Digital Gaming Market Projected to Register 18.98% CAGR to 2023 | Activision Blizzard, Electronic Arts, Take-Two Interactive, Ubisoft, Zynga, Nintendo, NCsoft, Sony, Microsoft, Chopup, Omnidrone etc
PC Games and Console Games hold significant portions of the global digital games revenues. Though the online-browser gaming within PC games have taken a shift to smartphones and tablets, expanded digital purchases on these platforms along with the introduction of new technologies like Augmented Reality and Virtual Reality are driving the markets forward.
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Some of the key players of Digital Gaming Market:
Activision Blizzard, Electronic Arts, Take-Two Interactive, Ubisoft, Zynga, Nintendo, GungHo Online, NCsoft, Sony Corporation, Microsoft Corporation, Chopup , Omnidrone , Piranha Games , Nazara Techonologies , Witching Hour Studios , Touchten Games , Steel Wool Studios, Playsnak
Mobile gaming has developed at a staggeringly high rate in recent times and was the largest segment in 2017, followed by Console and PC games. It is the fastest growing segment of the market and is forecasted to grow at a high CAGR through 2018-2023. The segment is gaining traction due to low entry barriers and fast proliferation activities of internet and smartphones across the globe. The research report on Digital Gaming Market provides comprehensive analysis on market status and development trend, including types, applications, rising technology and region.
Digital Gaming Market segmentation by platforms:
PC, Console, Mobile, by revenue models-Freemium, Pay to play, Advertising
Digital Gaming Market segmentation by application:
Shooter, Role-play Action, Sports, Strategy, Others
Key growth factors:
- The use of internet and smartphones is one of the primary requirements of video games market in the age of digital distribution of games. Thus increased internet and smartphone penetration across the globe is driving the global digital games market.
- Factors like improvement in global economic growth which provides consumers with more disposable income to spend on gaming and increase in the number of worldwide gamers are continuously raising the demand for digital gaming across the globe.
Threats and key players:
- Although the digital gaming industry is forecasted to have a healthy growth globally, still, there is low internet speed and smartphone penetration in several regions of the world which hinders the growth of digital games. Also, often, challenging economic conditions, political unrest and governmental restrictions in regions restrict the growth of digital gaming market. Case in point, the recent political turmoil like Eurozone crisis, Brexit, etc. have challenged the growth of the market.
- Some of the major gaming companies in the Digital Gaming Market are Activision Blizzard, Electronic Arts, Take-Two Interactive and Ubisoft.
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What's covered in the report:
1. Overview of the Global Digital Gaming market
2. Overview of different business models in digital games
3. Analysis of the value chain of games and distribution channel analysis of games
4. Historical, current and forecasted market size data for PC games Market, Mobile Games market and Console Games market
5. Historical, current and forecasted market size data for Freemium, Pay to play, Advertising models market
6. Historical, current and forecasted market size data for Shooter, Role-play Action, Sports, Strategy, Other genres market
7. Market Trends in Global Digital Gaming Market
8. Qualitative analysis of the key drivers and challenges affecting the Global Digital Gaming Market
9. Analysis of the competitive landscape and profiles of major players operating in the market
10. Analysis of new age startups in the global games market
Reasons to purchase this reports:
1. Get a broad understanding of the Global Digital Gaming Market, PC games Market, Mobile Games Market and Console Games Market.
2. Get a broad understanding of the different business models used in digital games
3. Get an understanding of how the games reach the end users from the developers
4. Get Region-specific market size and observations for the Digital Gaming market
5. Get specific drivers and challenges for Digital Gaming market
6. Recognize major competitors' business and market dynamics, and respond accordingly
7. Get start-up company profiles
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