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eSports Market is Thriving Worldwide with Smart Key Players Like Riot Games, HI-REZ STUDIOS, Activision, BLIZZARD ENTERTAINMENT, Electronic Arts

10-16-2019 09:21 AM CET | Sports

Press release from: Data Bridge Market Research

eSports Market shares and trends

eSports Market shares and trends

Video games aren’t just for nerds in their parents’ basements. These competitions often take place in arenas such as the one shown here, full of 50,000+ fans, just like a professional sports event you may be more familiar with already.

While there are a number of investors who have and will invest in the space, we are one of few actively deploying capital into esports startups pre-Series A. At the bottom of this post is information on who else is investing in the space, as well as great educational resources on the market.

There is already a professional organization, Major League Gaming, hosting professional competitions in addition to the championship matches hosted by the game-makers as well (Riot Games, HI-REZ STUDIOS, INC., Activision, BLIZZARD ENTERTAINMENT, INC., Electronic Arts Inc., Activision Publishing, Inc., infinity, and so on.)

The Global eSports Market is expected to reach USD 3047.1 billion by 2025 from USD 779.4 billion in 2017 and is projected to grow at a CAGR of 18.58% in the forecast period.

Fill Out Details to Receive Exclusive Sample Report Copy Here@: (Avail Up-to 30% OFF) https://databridgemarketresearch.com/request-a-sample/?dbmr=global-esports-market

In 2018, Riot Games launched a league of legends game from where it’s a gets more customer in the field of league champion.

In 2018, Electronics Arts launched anthem to increase the developers, executives and developers.

Key Market Segmentation: Global eSports Market

Major Geographical Segments Covered: North America, South America, Europe, Asia-Pacific, Middle East And Africa

By Revenue Streams

• Media Rights (Subscription & Online Advertisement)
• Tickets and Merchandise,
• Sponsorship & Direct Advertisement, And
• Publisher Fees

Market Drivers and Restraints:

• Increasing demand for video games and growing awareness about eSports.
• Betting & fantasy site are increasing demand in eSports market.
• Rising demand for investments from sponsors and advertisers.
• Difficulty in managing all the fraudulent betting.
• Lack of outdoor sports considerations.

Key Players

Riot Games, HI-REZ STUDIOS, INC. , Activision, BLIZZARD ENTERTAINMENT, INC. , Electronic Arts Inc., Activision Publishing, Inc., infinity ward, Take-Two Interactive Software, Inc., King.com, Vivendi, Bethesda Softworks LLC, Bungie, Inc, KONAMI, GungHo Online Entertainment, Inc, Kabam, Inc., Rovio Entertainment Corporation, Zynga Inc., GAMEVIL Inc. Wargaming Public , PandaScore, ESP.bet, Unikrn and many more.

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Browse Detailed TOC, Tables, Figures, Charts and Companies @ https://databridgemarketresearch.com/toc/?dbmr=global-esports-market

Contact:

Data Bridge Market Research
US: +1 888 387 2818
UK: +44 208 089 1725
Hong Kong: +852 8192 7475
Email: Corporatesales@databridgemarketresearch.com

About Data Bridge Market Research:

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