Press release
Entertainment and Leisure Robots Market is expected to witness high growth during 2020-2027 | Leading Key Players Blue Frog, Hanson Robotics, Mattel, Modular Robotics, Robobuilder, SoftBank, Sony, Sphero, UBTECH Robotics and WowWee
Entertainment robot is specially designed and developed for leisure purpose in residential and commercial industries. Some of the entertainment and leisure robots which are gaining massive popularity in the market include, BUBBY, AIBO, RQ HUNO, UXA-90, and many others. Researchers and developers of these robots are working on robots to make them capable of having intuitive communication with humans. There are several applications of entertainment and leisure robots such as band performances, movies, dance performances, live performances, video games, and robot competitions.The major factors that are boosting the growth of the entertainment and leisure robots market are the growing demand for autonomous robots and increase in demand for robots in domestic segment. In addition, the application of service robots for elderly assistance is anticipated to provide significant growth opportunities for the entertainment and leisure robots market growth in the coming years.
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The Prominent/Emerging Players in the Entertainment and Leisure Robots Market Research include:
- Blue Frog Robotics
- HANSON ROBOTICS LTD
- Mattel, Inc.
- Modular Robotics
- Robobuilder Co., Ltd.
- SoftBank Robotics
- Sony Corporation
- Sphero
- UBTECH Robotics, Inc.
- WowWee Group Limited
The report provides a detailed overview of the industry including both qualitative and quantitative information. It provides an overview and forecast of the global entertainment and leisure robots market based on various segments. it also provides market size and forecast estimates from the year 2017 to 2027 with respect to five major regions, namely; North America, Europe, Asia-Pacific (APAC), Middle East and Africa (MEA) and South & Central America. The entertainment and leisure robots market by each region is later sub-segmented by respective countries and segments. The report covers the analysis and forecast of 18 countries globally along with the current trend and opportunities prevailing in the region.
Global Entertainment and Leisure Robots Market Segmentation:
Global Entertainment and Leisure Robots Market - By Offering
- Hardware
- Software
- Services
Global Entertainment and Leisure Robots Market - By End-User
- Commercial
- Residential
Global Entertainment and Leisure Robots Market - By Geography
- North America
- Europe
- Asia-Pacific (APAC)
- Middle East and Africa (MEA)
- South & Central America
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Key Elements that the report acknowledges:
- Market size and growth rate during forecast period.
- Key factors driving the Entertainment and Leisure Robots Market.
- Key market trends cracking up the growth of the Entertainment and Leisure Robots Market.
- Challenges to market growth.
- Key vendors of Entertainment and Leisure Robots Market.
- Detailed SWOT analysis.
- Opportunities and threats faces by the existing vendors in Global Entertainment and Leisure Robots Market.
- Trending factors influencing the market in the geographical regions.
- Strategic initiatives focusing the leading vendors.
- PEST analysis of the market in the five major regions.
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