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Mixed Reality Market Poised To Register Healthy Expansion And Companies That Propel Them are HTC Corporation, Intel Corporation, Magic leap, Inc., Microsoft Corporation, Facebook, Eon Reality, Inc., Google Inc., Samsung Electronics Co. Ltd., Seiko Epson C

04-15-2019 07:47 AM CET | IT, New Media & Software

Press release from: Allied Market Research

Mixed Reality Market

Mixed Reality Market

According to a recent report published by Allied Market Research, titled, "Mixed Reality Market by Component, Device Type, and Application: Global Opportunity Analysis and Industry Forecast, 2017-2024", the global mixed reality market was valued at $123.2 million in 2017, and is projected to reach at $5,362.1 million by 2024, growing at a CAGR of 71.6% from 2018 to 2024.

North America is expected to dominate the global mixed reality market during the forecast period, owing to rise in adoption of mixed reality in games & entertainment industry. In 2017, China dominated the Asia-Pacific market. The U.S. led the market in North America, whereas the UK led the European market in 2017.

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Mixed reality, also referred to as hybrid reality, is a next-generation technology in which virtual and augmented reality are merged to produce new environment and visualization, where physical and digital objects co-exist and interact in real time. It is widely used by the users, while playing games or watching movies. The environment created is hard to break, thus providing full entertainment to the users. Mixed reality is a mix of reality and virtual reality, encompassing both augmented reality and virtual reality via technology.

At present, North America dominates this market. In 2017, China is expected to register the highest growth in Asia-Pacific. Similarly, the UK is expected to lead the overall market in Europe in 2017. In the same year, the U.S. is estimated to dominate the North America market.

Rise in adoption of mixed reality in games & entertainment industry and increase in demand for mixed reality in the education sector drive the growth of the global mixed reality market. However, high cost of the technology and lack of awareness about mixed reality restrict the market growth.

In 2017, based on component, the hardware segment is anticipated to dominate the global mixed reality market, in terms of revenue. However, based on application, aerospace & defense is projected to lead the global market in the same year.

The report includes a micro-level study of different regions adopting mixed reality for various applications. In addition, it discusses the potential opportunities for market players to enter the market. Moreover, it provides an in-depth market analysis of mixed reality, outlining current trends, key driving factors, and potential areas for product investments.

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The global mixed reality market is analyzed based on four regions-North America, Europe, Asia-Pacific, and LAMEA. In addition, it includes Porters Five Forces analysis to understand the competitive scenario of the industry and role of each stakeholder. The report further features the strategies adopted by the key market players to maintain their foothold in the market. HTC Corporation, Intel Corporation, Magic leap, Inc., Microsoft Corporation, Facebook, Eon Reality, Inc., Google Inc., Samsung Electronics Co. Ltd., Seiko Epson Corporation, and Meta Company are some of the key players operating in the global mixed reality market.

LIST OF TABLES

TABLE 01. GLOBAL MIXED REALITY MARKET REVENUE, BY COMPONENT, 2017-2024 ($MILLION)
TABLE 02. MIXED REALITY MARKET REVENUE FOR HARDWARE, BY REGION, 2017-2024 ($MILLION)
TABLE 03. MIXED REALITY MARKET REVENUE FOR HARDWARE, BY TYPE, 2017-2024 ($MILLION)
TABLE 04. MIXED REALITY MARKET REVENUE FOR HARDWARE, BY SUB-TYPE, 2017-2024 ($MILLION)
TABLE 05. MIXED REALITYMARKET REVENUE FOR SOFTWARE, BY REGION, 2017-2024 ($MILLION)
TABLE 06. GLOBAL MIXED REALITY MARKET REVENUE, BY DEVICE TYPE, 2017-2024 ($MILLION)
TABLE 07. MIXED REALITY MARKET REVENUE FOR WIRED DEVICE, BY REGION, 2017-2024 ($MILLION)
TABLE 08. MIXED REALITY MARKET REVENUE FOR WIRELESS DEVICE, BY REGION, 2017-2024 ($MILLION)
TABLE 09. GLOBAL MIXED REALITY MARKET REVENUE, BY APPLICATION, 2017-2024 ($MILLION)
TABLE 10. MIXED REALITY MARKET REVENUE FOR AEROSPACE & DEFENSE, BY REGION, 2017-2024 ($MILLION)
TABLE 11. MIXED REALITYMARKET REVENUE FOR ARCHITECTURE, BY REGION, 2017-2024 ($MILLION)
TABLE 12. MIXED REALITY MARKET REVENUE FOR ENTERTAINMENT & GAMING, BY REGION, 2017-2024 ($MILLION)
TABLE 13. MIXED REALITY MARKET REVENUE FOR MEDICAL, BY REGION, 2017-2024 ($MILLION)
TABLE 14. MIXED REALITY MARKET REVENUE FOR MEDICAL, BY TYPE, 2017-2024 ($MILLION)
TABLE 15. MIXED REALITY MARKET REVENUE FOR OTHERS, BY REGION, 2017-2024 ($MILLION)
TABLE 16. MIXED REALITY MARKET REVENUE, BY REGION, 2017-2024 ($MILLION)
TABLE 17. NORTH AMERICA MIXED REALITYMARKET REVENUE FOR COMPONENT, 2017-2024 ($MILLION)
TABLE 18. NORTH AMERICA MIXED REALITY MARKET REVENUE FOR DEVICE TYPE, 2017-2024 ($MILLION)
TABLE 19. NORTH AMERICA MIXED REALITY MARKET REVENUE FOR APPLICATION, 2017-2024 ($MILLION)
TABLE 20. NORTH AMERICA MIXED REALITY MARKET REVENUE, BY COUNTRY, 2017-2024 ($MILLION)
TABLE 21. U.S. MIXED REALITY MARKET REVENUE, BY COMPONENT, 2017-2024 ($MILLION)
TABLE 22. U.S. MIXED REALITY MARKET REVENUE, BY DEVICE TYPE, 2017-2024 ($MILLION)
TABLE 23. U.S. MIXED REALITYMARKET REVENUE, BY APPLICATION, 2017-2024 ($MILLION)
TABLE 24. CANADA MIXED REALITY MARKET REVENUE, BY COMPONET, 2017-2024 ($MILLION)
TABLE 25. CANADA MIXED REALITYMARKET REVENUE, BY DEVICE TYPE, 2017-2024 ($MILLION)
TABLE 26. CANADA MIXED REALITYMARKET REVENUE, BY APPLICATION, 2017-2024 ($MILLION)
TABLE 27. MEXICO MIXED REALITYMARKET REVENUE, BY COMPONET, 2017-2024 ($MILLION)
TABLE 28. MEXICO MIXED REALITYMARKET REVENUE, BY DEVICE TYPE, 2017-2024 ($MILLION)
TABLE 29. MEXICO MIXED REALITY MARKET REVENUE, BY APPLICATION, 2017-2024 ($MILLION)
TABLE 30. EUROPE MIXED REALITYMARKET REVENUE FOR COMPONENT, 2017-2024 ($MILLION)
TABLE 31. EUROPE MIXED REALITY MARKET REVENUE FOR DEVICE TYPE, 2017-2024 ($MILLION)
TABLE 32. EUROPE MIXED REALITY MARKET REVENUE FOR APPLICATION, 2017-2024 ($MILLION)
TABLE 33. EUROPE MIXED REALITY MARKET REVENUE, BY COUNTRY, 2017-2024 ($MILLION)
TABLE 34. UK MIXED REALITY MARKET REVENUE, BY COMPONENT, 2017-2024 ($MILLION)
TABLE 35. UK MIXED REALITY MARKET REVENUE, BY DEVICE TYPE, 2017-2024 ($MILLION)
TABLE 36. UK MIXED REALITYMARKET REVENUE, BY APPLICATION, 2017-2024 ($MILLION)
TABLE 37. GERMANY MIXED REALITY MARKET REVENUE, BY COMPONET, 2017-2024 ($MILLION)
TABLE 38. GERMANY MIXED REALITYMARKET REVENUE, BY DEVICE TYPE, 2017-2024 ($MILLION)
TABLE 39. GERMANY MIXED REALITYMARKET REVENUE, BY APPLICATION, 2017-2024 ($MILLION)
TABLE 40. RUSSIA MIXED REALITYMARKET REVENUE, BY COMPONET, 2017-2024 ($MILLION)
TABLE 41. RUSSIA MIXED REALITYMARKET REVENUE, BY DEVICE TYPE, 2017-2024 ($MILLION)
TABLE 42. RUSSIA MIXED REALITY MARKET REVENUE, BY APPLICATION, 2017-2024 ($MILLION)
TABLE 43. FRANCE MIXED REALITY MARKET REVENUE, BY COMPONET, 2017-2024 ($MILLION)
TABLE 44. FRANCE MIXED REALITYMARKET REVENUE, BY DEVICE TYPE, 2017-2024 ($MILLION)
TABLE 45. FRANCE MIXED REALITYMARKET REVENUE, BY APPLICATION, 2017-2024 ($MILLION)
TABLE 46. REST OF EUROPE MIXED REALITYMARKET REVENUE, BY COMPONET, 2017-2024 ($MILLION)
TABLE 47. REST OF EUROPE MIXED REALITY MARKET REVENUE, BY DEVICE TYPE, 2017-2024 ($MILLION)
TABLE 48. REST OF EUROPE MIXED REALITY MARKET REVENUE, BY APPLICATION, 2017-2024 ($MILLION)
TABLE 49. ASIA-PACIFIC MIXED REALITY MARKET REVENUE FOR COMPONENT, 2017-2024 ($MILLION)
TABLE 50. ASIA-PACIFIC MIXED REALITY MARKET REVENUE FOR DEVICE TYPE, 2017-2024 ($MILLION)
TABLE 51. ASIA-PACIFIC MIXED REALITY MARKET REVENUE FOR APPLICATION, 2017-2024 ($MILLION)
TABLE 52. ASIA-PACIFIC MIXED REALITY MARKET REVENUE, BY COUNTRY, 2017-2024 ($MILLION)
TABLE 53. CHINA MIXED REALITY MARKET REVENUE, BY COMPONENT, 2017-2024 ($MILLION)
TABLE 54. CHINA MIXED REALITY MARKET REVENUE, BY DEVICE TYPE, 2017-2024 ($MILLION)
TABLE 55. CHINA MIXED REALITYMARKET REVENUE, BY APPLICATION, 2017-2024 ($MILLION)
TABLE 56. AUSTRALIA MIXED REALITY MARKET REVENUE, BY COMPONET, 2017-2024 ($MILLION)
TABLE 57. AUSTRALIA MIXED REALITYMARKET REVENUE, BY DEVICE TYPE, 2017-2024 ($MILLION)
TABLE 58. AUSTRALIA MIXED REALITYMARKET REVENUE, BY APPLICATION, 2017-2024 ($MILLION)
TABLE 59. INDIA MIXED REALITYMARKET REVENUE, BY COMPONET, 2017-2024 ($MILLION)
TABLE 60. INDIA MIXED REALITYMARKET REVENUE, BY DEVICE TYPE, 2017-2024 ($MILLION)
TABLE 61. INDIA MIXED REALITY MARKET REVENUE, BY APPLICATION, 2017-2024 ($MILLION)
TABLE 62. JAPAN MIXED REALITY MARKET REVENUE, BY COMPONET, 2017-2024 ($MILLION)
TABLE 63. JAPAN MIXED REALITYMARKET REVENUE, BY DEVICE TYPE, 2017-2024 ($MILLION)
TABLE 64. JAPAN MIXED REALITYMARKET REVENUE, BY APPLICATION, 2017-2024 ($MILLION)
TABLE 65. REST OF ASIA-PACIFIC MIXED REALITYMARKET REVENUE, BY COMPONET, 2017-2024 ($MILLION)
TABLE 66. REST OF ASIA-PACIFIC MIXED REALITY MARKET REVENUE, BY DEVICE TYPE, 2017-2024 ($MILLION)
TABLE 67. REST OF ASIA-PACIFIC MIXED REALITY MARKET REVENUE, BY APPLICATION, 2017-2024 ($MILLION)
TABLE 68. LAMEA MIXED REALITY MARKET REVENUE FOR COMPONENT, 2017-2024 ($MILLION)
TABLE 69. LAMEA MIXED REALITY MARKET REVENUE FOR TECHNOLOGY, 2017-2024 ($MILLION)
TABLE 70. LAMEA MIXED REALITY MARKET REVENUE FOR APPLICATION, 2017-2024 ($MILLION)
TABLE 71. LAMEA MIXED REALITYMARKET REVENUE, BY REGION, 2017-2024 ($MILLION)
TABLE 72. LATIN AMERICA MIXED REALITY MARKET REVENUE, BY COMPONENT, 2017-2024 ($MILLION)
TABLE 73. LATIN AMERICA MIXED REALITYMARKET REVENUE, BY DEVICE TYPE, 2017-2024 ($MILLION)
TABLE 74. LATIN AMERICA MIXED REALITY MARKET REVENUE, BY APPLICATION, 2017-2024 ($MILLION)
TABLE 75. MIDDLE EAST MIXED REALITY MARKET REVENUE, BY COMPONET, 2017-2024 ($MILLION)
TABLE 76. MIDDLE EAST MIXED REALITYMARKET REVENUE, BY DEVICE TYPE, 2017-2024 ($MILLION)
TABLE 77. MIDDLE EAST MIXED REALITYMARKET REVENUE, BY APPLICATION, 2017-2024 ($MILLION)
TABLE 78. AFRICA MIXED REALITYMARKET REVENUE, BY COMPONET, 2017-2024 ($MILLION)
TABLE 79. AFRICA MIXED REALITYMARKET REVENUE, BY DEVICE TYPE, 2017-2024 ($MILLION)
TABLE 80. AFRICA MIXED REALITYMARKET REVENUE, BY APPLICATION, 2017-2024 ($MILLION)
TABLE 81. EON REALITY, INC.: COMPANY SNAPSHOT
TABLE 82. EON REALITY, INC.: OPERATING SEGMENTS
TABLE 83. EON REALITY, INC.: PRODUCT PORTFOLIO
TABLE 84. FACEBOOK.: COMPANY SNAPSHOT
TABLE 85. LG DISPLAY CO., LTD.: OPERATING SEGMENTS
TABLE 86. FACEBOOK.: PRODUCT PORTFOLIO
TABLE 87. GOOGLE, INC.: COMPANY SNAPSHOT
TABLE 88. GOOGLE, INC.: OPERATING SEGMENTS
TABLE 89. GOOGLE, INC: PRODUCT PORTFOLIO
TABLE 90. HTC: COMPANY SNAPSHOT

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Allied Market Research (AMR) is a full-service market research and business-consulting wing of Allied Analytics LLP based in Portland, Oregon. Allied Market Research provides global enterprises as well as medium and small businesses with unmatched quality of "Market Research Reports" and "Business Intelligence Solutions.” AMR has a targeted view to provide business insights and consulting to assist its clients to make strategic business decisions and achieve sustainable growth in their respective market domain.

We are in professional corporate relations with various companies and this helps us in digging out market data that helps us generate accurate research data tables and confirms utmost accuracy in our market forecasting. Each and every data presented in the reports published by us is extracted through primary interviews with top officials from leading companies of domain concerned. Our secondary data procurement methodology includes deep online and offline research and discussion with knowledgeable professionals and analysts in the industry.

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