Press release
How much is the global eSports Market worth in 2021? Riot Games, Inc., Epic Games, Inc., Tencent Holding Limited, Gameloft SE, Turner Broadcasting System
eSports Market Perspective 2021๐ฅ๐ฒ๐ฝ๐ผ๐ฟ๐ ๐ฃ๐ฎ๐ด๐ฒ๐: [130 Pages]
Advent of virtual reality has provided a diverse range of opportunities for market players. Many market players are focused on providing a virtual reality (VR) to players as well as spectators, in order to deliver an insightful experience of the game. This experience allows spectators to immerse themselves into a higher level of immersion and enable them to involve emotionally in esports. The introduction of a 3D artificial environment to computer games enhances the user experience. Key companies in the market can capitalize on these opportunities by providing innovative solutions and gain a competitive edge in the market.
๐๐ผ ๐ณ๐ผ๐ฟ ๐บ๐ผ๐ฟ๐ฒ ๐ฑ๐ฒ๐๐ฎ๐ถ๐น ๐ถ๐ป๐ณ๐ผ๐ฟ๐บ๐ฎ๐๐ถ๐ผ๐ป ๐ฎ๐ฏ๐ผ๐๐ eSports Market
https://www.coherentmarketinsights.com/market-insight/esports-market-4191
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Introduction of AR in esports is an emerging trend
Augmented reality or AR is now being increasingly used in esports, which provides a more enhanced experience to end users. Although it is still in the nascent stage, it has started gaining traction similar to virtual reality, providing a 3D environment to PC gamers. AR can be used to blend the digital characters or objects with the real-world in a mixed reality environment. The latest studio technology immediately immerses AR figures in real-time into any broadcast.
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Esports is a form of competition using video games. Generally, esports takes in the form of multiplayer video game competitions, especially among professional players, or teams. The most common video games associated esports are Counter-Strike, League Legends, Dota, Super Smash Bros, etc. Esports has become significantly popular over the years with the advent of novel gaming consoles, advanced features in PC, and supportive equipment such as headsets.
๐๐ฟ๐ฒ๐พ๐๐ฒ๐ป๐๐น๐ ๐๐๐ธ๐ฒ๐ฑ ๐ค๐๐ฒ๐๐๐ถ๐ผ๐ป๐ (๐๐๐ค) :
๐ช๐ต๐ฎ๐ ๐ถ๐ ๐๐ต๐ฒ ๐บ๐ฎ๐ฟ๐ธ๐ฒ๐ ๐๐ถ๐๐ฒ, ๐๐ต๐ฎ๐ฟ๐ฒ ๐ผ๐ณ eSports ?
๐ฌ๐ฒ๐, The global esports market is expected to reach a value of US$ 3.73 Bn by 2027 at a CAGR of 20.3% between 2020 and 2027.
๐ช๐ต๐ผ ๐ฎ๐ฟ๐ฒ ๐๐ต๐ฒ ๐ธ๐ฒ๐ ๐ฐ๐ผ๐บ๐ฝ๐ฎ๐ป๐ถ๐ฒ๐/๐ฝ๐น๐ฎ๐๐ฒ๐ฟ๐ ๐ถ๐ป ๐๐ต๐ฒ eSports?
๐ฌ๐ฒ๐, You can add Specific ๐๐ผ๐บ๐ฝ๐ฎ๐ป๐ ๐๐ฝ๐๐ผ ๐ฏ ๐๐ผ๐บ๐ฝ๐ฎ๐ป๐ถ๐ฒ๐.
Companies Covered as part of this study include: Activision Blizzard, Inc., NVIDIA Corporation, Valve Corporation, Nintendo of America Inc., Riot Games, Inc., Epic Games, Inc., Tencent Holding Limited, Gameloft SE, Turner Broadcasting System, CJ Corporation and Electronic Arts Inc. and Others,
๐๐ฎ๐ป ๐ถ ๐๐๐ธ ๐๐ผ๐ฟ ๐๐ถ๐๐ฐ๐ผ๐๐ป๐ / ๐ฃ๐ฟ๐ผ๐บ๐ผ-๐๐ผ๐ฑ๐ฒ?
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Esports has witnessed significant investment in the recent past, providing a diverse range of opportunities for subsectors. Many esports companies have raised investments via traditional venture capital activities. For instance, in May 2020, BLAS, a Denmark-based tournament organizer secured funding of US$ 17.4 million, led by Rocket Software and Vรฆkstfonden, a Danish investment fund firm. Such robust investment has led to increased opportunities for aspiring market players.
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Coherent Market Insights is a prominent market research and consulting firm offering action-ready syndicated research reports, custom market analysis, consulting services, and competitive analysis through various recommendations related to emerging market trends, technologies, and potential absolute dollar opportunity.
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