Press release
Entertainment Robotics Market Acquire Huge Growth, Global Opportunities and Trends from 2022 to 2027
The Global Entertainment Robotics Market Research Report, published by the Market Intelligence Data, discovers recent outlooks for global and key regions in terms of key players, countries, product types, and end industries. This report studies the top players in the global market and splits the market into several parameters. This Entertainment Robotics Market Research Report identifies the competitive landscape of the industry in order to understand competition at the international level. The research in this report describes the expected growth of the global market over the years 2022-2027. This research report is aggregated based on the static and dynamic aspects of the business.Over the next five years, the Entertainment Robotics Market will register a 22.5% CAGR during 2022-2027.
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The Entertainment Robotics Market major core companies: Innovation First, Fischertechnik, Lego, Microsoft, Electromechanica, Evolution Robotics, Honda, Hitachi, Toyota, Anybots, KUKA
Recent Developments:
Hitachi has acquired 16 companies, including 4 in the last 5 years. A total of 1 acquisition came from private equity firms. It has also divested 5 assets.
Hitachi’s largest acquisition to date was in 2021, when it acquired Thales’s Ground Transportation Systems for $1.9B. It’s largest disclosed sale occurred in 2011, when it sold HGST to Western Digital for $4.3B. Hitachi has acquired in 4 different US states, and 10 countries. The Company’s most targeted sectors include information technology (38%) and business services (13%).
Market Overview:
Rising demand for animatronics is a vital factor driving the growth of entertainment robots market, also increasing geriatric population & developing artificial intelligence technology is some of the factors among others escalating the market growth. Technological advancements & modernization in the production techniques will further create new opportunities for entertainment robots market in the forecast period mentioned above.
High initial cost and technical complexity involved in the human-machine interface are the major factors among others acting as restraints, and will further challenge the entertainment robots market in the forecast period mentioned above.
Market Segmentation:
By Type:
Commercial Entertainment Robots
Non-Commercial Entertainment Robots
By Application:
Gaming & Entertainment
Athletic Sports
Film and Television
Others
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Regional Analysis:
Asia-Pacific will dominate the entertainment robots market due to advancements in camera, and sensor technologies are propelling the demand for entertainment robots market in this region. North America is the expected region in terms of growth in entertainment robots market.
For comprehensive understanding of market dynamics, the global Entertainment Robotics market is segmented into North America (USA, Canada and Mexico), Europe (Germany, France, UK, Russia and Italy), Asia Pacific (China, Japan, South Korea, India and Southeast Asia), South America (Brazil, Argentina, Colombia), Middle East and Africa (Saudi Arabia, UAE, Egypt, Nigeria, South Africa). Each of these regions is analyzed based on market research results for the key countries in these regions for a macro-level understanding of the market.
The study objectives of this report are:
Study and analyze the global size of online sports betting (value and volume) by company, key regions / countries, products and applications, historical data from 2016 to 2022 and forecast for 2027.
Understand the structure of Entertainment Robotics by identifying its various subsegments.
Share detailed information on the key factors influencing market growth (growth potential, opportunities, drivers, challenges, and industry-specific risks).
Focuses on the world's leading Entertainment Robotics manufacturers to define, describe and analyze sales volume, value, market share, market competition landscape, SWOT analysis and development plans in the next years.
Analyze Entertainment Robotics Market with respect to individual growth trends, future prospects and its contribution to the total market.
To project the value and volume of Entertainment Robotics submarkets, with respect to key regions (along with their respective key countries).
Analyze competitive developments such as expansions, agreements, new product launches and acquisitions in the market.
Strategically profile key players and comprehensively analyze their growth strategies.
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Main points covered in the table of contents:
Chapter 1 - Entertainment Robotics Market Overview
Chapter 2 - Global Market Status and Forecast by Regions
Chapter 3 - Global Market Status and Forecast by Types
Chapter 4 - Global Market Status and Forecast by Downstream Industry
Chapter 5 - Market Drivers Analysis
Chapter 6 - Competition Status in the market by top manufacturers
Chapter 7 - Introduction and market of top manufacturers Data
Chapter 8 - Upstream and downstream market analysis
Chapter 9 - Cost and gross margin analysis
Chapter 10 - Marketing status analysis
Chapter 11 - Market report conclusion
Chapter 12 - Research and benchmarking methodology
We also offer customization of reports based on specific customer requirements:
1- Free analysis at the country level for the 5 countries you choose.
2- Free competitive analysis of 5 key players in the market.
3- 40 free analyst hours to cover any other data point
About Us:
Market intelligence data is a global leader in the research business, providing customers with contextual and data-driven research. The company assists customers in developing business plans and achieving long-term success in their particular markets. Consulting services, Market Intelligence Data research studies, and bespoke research reports are all offered by the industry.
Contact Us:
Irfan Tamboli (Head of Sales) – MARKET INTELLIGENCE DATA
Phone: +1 (704) 266-3234
Mail to: sales@marketintelligencedata.com
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