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Serious Games Market trend Shows A Rapid Growth by 2027 - BreakAway, Designing Digitally, DIGINEXT, IBM, ImpactGames, Learning Nexus, MPS Interactive Systems

02-04-2020 04:45 PM CET | Leisure, Entertainment, Miscellaneous

Press release from: The Insight Partners

Serious Games Market trend Shows A Rapid Growth by 2027 -

Serious games are games designed and developed for a purpose beyond only entertainment. They utilize the motivation levers of game design such as curiosity, competition, individual challenge, collaboration, and game media, including video games or board games with physical representation, through 3D immersion and avatars, in order to enhance the motivation of participants to engage in complex or boring tasks. The increased requirement for user engagement across enterprises and consumer brands and growing usage of mobile-based educational games are boosting the growth of the serious games market.

Moreover, an explosion of the digital world and emergence of social networks are expected to provide significant opportunities to serious games market to grow in the coming years. However, lack of awareness among the end-users is one of the restraints that is anticipated to hinder the market growth.

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Major Key players influencing the serious games market are BreakAway, Ltd., Designing Digitally, Inc., DIGINEXT, IBM Corporation, ImpactGames, LLC, Learning Nexus Ltd., MPS Interactive Systems Limited, Nintendo Co., Ltd., Serious Games Solutions (Promotion Software GmbH), and SuperBetter, LLC among others.

The "Global Serious Games Market Analysis to 2027" is a specialized and in-depth study of the serious games market with a focus on the global market trend. The report aims to provide an overview of the global serious games market with detailed market segmentation by the platform, application, industry vertical, and geography. The global serious games market is expected to witness high growth during the forecast period. The report provides key statistics on the market status of the leading market players and offers key trends and opportunities in the serious games market.

Major Key questions answered through this research report:
oWhat are the top key players of the global Serious Games market?
oWhat are the strengths and weaknesses of the global Serious Games market?
oWhat are the highest competitors in the market?
oWhat are the different marketing and distribution channels?
oWhat are the global Serious Games market opportunities in front of the market?
oWhat are the key outcomes of SWOT and Porter's five techniques?
oWhat is the global market size and growth rate in the forecast period?

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The report provides a detailed overview of the industry including both qualitative and quantitative information. It provides an overview and forecast of the global serious games market based on the platform, application, and industry vertical. It also provides market size and forecast till 2027 for overall serious games market with respect to five major regions, namely; North America, Europe, Asia-Pacific (APAC), Middle East and Africa (MEA) and South America (SAM). The market by each region is later sub-segmented by respective countries and segments. The report covers the analysis and forecast of 18 countries globally along with the current trend and opportunities prevailing in the region.

The Serious Games Market report is a combination of qualitative as well as quantitative analysis which can be broken down into 40% and 60% respectively. Market estimation and forecasts are presented in the report for the overall global market from 2018 - 2025, considering 2018 as the base year and 2018 - 2025 forecast period. Global estimation is further broken down by segments and geographies such as North America, Europe, Asia-Pacific, Middle East & Africa and South America covering major 16 countries across the mentioned regions.

The qualitative contents for geographical analysis will cover market trends in each region and country which includes highlights of the key players operating in the respective region/country, PEST analysis of each region which includes political, economic, social and technological factors influencing the growth of the market.

Reason to Buy
o Save and reduce time carrying out entry-level research by identifying the growth, size, leading players and segments in the global Serious Games market
o Highlights key business priorities in order to assist companies to realign their business strategies.
o The key findings and recommendations highlight crucial progressive industry trends in the Serious Games market, thereby allowing players to develop effective long term strategies.
o Develop/modify business expansion plans by using substantial growth offering developed and emerging markets.
o Scrutinize in-depth global market trends and outlook coupled with the factors driving the market, as well as those hindering it.
o Enhance the decision-making process by understanding the strategies that underpin commercial interest with respect to products, segmentation and industry verticals.

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Contact Us:
Company: The Insight Partners
Contact: Sameer Joshi
Phone: +1-646-491-9876
Email: sam[@]theinsightpartners.com

About Us:
The Insight Partners is a one stop industry research provider of actionable intelligence. We help our clients in getting solutions to their research requirements through our syndicated and consulting research services. We are a specialist in Technology, Healthcare, Manufacturing, Automotive and Defense.

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