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3D Animation Market 2018 Global Industry Strength, Size, Share, Growth Factors, Opportunities, Competitive Landscape, With Regional Analysis To 2023

04-23-2019 09:40 AM CET | IT, New Media & Software

Press release from: Market Research Future

3D Animation Market 2018 Global Industry Strength, Size, Share,

The report on the global 3D Animation market covers historical market trends, current market dynamics, market valuation by segmentation as well as region, country-level analysis for every segment, key player's market share analysis, competitive landscape and supply chain analysis.

Market Highlights:
Market Research Future (MRFR)’s analysis indicates that the global 3D animation market is anticipated to strike 12% CAGR during the forecast period 2016 to 2022. The report also suggests that the market is expected to scale valuation of USD 20.5 Bn by the end of the assessment period. The growth in technologies such as augmented reality and virtual reality, artificial intelligence, etc. has led to rapid developments in the market. It is projected to show a similar trend over the next few years, thus, augmenting the market.
The influence of the growth of the media & entertainment industry on the expansion of the 3D animation market is poised to revolutionize the growth pattern in the foreseeable future. Key players are emphasizing on providing different angles and projections to enhance the quality of animation. It is prognosticated to catalyze the growth of the 3D animation market over the assessment period.

Technological advancements have dictated 3D animation’s way through different industry verticals such as healthcare and construction. Healthcare technologies being developed are leveraging 3D animation for efficient and effective treatments. This, in turn, is presumed to catapult the 3D animation market on the upward trajectory. Similarly, increasing use of 3D animation in the construction sector is forecasted to accelerate revenue creation for market participants.

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Major Key Players
• Autodesk (U.S.),
• Image Metrics (U.S.),
• Maxon Computer (Germany),
• Corel Corporation (Canada),
• Adobe Systems Inc. (U.S.),
• Autodesk Inc. (U.S.),
• NVIDIA Corporation (U.S.),
• Pixologic Inc. (U.S.),
• SideFx Software (Canada),
• The Foundry VisionMongers Ltd. (U.K.),
• Trimble Navigation Ltd. (U.S.)

Market Research Future (MRFR) has recently published a report asserting that the global 3D animation market is anticipated to expand at a CAGR of over 12% during the forecast period of 2016-2022 and is estimated to reach USD 20.5 Bn by the end of the forecast period.

Industry News:
In March 2019, Reallusion Inc, a 2D and 3D animation content and software developer, has showcased a new 3D character and animation pipeline at GDC 2019.
In March 2019, a group of USC School of Cinematic Arts students has developed a new VR animation tool, Ollie VR, designed for beginners.
In December 2018, Ultimaker, a 3D printer manufacturing company, has announced the launch of a preview of an updated version of Cura, an open-source 3D printing slicer.
In November 2018, most widely used real-time 3D development platform, Unity Technologies, has collaborated with Autodesk, which is the leader in 3D engineering, design, and entertainment software. The strategic collaboration is aimed at delivering real-time 3D solutions in 2019.
In May 2018, Spain based Summus Render has introduced Simple Animation, which is a virtual animation studio solution based on cloud technology.

Regional Analysis
The geographical analysis of the global 3D animation market spans across Asia Pacific, Americas, Europe and the Rest of the World (RoW). North America is the forerunner in the implementation of novel technologies which is expected to support its dominance over the global market. The regional 3D animation market is poised to lead market growth over the next couple of years. In addition, Asia Pacific has been prognosticated to exhibit a comparatively steeper rise in the growth curve. Country-level markets such as China, Taiwan, India, and South Korea are anticipated to contribute most significantly to the development of the regional market in the upcoming years.

On the basis of software, the global 3D animation market has been segmented into plug-in software, SDK, platforms, and others.
On the basis of service, the 3D animation market has been segmented into integration & deployment, support & maintenance, and consulting.
On the basis of hardware, the global 3D animation market is segmented into workstation, motion capturing systems, video cards and GPU, and others.
On the basis of end-user, the 3D animation market has been segmented into architecture, media & entertainment, education, healthcare, and others.

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Intended Audience
• Software investors
• 3D animation vendors
• 3D animation service providers
• Production houses / Animation studios
• 3D animation professionals
• 3D animation consultants
• System Integrators
• Research/Consultancy firms



About Market Research Future:
At Market Research Future (MRFR), we enable our customers to unravel the complexity of various industries through our Cooked Research Report (CRR), Half-Cooked Research Reports (HCRR), Raw Research Reports (3R), Continuous-Feed Research (CFR), and Market Research & Consulting Services.
MRFR team have supreme objective to provide the optimum quality market research and intelligence services to our clients. Our market research studies by products, services, technologies, applications, end users, and market players for global, regional, and country level market segments, enable our clients to see more, know more, and do more, which help to answer all their most important questions.

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