered 85
11.4 MSI 86
11.4.1 MSI Corporation Information 86
11.4.2 MSI Introduction and Business Overview 87
11.4.3 MSI Gaming Monitor Sales, Revenue and Gross Margin (2019-2021) 87
11.4.4 MSI Gaming Monitor Products Offered 87
11.5 Samsung 88
11.5.1 Samsung Corporation Information 88
11.5.2 Samsung Introduction and Business Overview 88
11.5.3 Samsung Gaming Monitor Sales, Revenue and Gross Margin (2019-2021) 89
11.5.4 Samsung Gaming Monitor Products Offered 89
11.6 Dell 90
11.6.1 Dell Corporation Information 90
11.6.2 Dell Introduction and Business Overview 90
11.6.3 Dell Gaming Monitor Sales, Revenue and Gross Margin (2019-2021) 91
11.6.4 Dell Gaming Monitor Products Offered 91
11.7 LG 92
11.7.1 LG Corporation Information 92
11.7.2 LG Introduction and Business Overview 92
11.7.3 LG Gaming Monitor Sales, Revenue and Gross Margin (2019-2021) 93
11.7.4 LG Gaming Monitor Products Offered 93
11.8 Lenovo 94
11.8.1 Lenovo Corporation Information 94
11.8.2 Lenovo Introduction and Business Overview 94
11.8.3 Lenovo Gaming Monitor Sales, Revenue and Gross Margin (2019-2021) 95
11.8.4 Lenovo Gaming Monitor Products Offered 95
11.9 HP 96
11.9.1 HP Corporation Information 96
11.9.2 HP Introduction and Business Overview 96
11.9.3 HP Gaming Monitor Sales, Revenue and Gross Margin (2019-2021) 97
11.9.4 HP Gaming Monitor Products Offered 97
11.10 HKC 97
11.10.1 HKC Corporation Information 97
11.10.2 HKC Introduction and Business Overview 98
11.10.3 HKC Gaming Monitor Sales, Revenue and Gross Margin (2019-2021) 99
11.10.4 HKC Gaming Monitor Products Offered 99
11.11 BenQ ZOWIE 100
11.11.1 BenQ ZOWIE Corporation Information 100
11.11.2 BenQ ZOWIE Introduction and Business Overview 101
11.11.3 BenQ ZOWIE Gaming Monitor Sales, Revenue and Gross Margin (2019-2021) 101
11.11.4 BenQ ZOWIE Gaming Monitor Products Offered 101
11.12 Viewsonic 102
11.12.1 Viewsonic Corporation Information 102
11.12.2 Viewsonic Introduction and Business Overview 103
11.12.3 Viewsonic Gaming Monitor Sales, Revenue and Gross Margin (2019-2021) 103
11.12.4 Viewsonic Gaming Monitor Products Offered 103
11.13 Razer 104
11.13.1 Razer Corporation Information 104
11.13.2 Razer Introduction and Business Overview 105
11.13.3 Razer Gaming Monitor Sales, Revenue and Gross Margin (2019-2021) 105
11.13.4 Razer Gaming Monitor Products Offered 106
11.14 Gigabyte 106
11.14.1 Gigabyte Corporation Information 106
11.14.2 Gigabyte Introduction and Business Overview 107
11.14.3 Gigabyte Gaming Monitor Sales, Revenue and Gross Margin (2019-2021) 108
11.14.4 Gigabyte Gaming Monitor Products Offered 108
11.15 SANC 109
11.15.1 SANC Corporation Information 109
11.15.2 SANC Introduction and Business Overview 110
11.15.3 SANC Gaming Monitor Sales, Revenue and Gross Margin (2019-2021) 110
11.15.4 SANC Gaming Monitor Products Offered 111
12 INDUSTRY CHAIN AND SALES CHANNELS ANALYSIS 112
12.1 Gaming Monitor Industry Chain Analysis 112
12.2 Gaming Monitor Key Raw Materials 113
12.2.1 Key Raw Materials 113
12.2.2 Raw Materials Key Suppliers 113
12.3 Gaming Monitor Production Mode & Process 114
12.4 Gaming Monitor Sales and Marketing 115
12.4.1 Gaming Monitor Sales Channels 115
12.4.2 Gaming Monitor Distributors 116
12.5 Gaming Monitor Customers 118
13 GAMING MONITOR MARKET DYNAMICS 119
13.1.1 Gaming Monitor Industry Trends 119
13.1.2 Gaming Monitor Market Drivers 119
13.1.3 Gaming Monitor Market Challenges and Restraints 120
14 KEY FINDINGS IN THE GLOBAL GAMING MONITOR STUDY 121
15 APPENDIX 122
15.1 Research Methodology 122
15.1.1 Methodology/Research Approach 122
15.1.2 Data Source 125
15.2 Author Details 128
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QYResearch founded in California, USA in 2007.It is a leading global market research and consulting company. With over 15 years' experience and professional research team in various cities over the world,QY Research focuses on management consulting, database and seminar services, IPO consulting, industry chain research and customized research to help our clients in providing non-linear revenue model and make them successful. We are globally recognized for our expansive portfolio of services, good corporate citizenship, and our strong commitment to sustainability. Up to now, we have cooperated with more than 59,000 clients across five continents. Let's work closely with you and build a bold and better future.
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Website: https://us.qyresearch.com
The QY Research released a latest market research report on the Global Gaming Monitor market, which is segmented by region (country), company, by Purity, and by Application. Players, stakeholders, and other participants in the global Gaming Monitor market will be able to gain the upper hand as they use the report as a powerful resource. The segmental analysis focuses on sales, revenue and forecast by region (country) and by Application for the period 2017-2028.
QYResearch founded in California, USA in 2007.It is a leading global market research and consulting company. With over 15 years' experience and professional research team in various cities over the world,QY Research focuses on management consulting, database and seminar services, IPO consulting, industry chain research and customized research to help our clients in providing non-linear revenue model and make them successful. We are globally recognized for our expansive portfolio of services, good corporate citizenship, and our strong commitment to sustainability. Up to now, we have cooperated with more than 59,000 clients across five continents. Let's work closely with you and build a bold and better future.
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