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Digital Content Market Grow at 13.1% CAGR to 2024 | Tencent, Microsoft, Sony, Activision Blizzard, Apple, Google, Amazon, Facebook, EA, NetEase, Nexon

03-11-2019 01:16 PM CET | IT, New Media & Software

Press release from: ReportsWeb

ReportsWeb

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Global Digital Content Market 2019 by Company Regions Type and Application Forecast to 2024

Digital content industry is an important component of the digital economy. The so-called digital content industry is the use of digital high-tech tools and information technology to integrate the image, text, images, audio and other content into products and services. Digital content is stored on either digital or analog storage in specific formats. Forms of digital content include information that is digitally broadcast, streamed, or contained in computer files. Viewed narrowly, types of digital content include popular media types, while a broader approach considers any type of digital information (e. g. digitally updated weather forecasts, GPS maps, and so on) as digital content. Digital content has seen an increase as more households now have access to the Internet. Therefore, it is easier for people to receive their news and watch TV online, rather than from traditional platforms. Because of this increased access to the Internet, digital content is commonly published through individuals in the form of eBooks, blog posts, and even Facebook posts.

Large gains in game app spend in Japan and South Korea, with 4.4x and 5.8x growth year-over-year, respectively, were a key driver of the growth in mobile apps. China are high-growth markets, due to increasing device adoption and skyrocketing game app spend. South Korea comes out on top in various measures when looking at its mobile and digital content market. South Korea leads for 4G penetration and is the first country to reach over 50% for LTE subscribers. In Japan, apps have disrupted the mobile-first market. Always a strong mobile content country, the shift to smartphone and tablet apps is disrupting established players in the Japanese market.

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Companies Profiled in this report includes: Tencent, Microsoft, Sony, Activision Blizzard, Apple, Google, Amazon, Facebook, EA, NetEase, Nexon, Mixi, Warner Bros, Square Enix., DeNA, Zynga, NCSoft, Baidu, Deezer, Dish Network, Giant Interactive Group, Hulu, Nintendo, Reed Elsevier, Schibsted, Spotify, Wolters Kluwer, KONAMI, Ubisoft, Bandai Namco

The UK is the leading European country for total digital content spend and spend per capita. Like the US, UK consumers spend on a broad range of digital content, with the UK having a particularly strong online music market. Strong growth in game apps was not enough to overtake online music in 2014, but continued growth will see spend on game apps leapfrog online music in 2015.

US leads digital content spend, The US has the widest range of content spend and the highest devices per capita across the broadest range of devices. Spend on games apps grew the most between 2014 and 2015, but online games held the lead. Game apps' growth will likely challenge online movies in the coming years.

The global Digital Content market is valued at 129600 million USD in 2018 and is expected to reach 271300 million USD by the end of 2024, growing at a CAGR of 13.1% between 2019 and 2024.

The Asia-Pacific will occupy for more market share in following years, especially in China, also fast growing India and Southeast Asia regions.

North America, especially The United States, will still play an important role which cannot be ignored. Any changes from United States might affect the development trend of Digital Content.

This report studies the Digital Content market status and outlook of Global and major regions, from angles of players, countries, product types and end industries; this report analyzes the top players in global market, and splits the Digital Content market by product type and applications/end industries.

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Table of Content:

1 Digital Content Market Overview

2 Manufacturers Profiles

2.1 Tencent

2.1.1 Business Overview

2.1.2 Digital Content Type and Applications

2.1.2.1 Product A

2.1.2.2 Product B

2.1.3 Tencent Digital Content Revenue, Gross Margin and Market Share (2017-2018)

2.2 Microsoft

2.2.1 Business Overview

2.2.2 Digital Content Type and Applications

2.2.2.1 Product A

2.2.2.2 Product B

2.2.3 Microsoft Digital Content Revenue, Gross Margin and Market Share (2017-2018)

2.3 Sony

2.3.1 Business Overview

2.3.2 Digital Content Type and Applications

2.3.2.1 Product A

2.3.2.2 Product B

2.3.3 Sony Digital Content Revenue, Gross Margin and Market Share (2017-2018)

2.4 Activision Blizzard

3 Global Digital Content Market Competition, by Players

4 Global Digital Content Market Size by Regions

5 North America Digital Content Revenue by Countries

6 Europe Digital Content Revenue by Countries

7 Asia-Pacific Digital Content Revenue by Countries

8 South America Digital Content Revenue by Countries

9 Middle East and Africa Revenue Digital Content by Countries

10 Global Digital Content Market Segment by Type

11 Global Digital Content Market Segment by Application

12 Global Digital Content Market Size Forecast (2019-2024)

Complete Report: https://www.reportsweb.com/buy&RW00012528564/buy/3480

Contact Info:
Name: Sameer Joshi
Email: sales@reportsweb.com
Company Name: ReportsWeb
Website: Reportsweb.com

Phone: +1-646-491-9876

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About ReportsWeb:                   

ReportsWeb.com is a one stop shop of Market research reports and solutions to various companies across the globe. We help our clients in their decision support system by helping them choose most relevant and cost effective research reports and solutions from various publishers. We provide best in class customer service and our customer support team is always available to help you on your research queries.

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