Press release
Amusements Market 2020-2030: Covid 19 Impact And Recovery | TBRC Reports
The Business Research Company offers "Amusements Global Market Report 2020-30: Covid 19 Impact And Recovery" in its research report store. It is the most comprehensive report available on this market and will help gain a truly global perspective as it covers 60 geographies. The regional and country breakdowns section gives an analysis of the market in each geography and the size of the market by region and by country. It also compares the market’s historic and forecast growth, and highlights important trends and strategies that players in the market can adopt.The global amusements market is expected to decline from $595.1 billion in 2019 to $567.1 billion in 2020 at a compound annual growth rate (CAGR) of -4.8%. The decline is mainly due to economic slowdown across countries owing to the COVID-19 outbreak and the measures to contain it. The market is then expected to recover and grow at a CAGR of 7% from 2021 and reach $681.9 billion in 2023.
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The amusements market consists of sales of amusements by entities (organizations, sole traders and partnerships) that provide facilities for recreation, amusement, and gambling activities, and operate sports teams, clubs, or leagues, involved in playing games for recreational purposes. The industry includes busiensses that offer participant games and sports facilities. Establishments using transportation equipment to provide recreational and entertainment services are not included in this industry.
Amusement parks are increasingly using virtual and augmented reality technology to provide an immersive experience to customers. Virtual reality is a 3D, computer generated environment which can interact with a person, whereas augmented reality turns an environment into a digital interface by placing virtual objects in the real world. Amusement parks are implementing this technology in rides and theater-based attractions. For instance, Plopsaland De Panne in De Panne, Belgium has a new virtual reality wooden roller coaster called Heidi The Ride, which can reach speeds of more than 43mph. Amusement park SeaWorld has started operating a new Kraken Virtual Reality Roller Coaster in Orlando. The Weave Breaker coaster brings the reality of jet skiing in an amusement park. Universal Studios have The Walking Dead mazes with augmented reality elements.
Amusements Market Segmentation: -
By Type
Amusement Parks
Gambling
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Few Points From Table Of Content
1. Executive Summary
2. Report Structure
3. Amusements Market Characteristics
4. Amusements Market Product Analysis
5. Amusements Market Supply Chain
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21. Key Mergers And Acquisitions In The Amusements Market
22. Market Background: Recreation Market
23. Recommendations
24. Appendix
25. Copyright And Disclaimer
The report covers the trends and market dynamics of the Amusements Market in major countries - Australia, Brazil, China, France, Germany, India, Indonesia, Japan, Russia, South Korea, UK, and USA. The report also includes consumer surveys and various future opportunities for the market.
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Some of the key players involved in the Amusements Market are The Walt Disney Company; Las Vegas Sands Corp; Universal Studios Inc; MGM Resorts; Merlin Entertainment Group
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The Business Research Company has published over 1000 industry reports, covering over 2500 market segments and 60 geographies. The reports draw on 150,000 datasets, extensive secondary research, and exclusive insights from interviews with industry leaders. The reports are updated with a detailed analysis of the impact of COVID-19 on various markets after WHO declared COVID-19 as a pandemic.
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