Animation and VFX Market Analysis, Trends, Size, Share, Forecast 2020-2026
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Therefore, the growing appetite of consumers for engaging, high definition visual experience is driving the growth of the animation and VFX market across the globe. At present, consumers are consuming more immersive content across channels such as smartphones, tablets, and ultra-high-definition TVs, to head-mounted devices. Animation and VFX is being highly used by Netflix, Amazon, Twitter, and Facebook to offer their viewers with high-quality visual experiences. With the rising internet penetration and easy access to multimedia devices, customers are prone to spend more and more and more time on online streaming digital content.
On-demand video streaming services offer a broad array of video programs including entertainment, films, sports, and educational programs. Netflix, Amazon, and Hulu are the major providers of video streaming platforms that are using the animation and VFX technology to increase their market share. Netflix is one of the major video streaming service providers in the US which has acquired around 10% of the overall screen time in the US in 2018. The video service providers have added 8.84 million subscribers all across the globe in the last three months of 2018. Out of this, around 1.53 million subscribers were reported from the US.
The growing online video streaming industry is thus expected to drive the growth of the animation and VFX market across the globe. The development of animated games such as PubG, Subway Surfer, Pac-Man, Mega men, Double Dragon, Earthworm Jim, Wakfu, Raymen: The animated Series, and so on is further expected to promote the growth of the animation and VFX market across the globe.
A Full Report of Animation and VFX Market is Available at https://www.omrglobal.com/industry-reports/animation-and-vfx-market
Current Market Trends Covered in the Market Report
• The advent of 4D and 5D technology to offer the opportunity to the market growth.
• Piracy of software related issues to restrain the market growth.
• Growing demand for an animated video to drive market growth.
Global Animation and VFX Industry Market
• 2D Animation
• 3D Animation
• Visual Effects (VFX)
• Media and Entertainment
Global Animation and VFX Market – Segment by Region
• Rest of Europe
• Rest of Asia-Pacific
Rest of the World
• Latin America
• Middle East& Africa
• Act-3D B.V.
• Adobe, Inc.
• Autodesk Inc.
• Bandai Namco Holdings, Inc.
• Blender Foundation
• Clara.io (Exocortex Technologies Inc.)
• Corel Corp.
• DWANGO Co., Ltd.
• Epic Games, Inc. (Unreal Engine)
• iPi Soft, LLC.
• Planetside Software, LLC
• Serif, Ltd.
• Smith Micro Software, Inc.
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