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Worldwide Insights on Esports Market Industry to 2030 - Understand How the Market is Being Affected By COVID-19

05-18-2020 08:43 AM CET | Sports

Press release from: The Business research company

The Business Research Company

The Business Research Company

The Business Research Company offers "Esports Global Market Report 2020-30: Covid 19 Impact And Recovery" in its research report store.

The global esports market is expected to grow from $1.09 billion in 2019 and to $1.11 billion in 2020 at a growth rate of 2.16%. The slow growth in 2020 is mainly due to the economic slowdown across countries owing to the COVID-19 outbreak and the measures to contain it. The market is then expected to grow and reach $2.11 billion in 2023 at CAGR of 23.82%.

Place a DIRECT PURCHASE ORDER of The Entire 140+ Pages Report @ https://www.thebusinessresearchcompany.com/purchaseoptions.aspx?id=3079

The esports market consists of sales of esports and related services. Esports or electronic sports are team based sports played online and are supported by electronic systems in which all the functions are performed through a human-computer interface. Esports are played by professional gamers that are sponsored by business organizations, or from sporting organizations.

The rising demand for video games and increasing awareness of esports contribute to the growth of the esports market. As technology is expanding so the video content, products, virtual reality, and video game competitions are increasing. Video gaming has become a transforming pop culture and redefining the ways that young people consume entertainment.

Esports Market Segmentation: -
By Type
1. Multiplayer Online Battle Arena (Moba)
2. Real Time Strategy
3. First Person Shooter
4. Fighting And Sports

Browse Complete Report @ https://www.thebusinessresearchcompany.com/report/esports-market-global-report-2020-30-covid-19-growth-and-change

Few Points From Table Of Content
1. Executive Summary
2. Esports Market Characteristics
3. Esports Market Size And Growth
4. Esports Market Segmentation
5. Esports Market Regional And Country Analysis
......
25. Esports Market Competitive Landscape And Company Profiles
26. Key Mergers And Acquisitions In The Global Esports Market Market
27. Esports Market Trends And Strategies
28. Esports Market Future Outlook and Potential Analysis
29. Appendix

The report covers the trends and market dynamics of the esports market in major countries - Australia, Brazil, China, France, Germany, India, Indonesia, Japan, Russia, South Korea, UK, and USA. The report also includes consumer surveys and various future opportunities for the market.

Request for a Sample Copy of This Report https://www.thebusinessresearchcompany.com/sample.aspx?id=3079&type=smp

Some of the key players involved in the esports market are Modern Times Group MTG AB, Activision Blizzard Inc., Gfinity, PLC, Turner Broadcasting System, Valve Corporation, Tencent, Electronic Arts, Inc., Hi-Rez Studios, Nintendo, FACEIT

Contact Information:
The Business Research Company
Europe: +44 207 1930 708
Asia: +91 8897263534
Americas: +1 315 623 0293
Email: info@tbrc.info
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About US:
The Business Research Company has published over 1000 industry reports, covering over 2500 market segments and 60 geographies. The reports draw on 150,000 datasets, extensive secondary research, and exclusive insights from interviews with industry leaders. The reports are updated with a detailed analysis of the impact of COVID-19 on various markets after WHO declared COVID-19 as a pandemic.

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