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Electronic Sports (eSports) Market with Pre & Post COVID-19 Impact Analysis | Top Key Players | Wargaming Public, Gfinity, Total Entertainment Network, Rovio Entertainment, Turner Broadcasting System, Activision Blizzard

09-27-2021 01:30 PM CET | Sports

Press release from: Qurate Business Intelligence

Electronic Sports (eSports) Market with Pre & Post COVID-19

Qurate Business Intelligence recently publishes a research report on “Electronic Sports (Esports) Market” which offers analytical insights into the industry. The research study on Electronic Sports (Esports) provides in-depth analysis on aspects including market overview, market share and size, key player information, demand – supply analysis, revenue/sales, historic and forecasted data, detailed segmentation and sub-segment information along with the detailed Covid – 19 impact analysis. The choice of sports to indulge into virtually is a key factor driving the eSports market. Soccer, cricket, and even horse racing are some sports that individuals can enjoy on the virtual medium. Meanwhile, amidst lockdowns developing countries such as India with a large Internet using population witnessed incessant demand for online gaming. The factors that influence the growth of the Electronic Sports (Esports) are also included in the research study.

Get Free Sample Copy Of This Report! https://www.qurateresearch.com/report/sample/BnF/global-electronic-sports-esports-market/QBI-MR-BnF-1062527

Top Key Players

There are several industry players and emerging companies that are included in the Electronic Sports (Esports) research report. Names of few are as mentioned below –
Wargaming Public
Gfinity
Total Entertainment Network
Rovio Entertainment
Turner Broadcasting System
Activision Blizzard
KaBuM
Hi-Rez Studios
FACEIT
Alisports
Valve Corporation
GungHo Online Entertainment
Modern Times Group
Tencent
Electronic Arts (EA)
CJ Corporation

In Chapter 6, on the basis of types, the Electronic Sports (eSports) market from 2015 to 2025 is primarily split into:
Media Rights (Subscription & Online Advertisement)
Tickets and Merchandise
Sponsorship & Direct Advertisement
Publisher Fees
Others

In Chapter 7, on the basis of applications, the Electronic Sports (eSports) market from 2015 to 2025 covers:
Online
Offline
following regions are covered in Chapter 8, 9, 10, 11, 12:
North America (Covered in Chapter 8)
United States
Canada
Mexico
Europe (Covered in Chapter 9)
Germany
UK
France
Italy
Spain
Others
Asia-Pacific (Covered in Chapter 10)
China
Japan
India
South Korea
Southeast Asia
Others
Middle East and Africa (Covered in Chapter 11)
Saudi Arabia
UAE
South Africa
Others
South America (Covered in Chapter 12)
Brazil
Others

In line with the Covid 19 pandemic our team of experts and analysts have extensively evaluated and correspond to the following parameters under the detailed Covid – 19 impact analysis in the Electronic Sports (Esports) research report:

Impact on Market Size
Detailed Segmentation – By Product Type, By Application, By End-Use, By Regions, By Key Players
Competitive Strategies to Tackle Negative Impact
End-User Trend, Preferences and Budget Impact
Regulatory Framework/Government Policies

For Enquiry OR Any Query? Ask to our Expert Here https://www.qurateresearch.com/report/enquiry/BnF/global-electronic-sports-esports-market/QBI-MR-BnF-1062527

Competitive Landscape

The Electronic Sports (Esports) is fragmented, with substantial global companies as well as small and medium-sized local players. In order to suit market requirements and demand, most worldwide firms include a Electronic Sports (Esports) section. In addition, local companies are developing their abilities in terms of –

Inventory management
Service offerings
Products handled
Technology

With the progressively strict control of Electronic Sports (Esports), the industry is slowly eradicating many players with inadequate professional competences and deficient comprehensive resources.
COVID-19 Impact on the Global Electronic Sports (Esports)

The COVID-19 pandemic heightened the growth of the Electronic Sports (Esports). The increasing demand for medical oxygen in hospitals has caused in a greater demand for transportation. Due to the lockdowns triggered by the COVID-19 pandemic, transportation has become easier and faster. The Electronic Sports (Esports) is an emerging sector that has been affected by the ongoing virus, which has disrupted all types of operations across affected nations.

Quantitative data included in the Electronic Sports (Esports) research study includes –

Market data breakdown by key regions, product type, application, end user
By Type – Historic and Forecasted data is present
Specific Application / End User Sales and Growth Rates - Historic and Forecasted data is present
Revenue and growth rate by market - Historic and Forecasted data is present
Market size and growth rate, application / end user and type - Historic and Forecasted data is present
Sales revenue, volume, and Y-O-Y growth rate of the base year of Electronic Sports (Esports) is available

Request For Discount On This Report@ https://www.qurateresearch.com/report/discount/BnF/global-electronic-sports-esports-market/QBI-MR-BnF-1062527

Key Questions answered in the report include –

Who are the global manufacturers of the Electronic Sports (Esports) are what is their market share, value, volume, competitive landscape, SWOT analysis and the future development plans?
What are the prime drivers, growth/decline factors and challenges of the Electronic Sports (Esports).
How is the Electronic Sports (Esports) industry expected to evolve in the forecasted period of 2021 – 2028?
What are the consumption patterns across the various regions?
How has Covid – 19 impacted the industry and has there been a change in the regulatory policy framework?
Which are the key areas of applications and product type that may expect a huge demand during the forecast period 2021 – 2028.
What are the key offerings and new strategies adopted by the players of the Electronic Sports (Esports)?

Contact Us:
Web: www.qurateresearch.com
E-mail: sales@qurateresearch.com
Ph: US – +13393375221, IN – +919881074592

About Us:
Qurate Business Intelligence delivers unique market research solutions to its customers and help them to get equipped with refined information and market insights derived from reports. We are committed to providing best business services and easy processes to get the same. Qurate Business Intelligence considers themselves as strategic partners of their customers and always shows the keen level of interest to deliver quality.

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