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Global eSports Market Growth accredited to Increasing Prize Money

02-07-2022 01:27 PM CET | Advertising, Media Consulting, Marketing Research

Press release from: Inkwood Research

Global eSports Market

Global eSports Market

According to a new market research report launched by Inkwood Research, the Global eSports Market is estimated to generate $6815.21 million by 2030, growing at a CAGR of 22.18% over the forecast period, 2022-2030.

Browse 67 Market Data Tables and 55 Figures spread over 243 Pages, along with in-depth analysis on Global eSports Market by Gender, Device, Age Group, Revenue Streams, Genre, and by Geography

This insightful market research report by Inkwood Research focuses on market trends, leading players, supply chain trends, technological innovations, key developments, and future strategies. The report covers all the aspects of this comprehensive market by assessing major geographies and is a valuable asset for the existing players, new entrants, and future investors. The study presents a detailed market analysis, with inputs derived from industry professionals across the value chain.

Global eSports Market Scenario

ESports is a multiplayer video game played by professional gamers competitively. The popular eSports franchises include StarCraft, Super Smash Bros, Street Fighter, Overwatch, League of Legends, etc.

One of the key drivers of the market growth is the prize money involved in eSports. This has raised the participation in eSports in the last few years.

The collective prize money amount increased considerably with eSports financially recovering from the pandemic impact. For instance, Dota2 is one of the most prominent games globally, with almost 7.6 million monthly active users as of 2021. It has been breaking all the prize pool records since 2011.

The Global eSports Market report provides data tables and includes charts and graphs for visual analysis.

Request Free Sample Report for Global eSports Market by Gender, Device, Age Group, Revenue Streams, Genre, and by Geography: https://inkwoodresearch.com/reports/esports-market/#request-free-sample

Market Segmentation

Market by Revenue Streams
• Advertising
• Merchandise & Tickets
• Sponsorship
• Publisher Fees
• Media Rights

Market by Genre
• Battle Royale Game
• Real-Time Strategy
• Multiplayer Online Battle Arena
• First-Person Shooter
• Other Genres

Market by Device
• Personal Computer
• Mobile
• Console

Market by Gender
• Male Participants
• Female Participants

Market by Age Group
• 35-44 Age Group
• 25-34 Age Group
• 44 and Above Age Group
• 16-24 Age Group

Report Highlights

- The report provides a detailed analysis of the current and future market trends to identify the investment opportunities
- Market forecasts till 2028, using estimated market values as the base numbers
- Key market trends across the business segments, regions, and countries
- Key developments and strategies observed in the market
- Market dynamics such as drivers, restraints, opportunities, and other trends
- In-depth company profiles of key players and upcoming prominent players
- Growth prospects among the emerging nations through 2028

Companies Profiled
• NINTENDO CO LTD
• PSYONIX
• ELECTRONIC ARTS
• SUPERCELL
• EPIC GAMES
• TAKE-TWO INTERACTIVE
• RIOT GAMES INC
• ACTIVISION BLIZZARD
• CAPCOM CO LTD
• VALVE CORPORATION

Related Reports

GLOBAL GAMING MARKET – The global gaming market is projected to register a CAGR of 6.06% during the forecast period, 2019-2027.

Inkwood Research
169, Harrison Avenue
Boston, MA 02111
Tel: 1-(857)293-0150
Email: sales@inkwoodresearch.com
Website: www.inkwoodresearch.com

We at Inkwood research provide you with not just consulting services but also with syndicated and customized research reports which help advance your business further.

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