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Digital Gaming Market To Witness Huge Growth By 2026: Activision Blizzard, Electronic Arts, Take-Two Interactive

Digital Gaming Market

Digital Gaming Market

HTF Market Intelligence released a new research Study of 90 pages on title 'Global Digital Gaming Market (2021-2026) ' with in-depth analysis, forecast and business moves. The study covers key regions that includes North America, Europe, Asia-Pacific, South America, Middle East and Africa and important players such as Activision Blizzard, Electronic Arts, Take-Two Interactive and Ubisoft.

Request a sample report @ https://www.htfmarketreport.com/sample-report/3249662-global-digital-gaming-market-5

Summary
Digital Games is one of most booming sectors of the Global Media and Entertainment Industry, and it comprises games played on PCs, Mobiles, and Consoles. According to Netscribes Gaming Market Research, the digital games market is expected to have a significant growth at a CAGR of 18.98% 2021-2026 leading to a global digital gaming market size of USD 323.91 Bn by 2023.

Mobile gaming has developed at a staggeringly high rate in recent times and was the largest segment in 2017, followed by Console and PC games. It is the fastest growing segment of the market and is forecasted to grow at a high CAGR through (2021-2026). The segment is gaining traction due to low entry barriers and fast proliferation activities of internet and smartphones across the globe.

PC Games and Console Games hold significant portions of the global digital games revenues. Though the online-browser gaming within PC games have taken a shift to smartphones and tablets, expanded digital purchases on these platforms along with the introduction of new technologies like Augmented Reality and Virtual Reality are driving the markets forward.

Key growth factors:
o The use of internet and smartphones is one of the primary requirements of video games market in the age of digital distribution of games. Thus increased internet and smartphone penetration across the globe is driving the global digital games market.
o Factors like improvement in global economic growth which provides consumers with more disposable income to spend on gaming and increase in the number of worldwide gamers are continuously raising the demand for digital gaming across the globe.

Threats and key players:
o Although the digital gaming industry is forecasted to have a healthy growth globally, still, there is low internet speed and smartphone penetration in several regions of the world which hinders the growth of digital games. Also, often, challenging economic conditions, political unrest and governmental restrictions in regions restrict the growth of digital gaming market. Case in point, the recent political turmoil like Eurozone crisis, Brexit, etc. have challenged the growth of the market.
o Some of the major gaming companies in the Digital Gaming Market are Activision Blizzard, Electronic Arts, Take-Two Interactive and Ubisoft.

Buy full copy of the report @ https://www.htfmarketreport.com/buy-now?format=1&report=3249662

What’s covered in the report?
o Overview of the Global Digital Gaming market
o Overview of different business models in digital games
o Analysis of the value chain of games and distribution channel analysis of games
o Historical, current and forecasted market size data for PC games Market, Mobile Games market and Console Games market
o Historical, current and forecasted market size data for Freemium, Pay to play, Advertising models market
o Historical, current and forecasted market size data for Shooter, Role- play Action, Sports, Strategy, Other genres market
o Historical, current and forecasted regional (North America, Europe, Asia Pacific, Latin America, Middle East & Africa) market size data for Digital Gaming Market segmentations (By platforms- PC, Console, Mobile, by revenue models- Freemium, Pay to play, Advertising, By genres- Shooter, Role- play Action, Sports, Strategy, Others)
o Market Trends in Global Digital Gaming Market
o Qualitative analysis of the key drivers and challenges affecting the Global Digital Gaming Market and its segmentations (By platforms- PC, Console, Mobile, by revenue models- Freemium, Pay to play, Advertising, By genres- Shooter, Role- play Action, Sports, Strategy, Others)
o Analysis of spending for segmentation by platforms– (Global, North America, Europe, Asia Pacific, Latin America,Middle East and Africa)
o Analysis of the competitive landscape and profiles of major players operating in the market
o Analysis of new age startups in the global games market

Why buy?
o Get a broad understanding of the Global Digital Gaming Market, PC games Market, Mobile Games Market and Console Games Market.
o Get a broad understanding of the different business models used in digital games
o Get an understanding of how the games reach the end users from the developers
o Get Region-specific market size and observations for the Digital Gaming market and its segmentations (By platforms- PC, Console, Mobile, by revenue models- Freemium, Pay to play, Advertising, By genres- Shooter, Role- play Action, Sports, Strategy, Others)
o Get specific drivers and challenges for Digital Gaming market and its segmentations (By platforms- PC, Console, Mobile, by revenue models- Freemium, Pay to play, Advertising, By genres- Shooter, Role- play Action, Sports, Strategy, Others)
o Get analysis of spending for segmentation by platforms– (Global, North America, Europe, Asia Pacific, Latin America,Middle East and Africa)
o Recognize major competitors' business and market dynamics, and respond accordingly
o Get start-up company profiles

Customizations Available
With the given market data, Research on India offers customizations according to specific needs. Write to us at craig.francis@htfmarketreport.com.

Enquire for Customization Available @ https://www.htfmarketreport.com/enquiry-before-buy/3249662-global-digital-gaming-market-5

Chapter 1: Executive summary
Chapter 2: Introduction
Chapter 3: Global Digital Gaming market overview
Chapter 4: Global Digital Gaming market segmentation - by regions
Chapter 5: Global Digital Gaming market segmentation - by platform
Chapter 6: Global Digital Gaming market segmentation – by revenue models
Chapter 7: Global Digital Gaming market segmentation – by genres
7.1. Global market share and size (USD Bn – 2017) – by genres (Shooter, Role- play Action, Sports, Strategy,

View Detailed Table of Content @ https://www.htfmarketreport.com/reports/3249662-global-digital-gaming-market-5

PR & Marketing Manager
HTF Market Intelligence Consulting Pvt. Ltd.
1-206-317-1218

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About Author:
HTF Market Report is a wholly owned brand of HTF market Intelligence Consulting Private Limited. HTF Market Report global research and market intelligence consulting organization is uniquely positioned to not only identify growth opportunities but to also empower and inspire you to create visionary growth strategies for futures, enabled by our extraordinary depth and breadth of thought leadership, research, tools, events and experience that assist you for making goals into a reality. Our understanding of the interplay between industry convergence, Mega Trends, technologies and market trends provides our clients with new business models and expansion opportunities. We are focused on identifying the “Accurate Forecast” in every industry we cover so our clients can reap the benefits of being early market entrants and can accomplish their “Goals & Objectives”.

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